
Modrinth · Minecraft mod
Minehop
Source Engine Movement and Bhopping in Minecraft for a Better Parkour Experience
Quick answer
Which Minehop release should I use?
Minehop 1.1.8 targets 26.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Minehop required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Minehop 1.1.8 need?
1.1.8. Change the file and its required mods may change too.
Install Cloth Config API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Minehop without breaking your instance.
Built for Minehop 1.1.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.8. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cloth Config API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.8. It opens that exact file at the source.
About this project
What does Minehop add?
This mod completely overrides the default Minecraft movement (including ladders) and replaces it with an attempt at copying the strafing mechanics from Counter Strike: Source.

In this version there's an official server preloaded into your multiplayer tab with some maps. Please also join the discord: https://discord.gg/wqKSXGzyx7
Licensing Info:
Spoiler
The bhop code is a heavily modified version of the code from the BHops mod by SmolMallow on curseforge. You can find the original logic in the LivingEntityMixin class. The code for the speedometer is also taken directly from the mod Squeedometer by squeek502 on curseforge. Please note that BHops uses a MIT license which leaves us free to distribute their code in our own software, and Squeedometer is unlicensed with their own terms that state: "Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means."
This version implements many "essential" features for creating bhop maps and managing a bhop server. You can download a version that just has the movement and config settings here
Requires
Cloth Config API, Fabric API. I recommend downloading Mod Menu so you can easily configure the settings.
Here is a list of all the features in the mod:
- Overrides vanilla movement (including ladders) to be much closer to Counter Strike: Source.
- Fully configurable settings for the movement logic. (Configs are serverside)
- Toggleable HUD for showing your SSJ, strafe efficiency, and speed.
- Nanosecond clientside timer with serverside validation.
- Automatic personal and world record saving. (World record holders will automatically get the group record_holder if you have luckperms and a group called record_holder created.)
- Booster pads. (Completely invisible and 0.1 pixels tall, emits particles, and configurable using /booster <x_power> <y_power> <z_power>)
- Shortened commands for changing gamemodes for server owners. (/gmc, /gms, /gm c, /gm s, etc)
- Ability to manage maps using "/map manage" and all it's sub commands. (Creating maps, invalidating times, teleporting to, listing, etc)
- GUI to choose a map to teleport to using /map on it's own.
- Ability to create start, reset, and end zones using the Bounds Stick and the "/zone" command with all it's sub commands. (This goes in junction with /map checkpoint add. The checkpoint number it prints in chat is what you would use when adding a reset zone. Alternatively you can leave that argument blank and it will teleport the player to the map spawn when they enter a reset zone)
- A replay saving system to view world record replays. (Use /replay add <map_name> to create a replay entity.
- A spectating system that shows the SSJ and efficiency of the spectated player/replay. (Use /spec <player> or /spec <replay> in order to use this feature)
- You can turn a map into an arena using "/map manage arena" which will give all the players an instagib gun to ffa with.
- The ability to toggle visiblity for players, replays, and your hand + status bars. (Use /hide (self, others, replay) to use this feature)
- If loaded onto a server it will shuffle through a list of motds.
- You can turn a map into an HNS map using "/map manage hns". Each round is 3 minutes, a seeker will randomly be chosen at the beginning of the round, the round ends when the timer runs out or if all players are caught.
Project description from Modrinth.
Pick your setup
Minehop by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
2 loader builds26.1.2
3 loader builds1.21.11
3 loader builds1.21.4
3 loader builds1.21.1
3 loader builds1.20.4
1 loader build1.20.2
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Minehop versions and loaders
1.1.8
minehop-neoforge-26.3-1.1.8.jar
17 Oct 2026
1.1.8
minehop-fabric-26.3-1.1.8.jar
17 Oct 2026
1.1.8
minehop-neoforge-26.1.2-1.1.8.jar
12 Oct 2026
1.1.8
minehop-neoforge-1.21.4-1.1.8.jar
12 Oct 2026
1.1.8
minehop-neoforge-1.21.11-1.1.8.jar
12 Oct 2026
1.1.8
minehop-neoforge-1.21.1-1.1.8.jar
12 Oct 2026
1.1.8
minehop-forge-26.1.2-1.1.8.jar
12 Oct 2026
1.1.8
minehop-forge-1.21.4-1.1.8.jar
12 Oct 2026
1.1.8
minehop-forge-1.21.11-1.1.8.jar
12 Oct 2026
1.1.8
minehop-forge-1.21.1-1.1.8.jar
12 Oct 2026
1.1.8
minehop-forge-1.20.1-1.1.8.jar
12 Oct 2026
1.1.8
minehop-fabric-26.1.2-1.1.8.jar
12 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.