
Modrinth · Minecraft mod
Sky FarLands
A New set of FarLands but vertically shaped called the Sky FarLands.
Quick answer
Which Sky FarLands release should I use?
Sky FarLands 1.0.0 targets 26.1, 26.1.1, 26.1.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Sky FarLands required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Sky FarLands 1.0.0 need?
1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sky FarLands without breaking your instance.
Built for Sky FarLands 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 26.1, 26.1.1, 26.1.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does Sky FarLands add?
Requires dependencies:
- Added Nobie Link mod as a dependency: NOBIE LINK.
INTRODUCTION:
The Sky FarLands are a vertical set of the classic Far Lands, occurring on the Y-axis rather than the X or Z axes. They generate high up in the sky—starting past Y=25,101,648—when terrain noise calculation math breaks down due to integer overflow at extreme vertical heights.
is what google says, but this is a datapack, and no way in the seven wonders that a datapack can generate such GLITCH that happens 25,000,000 away UNLESS:
- Changed the aquifer_barrier xz-scale to 1
- Changed the offset down to Y=0
- Changed the Structures's biome in order for them to generate
- Changed the top surface generation to Y=96
APPLIED TO ALL OF DIMENSIONS
SCREENSHOTS:





NOTES:
- Compatible with C2M
Project description from Modrinth.
Pick your setup
Sky FarLands by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader builds1.21.11
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sky FarLands versions and loaders
1.0.0
SkyFarLands-26.1_1.2-1.0.0.jar
18 Aug 2026
1.0.0
SkyFarLands-26.2-1.0.0.jar
18 Aug 2026
1.0.0
§b§f§o§lsky§r §3§n§lfarlands§r.zip
10 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.