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Minehop project artwork

Modrinth · Minecraft mod

Minehop

Source Engine Movement and Bhopping in Minecraft for a Better Parkour Experience

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Minehop release should I use?

Updated 23 days ago
Latest stable file 1.1.8
Game version 26.3
Loader NeoForge

Minehop 1.1.8 targets 26.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.

Where it goes

Is Minehop required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Minehop 1.1.8 need?

1.1.8. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Cloth Config API first. We found matching files for this game-version and loader setup.

Cloth Config API Needed by Minehop 1.1.8
required
Matching file found Matched file: 26.3.159+neoforge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Minehop without breaking your instance.

Built for Minehop 1.1.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.8. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.8. It opens that exact file at the source.

About this project

What does Minehop add?

This mod completely overrides the default Minecraft movement (including ladders) and replaces it with an attempt at copying the strafing mechanics from Counter Strike: Source.

A map on our server

In this version there's an official server preloaded into your multiplayer tab with some maps. Please also join the discord: https://discord.gg/wqKSXGzyx7

Licensing Info:

Spoiler

The bhop code is a heavily modified version of the code from the BHops mod by SmolMallow on curseforge. You can find the original logic in the LivingEntityMixin class. The code for the speedometer is also taken directly from the mod Squeedometer by squeek502 on curseforge. Please note that BHops uses a MIT license which leaves us free to distribute their code in our own software, and Squeedometer is unlicensed with their own terms that state: "Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means."

This version implements many "essential" features for creating bhop maps and managing a bhop server. You can download a version that just has the movement and config settings here

Requires

Cloth Config API, Fabric API. I recommend downloading Mod Menu so you can easily configure the settings.


Here is a list of all the features in the mod:

  • Overrides vanilla movement (including ladders) to be much closer to Counter Strike: Source.
  • Fully configurable settings for the movement logic. (Configs are serverside)
  • Toggleable HUD for showing your SSJ, strafe efficiency, and speed.
  • Nanosecond clientside timer with serverside validation.
  • Automatic personal and world record saving. (World record holders will automatically get the group record_holder if you have luckperms and a group called record_holder created.)
  • Booster pads. (Completely invisible and 0.1 pixels tall, emits particles, and configurable using /booster <x_power> <y_power> <z_power>)
  • Shortened commands for changing gamemodes for server owners. (/gmc, /gms, /gm c, /gm s, etc)
  • Ability to manage maps using "/map manage" and all it's sub commands. (Creating maps, invalidating times, teleporting to, listing, etc)
  • GUI to choose a map to teleport to using /map on it's own.
  • Ability to create start, reset, and end zones using the Bounds Stick and the "/zone" command with all it's sub commands. (This goes in junction with /map checkpoint add. The checkpoint number it prints in chat is what you would use when adding a reset zone. Alternatively you can leave that argument blank and it will teleport the player to the map spawn when they enter a reset zone)
  • A replay saving system to view world record replays. (Use /replay add <map_name> to create a replay entity.
  • A spectating system that shows the SSJ and efficiency of the spectated player/replay. (Use /spec <player> or /spec <replay> in order to use this feature)
  • You can turn a map into an arena using "/map manage arena" which will give all the players an instagib gun to ffa with.
  • The ability to toggle visiblity for players, replays, and your hand + status bars. (Use /hide (self, others, replay) to use this feature)
  • If loaded onto a server it will shuffle through a list of motds.
  • You can turn a map into an HNS map using "/map manage hns". Each round is 3 minutes, a seeker will randomly be chosen at the beginning of the round, the round ends when the timer runs out or if all players are caught.

Project description from Modrinth.

Pick your setup

Minehop by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

18 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Minehop versions and loaders

100 of 100 releases match

Looking for an older file? The official Modrinth project page is in Resources.