
Modrinth · Minecraft mod
flying_castles
ads randomly generated flying castles you can choose to have them empty, with villagers, pillager spawners or with modded knights.
Quick answer
Which flying_castles release should I use?
flying_castles 8.1.0 targets 1.20.6 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is flying_castles required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does flying_castles 8.1.0 need?
8.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add flying_castles without breaking your instance.
Built for flying_castles 8.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 8.1.0. It targets 1.20.6 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 8.1.0. It opens that exact file at the source.
About this project
What does flying_castles add?
This mod will add flying castles that are randomly generated for size, types of structures and loot so that every time it feels different. The big stone castles even have 2 hidden diamond blocks.
In the creative infentory you can also find blocks for the generation for the flying castles.
This mod has different files for different versions of this mod(The different versions don't work together) :
knight,villager,empty: This version can have empty castles or filled with knights or filled with villagers. You can get the different spawn options using the gamerule flyingcastlestype, where 1=knights 2=villagers and 3=empty castles.
Empty: This version has the structures but the structures don't have any mobs walking through the structure.
Village: This version has the structures with villagers and iron golems walking through the structure.
Pillager spawners: This version has the structures with pillager spawners throughout the structure.
Knight: This version ads the structures with modded knights walking through the structure.
Mobs:
Knights:
Will attack you and are armed with mostly iron armor and an iron sword.
Archers:
Will back from you and shoot arrows ad you.
Heavy knights:
Will attack you and are armed with gold armor and an iron sword.
When they get hurt they can get a boost to fight you.
Nobles:
Will run away for you and drop some decent items on death including the blaze rod or nobles amulet in their hands.
When you're holding a nobles amulet you can trade with them.
Peasants:
Will run away for you and drop some iron nuggets on death.
When you're holding a nobles amulet you can trade with them.
Magic knight :
Will attack you with slow-shooting magic bullets that stop youre movement, also enchants the knights and archers armor and weapons
Items:
Nobles amulet :
This amulet will make none of the knights afraid or hostile against you and allow for trading with peasants and nobles if you're holding it.
When right clicking when holding the amulet will stop all mobs in the area for a few seconds.
This amulet will also make the knights from my other mod https://www.curseforge.com/minecraft/mc-mods/knights neutral but doesn't allow trading with the nobles and peasants from that mod.
Trade :
Nobles trade :
Nobles will mostly trade rare times with you for 1 emerald block. (see image)
Peasants trade :
Peasants will mostly trade villager workbenches for 1 iron ingot. (see image)
Magic trade :
magic knights will mostly trade brewing items with you for 1 lapis lazuli block. (see image)
If you like the knights you can let them spawn all through your world with my other mod https://www.curseforge.com/minecraft/mc-mods/knights.
I have a discord server where you can ask questions, talk or put bug reports if you want to do it there https://discord.gg/bBj5vKGFMw.
This mod has been made with mcreator and has won mod of the week on their site.
Project description from Modrinth.
Pick your setup
flying_castles by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.4
1 loader build1.20.1
1 loader build1.19.4
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.17.1
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.15.2
1 loader build1.14.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
flying_castles versions and loaders
8.1.0
flying_castles_1.20.6_knight,village,empty_8.1.jar
25 May 2025
8.1.0
perma_frost_biome_1.20.4_4.jar
12 Jul 2024
8.1.0
flying_castles_1.20.1_knight,village,empty_8.1.jar
30 Apr 2024
8.0.0
flying_castles_1.20.1_knight,village,empty_8.0.jar
25 Feb 2024
8.0.0
flying_castles_1.19.4_knight,village,empty_8.0.jar
25 Feb 2024
7.2.0
flying_castles_1.20.1_knight,village,empty_7.2.jar
5 Oct 2023
7.2.0
flying_castles_1.19.4_knight,village,empty_7.2.jar
7 Jul 2023
7.1
flying_castles_1.19.2_knight,village,empty_7.1.jar
15 Mar 2023
flying_castles_1.19.2_knight_7.0
flying_castles_1.19.2_knight_7.0.jar
24 Oct 2022
flying_castles_1.18.2_knight_7.0
flying_castles_1.18.2_knight_7.0.jar
26 Apr 2022
flying_castles_1.17.1_knight_7.0
flying_castles_1.17.1_knight_7.0.jar
26 Apr 2022
flying_castles_1.17.1_knight_6.0
flying_castles_1.17.1_knight_6.0.jar
26 Apr 2022
Looking for an older file? The official Modrinth project page is in Resources.