Back to mods
EpicFight Sword Light Modifications project artwork

Modrinth · Minecraft mod

EpicFight Sword Light Modifications

Adjusted the swing trails in EpicFight to make it shine.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EpicFight Sword Light Modifications release should I use?

Updated last month
Latest stable file 19.5.2
Game version 1.19.2
Loader Forge

EpicFight Sword Light Modifications 19.5.2 targets 1.19.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is EpicFight Sword Light Modifications required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does EpicFight Sword Light Modifications 19.5.2 need?

19.5.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add EpicFight Sword Light Modifications without breaking your instance.

Built for EpicFight Sword Light Modifications 19.5.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 19.5.2. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 19.5.2. It opens that exact file at the source.

About this project

What does EpicFight Sword Light Modifications add?

This mod has been redesigned!!!

谢谢你,东非大野猪!

The zylob:acg_trail blade effect included in this mod comes from assets by Epic ACG.

To experience the full version of this mod, please add the Fancy Trail , EpicFight-Nightfall , and Epic Fight - Limbus Company Moveset mods.

When you add the Fancy Trai mod, EpicFight-Nightfall mod, or Epic Fight - Limbus Company Moveset, their trail effects will automatically be added to the list.There are a total of 41

Inside, the Epicfight mod offers 1 trail, this mod provides 4 trails, EpicFight-Nightfall offers 3 trails, Epic Fight - Limbus Company Moveset offers 12 trails, and Fancy Trail offers 21 trails.There are a total of 41 trail .

Currently, this mod focuses on the Epic Fight mod for the latest version of Minecraft 1.20.1 and will be prioritized for updates.

The current setting replaces the global epicfight:swing_trail blade trail particles, and also generates other particles whenever any blade trail particles are created.

The priority of these settings is Global Config < Personal Config < Resource Pack

Also, this module is already set up to sync resource pack settings and personal configurations, so other players can see it too. The effect is: when the swing trail belongs to another entity, it will first use the player's own resource pack settings, and then the global settings; if the swing trail belongs to a player, it will first use the other person's resource pack settings, and if they don't have any, it will show their personal configuration.

Here's the example resource pack setup:
.item_skins.s_iron_sword.json
{
"trail": {
"color": [152, 122, 57],
"begin_pos": [0.0, 0.1, 2],
"end_pos": [0.0, -0.05, -2],
"lifetime": 6,
"interpolations": 5,
"texture_path": "epicfight:textures/particle/swing_trail.png",
"particle_type": "zylob:swing_trail",
"overlays": ["zylob:acg_trail","zylob:ender_rift_trail"],
"ender_rift_trail_texture": "zylob:textures/effect/star2.png"
}
}

The values in "overlays" are used to store other trajectory effects generated by this weapon at the same time.
When you use the “zylob:ender_rift_trail” trail effect, you can set a value in "ender_rift_trail_texture" to specify its texture path.
Descriptions are all translated using Bing.( )
Something like that, maybe?

yes

yess

Try to keep the number of overlapping blade flashes to a minimum, because I'm actually generating these particles at the same time as the blade flashes, so having too many overlapping will cause serious lag.

Project description from Modrinth.

Pick your setup

EpicFight Sword Light Modifications by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

EpicFight Sword Light Modifications versions and loaders

30 of 30 releases match

Looking for an older file? The official Modrinth project page is in Resources.