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CobbleSpawnRegions project artwork

CurseForge · Minecraft mod

CobbleSpawnRegions

Create named regions that control Cobblemon natural spawns and custom Pokemon spawns. Use it to create custom spawns for separate towns, routes, caves, arenas, and event areas without needing to modify the natural spawn behavior per world.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which CobbleSpawnRegions release should I use?

Updated yesterday
Latest stable file 1.0.8
Game version 1.21.1
Loader Fabric

CobbleSpawnRegions 1.0.8 targets 1.21.1 with Fabric. Do not install it on the client. It must be installed on the dedicated server. All 4 required mods have matching files.

Where it goes

Is CobbleSpawnRegions required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does CobbleSpawnRegions 1.0.8 need?

1.0.8. Change the file and its required mods may change too.

All 4 required mods have matching files

Install Cobblemon, E-Utils, Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.

Cobblemon Needed by CobbleSpawnRegions 1.0.8
required
Matching file found Matched file: 1.8.0
E-Utils Needed by CobbleSpawnRegions 1.0.8
required
Matching file found Matched file: 1.1.6
Fabric API Needed by CobbleSpawnRegions 1.0.8
required
Matching file found Matched file: 0.116.17+1.21.1
Fabric Language Kotlin Needed by CobbleSpawnRegions 1.0.8
required
Matching file found Matched file: 1.14.1+kotlin.2.4.20

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add CobbleSpawnRegions without breaking your instance.

Built for CobbleSpawnRegions 1.0.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.8. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cobblemon, E-Utils, Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.8. It opens that exact file at the source.

About this project

What does CobbleSpawnRegions add?

CobbleSpawnRegions

CobbleSpawnRegions is a Fabric mod for Cobblemon that gives server owners and map makers powerful region-based control over Pokémon spawning. Define custom areas, manage natural spawn restrictions, create custom regional Pokémon spawns, and tune each region through commands or in-game GUIs.

Dependencies


Features

  • Region-Based Spawn Control: Create named regions and control how Cobblemon spawning behaves inside them.
  • Coordinate & Chunk Claiming: Use claim sticks to select exact block positions or full chunk-based regions.
  • Priority System for Overlapping Regions: Higher-priority regions control overlapping areas first, with smaller regions used as a tie-breaker.
  • Natural Spawn Restrictions: Disable natural spawns entirely, block specific species, block Cobblemon labels, or exclude Pokémon by scanned condition strings.
  • Owned Pokémon Bypass: Optionally allow player-owned Pokémon to ignore region restrictions.
  • Custom Regional Spawns: Configure regions to spawn their own Pokémon automatically on timers.
  • Spawn Amount Control: Set how many Pokémon a region attempts to spawn each timer cycle.
  • Advanced Pokémon Customization: Configure species, forms, aspects, spawn chance, chance type, levels, IVs, EV rewards, size, held items, capture rules, moves, and per-entry spawn caps.
  • Time, Weather & Block Conditions: Limit spawns by day/night, weather, and allowed spawn blocks such as #solid, #water, #air, or specific block IDs.
  • Region and Entry Spawn Caps: Limit total live custom-spawned Pokémon per region and per Pokémon entry.
  • Stay-In-Region Behavior: Spawned Pokémon can path back into their region using random, center, or closest return targeting.
  • Capture Restrictions: Make region-spawned Pokémon uncatchable or restrict them to specific Poké Balls.
  • Custom EV Rewards: Override EVs awarded when region-spawned Pokémon are defeated.
  • Player Activation Range: Optionally pause custom spawning unless a player is near the region.
  • Capped Force Chunk Loading: Optionally force-load region chunks up to a configurable safety cap.
  • Persistent Spawn Tracking: Spawned Pokémon are tracked across chunk unloads so caps remain accurate.
  • GUI Management: Manage regions, natural restrictions, custom spawns, Pokémon settings, labels, blocklists, and global options through in-game GUIs.
  • Admin Utility Commands: Teleport to regions, inspect nearby Pokémon, force spawns, clone region settings, add/remove Pokémon entries, and clear spawned Pokémon.
  • Particle Visualization: Toggle region visualization to see claimed areas in-game.
  • Performance-Aware Spawn Scanning: Spawn points are scanned from loaded chunks over time instead of doing heavy searches every spawn attempt.

Commands

The primary command is /csr.

Command Access Description
/csr giveclaimstick coords OP / command access Gives a coordinate claim stick for selecting exact block positions.
/csr giveclaimstick chunk OP / command access Gives a chunk claim stick for selecting chunk-based regions.
/csr create <name> OP / command access Creates a region from your current claim stick selection.
/csr clone <sourceRegion> <newName> OP / command access Copies a region's settings and Pokémon entries onto your current claim selection.
/csr list OP / command access Lists all configured regions.
/csr info <regionId> OP / command access Shows detailed information about a region.
/csr delete <regionId> OP / command access Deletes a region and clears its tracking data.
/csr rename <regionId> <newName> OP / command access Renames a region's display name.
/csr visualize <regionId> OP / command access Toggles particle visualization for a region.
/csr edit <regionId> OP / command access Opens the editor GUI for a specific region.
/csr gui OP / command access Opens the main region list GUI.
/csr teleport <regionId> OP / command access Teleports you to the center of a region.
/csr tp <regionId> OP / command access Alias for /csr teleport.
/csr priority <regionId> <value> OP / command access Sets region priority from -1000 to 1000.
/csr addmon <region> <pokemon> [form] [aspects] OP / command access Adds a default custom Pokémon entry to a region.
/csr removemon <region> <pokemon> [form] [aspects] OP / command access Removes a matching Pokémon entry from a region.
/csr forcespawn <regionId> [amount] OP / command access Immediately attempts custom spawns in a region.
/csr killspawned <regionId> [loaded|tracked] OP / command access Removes loaded spawned Pokémon, or clears tracked spawn records too.
/csr setspawnamount <regionId> <amount> OP / command access Sets how many Pokémon the region attempts per spawn cycle.
/csr playeractivation <regionId> <true|false> [range] OP / command access Toggles player-range activation and optionally sets the range.
/csr forcechunks <regionId> <true|false> [maxChunks] OP / command access Toggles capped force chunk loading for a region.
/csr inspectnearest OP / command access Prints details and condition strings for the nearest Pokémon.
/csr check OP / command access Shows which region controls your current position.
/csr reload OP / command access Reloads config files and rebuilds spawn scan data.

Configuration

CobbleSpawnRegions uses a multi-file configuration system located in config/cobblespawnregions/.

  • config.jsonc: Global settings for the mod.
  • /regions/: Individual .jsonc files for each configured region.
  • tracked_spawns.json: Persistent tracking data for region-spawned Pokémon.

Global Settings

Setting Description
debugEnabled Enables detailed debug logging.
showUnimplementedPokemonInGui Controls whether unimplemented species appear in selection GUIs.
showFormsInGui Controls whether forms are shown in GUI selection menus.
showAspectsInGui Controls whether aspects are shown in GUI selection menus.
killTrackedPokemonOnServerStop Removes loaded tracked Pokémon when the server stops.

Region Settings

Setting Description
regionId Internal ID used by commands and config files.
regionName Display name shown in GUIs and messages.
pos1 / pos2 The two corners of the region.
dimension The dimension the region belongs to.
mode Creation mode: COORDS or CHUNK.
priority Controls which region wins when regions overlap.
spawnTimerTicks Delay between custom spawn attempts.
spawnAmountPerSpawn Number of Pokémon attempted each spawn cycle.
maxTotalSpawns Maximum live custom-spawned Pokémon from this region. 0 means unlimited.
requirePlayerInRange If true, custom spawning only runs when a player is nearby.
playerActivationRange Extra range around the region bounds checked for nearby players.
forceChunkLoading If true, force-loads region chunks up to the configured cap.
maxForceLoadedChunks Maximum number of chunks this region may force-load.
selectedPokemon List of custom Pokémon entries this region can spawn.
spawnRestrictions Natural spawn restriction settings.

Natural Spawn Restrictions

Setting Description
disableAll Blocks all natural Cobblemon spawns where this region controls the position.
excludeOwnedPokemon Allows owned Pokémon to bypass restrictions.
disallowedSpecies Species IDs blocked from naturally spawning.
disallowedLabels Cobblemon labels to block.
exclusionConditions Scanned Pokémon property strings used to block natural spawns.

Pokémon Entry Options

Setting Description
pokemonName Pokémon species to spawn.
formName Optional form name.
aspects Optional aspects such as shiny or form-related aspects.
spawnChance Spawn chance or weight.
spawnChanceType COMPETITIVE weighted selection or INDEPENDENT percentage roll.
minLevel / maxLevel Level range for spawned Pokémon.
maxSpawnCount Maximum live Pokémon for this entry. 0 means unlimited.
spawnSettings Time, weather, and allowed spawn block settings.
wanderingSettings Stay-in-region pathing behavior.
captureSettings Catchability and required Poké Balls.
ivSettings Optional custom IV ranges.
evSettings Optional custom EV rewards when defeated.
sizeSettings Optional min/max scale modifiers.
heldItemsOnSpawn Optional held item chances.
moves Optional custom initial moves, including forced moves.

Project description from CurseForge.

Pick your setup

CobbleSpawnRegions by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

CobbleSpawnRegions versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.