
Modrinth · Minecraft mod
ArtVK
A Vulkan 1.0-based Blaze3D backend for old and mobile devices.
Quick answer
Which ArtVK release should I use?
ArtVK 0.1.0 targets 26.2 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is ArtVK required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does ArtVK 0.1.0 need?
0.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add ArtVK without breaking your instance.
Built for ArtVK 0.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.
About this project
What does ArtVK add?
ArtVK
ArtVK is an experimental Blaze3D backend implementation that uses Vulkan 1.0 with optional extensions.
Goal
The main goal of this project is to bring the benefits of Vulkan (such as explicit synchronization and resource management, better render pipeline control) to older and less featureful graphics adapters.
Current status
- Performance is close to the stock Vulkan backend on Intel Tiger Lake iGPU
- Compatible with Adreno 5xx+, Mali GPUs (PowerVR graphics have issues)
- Memory usage is higher compared to the stock Vulkan backend due to the game's frequent descriptor set updates
- Render distance is limited to 8 chunks because the descriptor set allocator is not mature enough
- Compatible with Sodium and Distant Horizons
Contribute
Human-made code contributions are always welcome, however we are also looking for people with old (and mobile) devices, weird buggy drivers and such to test our mod. Make sure to try it and report any issues you experience on the issue tracker
Project description from Modrinth.
Pick your setup
ArtVK by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ArtVK versions and loaders
0.1.0
artvk-0.1.0.jar
2 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.