Back to mods
Create: Occult Engineering project artwork

CurseForge · Minecraft mod

Create: Occult Engineering

An integration between Occultism and the Create Mod.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Occult Engineering release should I use?

Updated 4 days ago
beta file occultengineering-1.21.1-0.13.1.jar
Game version 1.21.1
Loader NeoForge

Create: Occult Engineering occultengineering-1.21.1-0.13.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 7 required mods have matching files.

Where it goes

Is Create: Occult Engineering required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Occult Engineering occultengineering-1.21.1-0.13.1.jar need?

occultengineering-1.21.1-0.13.1.jar. Change the file and its required mods may change too.

All 7 required mods have matching files

Install Occultism, Create, Curios API, SmartBrainLib (Forge/Fabric/Quilt) and 3 more first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.

2 listed on this file 11 pulled in by those mods
Occultism Needed by Create: Occult Engineering occultengineering-1.21.1-0.13.1.jar
required
Matching file found Matched file: occultism-1.21.1-neoforge-1.224.2.jar
Create Needed by Create: Occult Engineering occultengineering-1.21.1-0.13.1.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Curios API Needed by Occultism
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
Theurgy Needed by Occultism
pulled in
Matching file found Matched file: theurgy-1.21.1-neoforge-1.76.0.jar
EMI Needed by Occultism
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
GeckoLib Needed by Occultism
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.2
Modonomicon Needed by Occultism
pulled in
Matching file found Matched file: modonomicon-1.21.1-neoforge-1.120.4.jar
Jade 🔍 Needed by Theurgy
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
SmartBrainLib Needed by Occultism
pulled in
Matching file found Matched file: 1.16.11

11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Occult Engineering without breaking your instance.

Built for Create: Occult Engineering occultengineering-1.21.1-0.13.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use occultengineering-1.21.1-0.13.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Occultism, Create, Curios API, SmartBrainLib (Forge/Fabric/Quilt) and 3 more first. We found matching files for this game-version and loader setup. 11 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside occultengineering-1.21.1-0.13.1.jar. It opens that exact file at the source.

About this project

What does Create: Occult Engineering add?

Logo for Create: Occult Engineering

Modrinth Badge Curseforge Badge

Version Badge

Need Help? Join The Discord

An integration between the Create mod and Occultism.

This README is also available in the following languages:

Links

About

Create: Occult Engineering is a mod that integrates the Create mod with Occultism, allowing you to automate the occult rituals and otherworldly activities.

Calling all Translators!

Unfortunately, I am not blessed with the skills to translate this mod into all languages, so I need your help!

All the text in this mod is pre-translated via AI, but if you find something that reads a bit wrong, please feel free to contribute on the Crowdin!

Getting Started

Get started by crafting an Encyclopedia of Souls from a Dictionary of Spirits and a Cogwheel.

The rest can be discovered from within the book or by reading recipes in JEI.

As well as this, all 'Occult Machinery' is documented via Create's Ponder.

A lack of documentation is considered a bug, so please report anything you don't understand via Discord or GitHub.

Main Features

Spiritfire Automation

Place a Spiritfire or Spirit Campfire in front of an Encased Fan to automate the process!

Ritual Automation

Automate any ritual (which doesn't require a sacrifice or external item use) using the Mechanical Chamber.

The Mechanical Arm is the best way to insert books into the Mechanical Chamber, and it uses the items in Sacrificial Bowls around it as usual.

Crushing Automation

Automate crushing into dust using the Mechanical Pulverizer. This can be used in place of Occultism's crushing entities, to automate all the dusts.

Phlogiports

Phlogiports can be used to wirelessly transfer packages around based on their address. For more info, use the ponder system in game.

Otherworld Detector

The otherworld detector outputs a Redstone signal if the nearest player to them has the otherworld vision (either the goggles or the third eye potion effect).

Take a comparator output from it to get the distance to the nearest player with the otherworld vision!

Spirit Solution

Crafted by either mixing Demon's Dream Fruit with water while heated, or crushing Demon's Dream Seeds, Spirit Solution is used to bind books instead of crafting with a Dictionary of Spirits. In the future, it will be used for other useful things.

Supported Versions

This mod follows Create's supported versions, meaning it is currently compatible with Minecraft 1.20.1 and 1.21.1.

The Create version must be >= 6.0.8.

Feature Parity

I try to keep both 1.20.1 and 1.21.1 with feature parity, but if I forget something, please report it via Discord or GitHub.

Partially Developed Features

These features are considered partially developed, because there is some functionality but they aren't feature complete, and don't necessarily have any logical progression.

New Rituals

Copper, Zinc and Brass chalk can be crafted and drawn on the ground like Occultism's regular chalk, and is used for new rituals.

New Spirits

The Púca

The Púca is a new spirit to add to the 4 existing base spirits. In the future it will be used for Create mod helper entities much like the lumberjacks of the Occultism mod.

Future Plans

Check out the GitHub issues page for planned features.

Have any suggestions? Join the Discord or open an issue!

I'm normally pretty responsive, and I'll try to get back to you as soon as possible.

Note on AI usage

The only part of this mod that I have used AI for is text translation which is available to edit on Crowdin. All code, assets and English text (including mistakes) are the work of me and other contributors or adapted from other MIT licensed projects such as Create and Occultism.

TLDR: This project is the result of human work.

Project description from CurseForge.

Pick your setup

Create: Occult Engineering by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Occult Engineering versions and loaders

30 of 30 releases match

Looking for an older file? The official CurseForge project page is in Resources.