
Modrinth · Minecraft mod
Climate Survival
This datapack adds different temperature mechanics to minecraft, in cold biomes you freeze, in hot biomes you overheat
Quick answer
Which Climate Survival release should I use?
Climate Survival 1.1+mod targets 26.3 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Climate Survival required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Climate Survival 1.1+mod need?
1.1+mod. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Climate Survival without breaking your instance.
Built for Climate Survival 1.1+mod. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1+mod. It targets 26.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1+mod. It opens that exact file at the source.
About this project
What does Climate Survival add?
Climate Survival
Heat and cold survival driven by biomes. Climb snowy mountains and you freeze. Cross deserts, badlands, savannas and the Nether and you overheat. Keep warm, keep hydrated, or pay for it.
Freezing
- Applies in cold biomes, outdoors, above y=56: snowy plains, ice spikes, snowy taiga, snowy beach, snowy slopes, grove, frozen peaks, jagged peaks, frozen rivers and frozen oceans.
- After 120 seconds of exposure you take freeze damage and Weakness.
- A temperature bar appears after 20 seconds of exposure.
Stay warm with:
| Source | Range | Effect |
|---|---|---|
| Full leather armor set | worn | immune while worn |
| Torch, fire, soul fire | 3 blocks | immune while nearby |
| Lit campfire | 4 blocks | Resistance for 5 minutes |
| Lit furnace, blast furnace, smoker | 3 blocks | Resistance for 8 minutes |
| Magma block, lava | 3 blocks | Resistance for 3 minutes |
Resistance doubles as cold immunity, so a good campfire stop lets you push on up the mountain.
Overheating
- Applies in hot biomes (desert, badlands, savanna) above y=56 outdoors, and everywhere in the Nether.
- Heat rises 1 per second: Hunger at 150, Slowness at 300, burn damage at 450.
- A temperature appears at 100 heat.
- Drink a potion or water bottle to remove 150 heat, or stand in water.
- Heat drops outdoors in neutral biomes and in caves, and holds still indoors.
Weather events
Random, unannounced events shake up the rules for a few minutes. The only cue is the sky: a blizzard brings rain (snow in cold biomes), a heatwave clears it.
| Event | Cold biomes | Neutral biomes | Hot biomes |
|---|---|---|---|
| Blizzard | cold builds 2x faster | behave like normal cold biomes | immune, no heat builds |
| Heatwave | immune, no cold builds | behave like normal hot biomes | heat builds 2x faster |
- Events start at random, 20 to 50 minutes apart, and last 3 minutes.
- They only affect the Overworld. The Nether stays as hot as always.
- Start one yourself with
/function highcold:event/blizzardor/function highcold:event/heatwave, and end it with/function highcold:event/stop. - Both numbers are configurable, in minutes:
/function highcold:config/interval {min:20,max:50}sets the gap between events and/function highcold:config/duration {minutes:3}sets how long they last.
Safe zones
Plains, forests, jungle, taigas and other neutral biomes, caves, and everything below y=56 are safe.
Extras
- Stackable water bottles: they stack to 16. Bottles in player inventories are converted automatically.
- Per-player temperature bars for heat and cold, shown only to the affected player.
Installation
Put the zip in your world's datapacks folder (or add it when creating a world) and run /reload.
Or just get the mod version for all mod loaders!
Notes
- Creative and spectator players are unaffected.
- Water bottle stacking works by converting bottles every second, so a fresh bottle is unstackable for a moment and bottles in chests stay unstackable until picked up.
Project description from Modrinth.
Pick your setup
Climate Survival by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
5 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Climate Survival versions and loaders
1.1+mod
climatesurvival-1.1.jar
13 Nov 2026
1.1
climate_survival.zip
25 Oct 2026
1.0
climate_survival.zip
24 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.