CurseForge · Minecraft mod
CobbleSpawnRegions
Create named regions that control Cobblemon natural spawns and custom Pokemon spawns. Use it to create custom spawns for separate towns, routes, caves, arenas, and event areas without needing to modify the natural spawn behavior per world.
Quick answer
Which CobbleSpawnRegions release should I use?
CobbleSpawnRegions 1.0.8 targets 1.21.1 with Fabric. Do not install it on the client. It must be installed on the dedicated server. All 4 required mods have matching files.
Where it goes
Is CobbleSpawnRegions required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does CobbleSpawnRegions 1.0.8 need?
1.0.8. Change the file and its required mods may change too.
Install Cobblemon, E-Utils, Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CobbleSpawnRegions without breaking your instance.
Built for CobbleSpawnRegions 1.0.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.8. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cobblemon, E-Utils, Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.8. It opens that exact file at the source.
About this project
What does CobbleSpawnRegions add?
CobbleSpawnRegions
CobbleSpawnRegions is a Fabric mod for Cobblemon that gives server owners and map makers powerful region-based control over Pokémon spawning. Define custom areas, manage natural spawn restrictions, create custom regional Pokémon spawns, and tune each region through commands or in-game GUIs.
Dependencies
Features
- Region-Based Spawn Control: Create named regions and control how Cobblemon spawning behaves inside them.
- Coordinate & Chunk Claiming: Use claim sticks to select exact block positions or full chunk-based regions.
- Priority System for Overlapping Regions: Higher-priority regions control overlapping areas first, with smaller regions used as a tie-breaker.
- Natural Spawn Restrictions: Disable natural spawns entirely, block specific species, block Cobblemon labels, or exclude Pokémon by scanned condition strings.
- Owned Pokémon Bypass: Optionally allow player-owned Pokémon to ignore region restrictions.
- Custom Regional Spawns: Configure regions to spawn their own Pokémon automatically on timers.
- Spawn Amount Control: Set how many Pokémon a region attempts to spawn each timer cycle.
- Advanced Pokémon Customization: Configure species, forms, aspects, spawn chance, chance type, levels, IVs, EV rewards, size, held items, capture rules, moves, and per-entry spawn caps.
- Time, Weather & Block Conditions: Limit spawns by day/night, weather, and allowed spawn blocks such as
#solid,#water,#air, or specific block IDs. - Region and Entry Spawn Caps: Limit total live custom-spawned Pokémon per region and per Pokémon entry.
- Stay-In-Region Behavior: Spawned Pokémon can path back into their region using random, center, or closest return targeting.
- Capture Restrictions: Make region-spawned Pokémon uncatchable or restrict them to specific Poké Balls.
- Custom EV Rewards: Override EVs awarded when region-spawned Pokémon are defeated.
- Player Activation Range: Optionally pause custom spawning unless a player is near the region.
- Capped Force Chunk Loading: Optionally force-load region chunks up to a configurable safety cap.
- Persistent Spawn Tracking: Spawned Pokémon are tracked across chunk unloads so caps remain accurate.
- GUI Management: Manage regions, natural restrictions, custom spawns, Pokémon settings, labels, blocklists, and global options through in-game GUIs.
- Admin Utility Commands: Teleport to regions, inspect nearby Pokémon, force spawns, clone region settings, add/remove Pokémon entries, and clear spawned Pokémon.
- Particle Visualization: Toggle region visualization to see claimed areas in-game.
- Performance-Aware Spawn Scanning: Spawn points are scanned from loaded chunks over time instead of doing heavy searches every spawn attempt.
Commands
The primary command is /csr.
| Command | Access | Description |
|---|---|---|
/csr giveclaimstick coords |
OP / command access | Gives a coordinate claim stick for selecting exact block positions. |
/csr giveclaimstick chunk |
OP / command access | Gives a chunk claim stick for selecting chunk-based regions. |
/csr create <name> |
OP / command access | Creates a region from your current claim stick selection. |
/csr clone <sourceRegion> <newName> |
OP / command access | Copies a region's settings and Pokémon entries onto your current claim selection. |
/csr list |
OP / command access | Lists all configured regions. |
/csr info <regionId> |
OP / command access | Shows detailed information about a region. |
/csr delete <regionId> |
OP / command access | Deletes a region and clears its tracking data. |
/csr rename <regionId> <newName> |
OP / command access | Renames a region's display name. |
/csr visualize <regionId> |
OP / command access | Toggles particle visualization for a region. |
/csr edit <regionId> |
OP / command access | Opens the editor GUI for a specific region. |
/csr gui |
OP / command access | Opens the main region list GUI. |
/csr teleport <regionId> |
OP / command access | Teleports you to the center of a region. |
/csr tp <regionId> |
OP / command access | Alias for /csr teleport. |
/csr priority <regionId> <value> |
OP / command access | Sets region priority from -1000 to 1000. |
/csr addmon <region> <pokemon> [form] [aspects] |
OP / command access | Adds a default custom Pokémon entry to a region. |
/csr removemon <region> <pokemon> [form] [aspects] |
OP / command access | Removes a matching Pokémon entry from a region. |
/csr forcespawn <regionId> [amount] |
OP / command access | Immediately attempts custom spawns in a region. |
/csr killspawned <regionId> [loaded|tracked] |
OP / command access | Removes loaded spawned Pokémon, or clears tracked spawn records too. |
/csr setspawnamount <regionId> <amount> |
OP / command access | Sets how many Pokémon the region attempts per spawn cycle. |
/csr playeractivation <regionId> <true|false> [range] |
OP / command access | Toggles player-range activation and optionally sets the range. |
/csr forcechunks <regionId> <true|false> [maxChunks] |
OP / command access | Toggles capped force chunk loading for a region. |
/csr inspectnearest |
OP / command access | Prints details and condition strings for the nearest Pokémon. |
/csr check |
OP / command access | Shows which region controls your current position. |
/csr reload |
OP / command access | Reloads config files and rebuilds spawn scan data. |
Configuration
CobbleSpawnRegions uses a multi-file configuration system located in config/cobblespawnregions/.
config.jsonc: Global settings for the mod./regions/: Individual.jsoncfiles for each configured region.tracked_spawns.json: Persistent tracking data for region-spawned Pokémon.
Global Settings
| Setting | Description |
|---|---|
debugEnabled |
Enables detailed debug logging. |
showUnimplementedPokemonInGui |
Controls whether unimplemented species appear in selection GUIs. |
showFormsInGui |
Controls whether forms are shown in GUI selection menus. |
showAspectsInGui |
Controls whether aspects are shown in GUI selection menus. |
killTrackedPokemonOnServerStop |
Removes loaded tracked Pokémon when the server stops. |
Region Settings
| Setting | Description |
|---|---|
regionId |
Internal ID used by commands and config files. |
regionName |
Display name shown in GUIs and messages. |
pos1 / pos2 |
The two corners of the region. |
dimension |
The dimension the region belongs to. |
mode |
Creation mode: COORDS or CHUNK. |
priority |
Controls which region wins when regions overlap. |
spawnTimerTicks |
Delay between custom spawn attempts. |
spawnAmountPerSpawn |
Number of Pokémon attempted each spawn cycle. |
maxTotalSpawns |
Maximum live custom-spawned Pokémon from this region. 0 means unlimited. |
requirePlayerInRange |
If true, custom spawning only runs when a player is nearby. |
playerActivationRange |
Extra range around the region bounds checked for nearby players. |
forceChunkLoading |
If true, force-loads region chunks up to the configured cap. |
maxForceLoadedChunks |
Maximum number of chunks this region may force-load. |
selectedPokemon |
List of custom Pokémon entries this region can spawn. |
spawnRestrictions |
Natural spawn restriction settings. |
Natural Spawn Restrictions
| Setting | Description |
|---|---|
disableAll |
Blocks all natural Cobblemon spawns where this region controls the position. |
excludeOwnedPokemon |
Allows owned Pokémon to bypass restrictions. |
disallowedSpecies |
Species IDs blocked from naturally spawning. |
disallowedLabels |
Cobblemon labels to block. |
exclusionConditions |
Scanned Pokémon property strings used to block natural spawns. |
Pokémon Entry Options
| Setting | Description |
|---|---|
pokemonName |
Pokémon species to spawn. |
formName |
Optional form name. |
aspects |
Optional aspects such as shiny or form-related aspects. |
spawnChance |
Spawn chance or weight. |
spawnChanceType |
COMPETITIVE weighted selection or INDEPENDENT percentage roll. |
minLevel / maxLevel |
Level range for spawned Pokémon. |
maxSpawnCount |
Maximum live Pokémon for this entry. 0 means unlimited. |
spawnSettings |
Time, weather, and allowed spawn block settings. |
wanderingSettings |
Stay-in-region pathing behavior. |
captureSettings |
Catchability and required Poké Balls. |
ivSettings |
Optional custom IV ranges. |
evSettings |
Optional custom EV rewards when defeated. |
sizeSettings |
Optional min/max scale modifiers. |
heldItemsOnSpawn |
Optional held item chances. |
moves |
Optional custom initial moves, including forced moves. |
Project description from CurseForge.
Pick your setup
CobbleSpawnRegions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CobbleSpawnRegions versions and loaders
1.0.8
cobblespawnregions-1.0.8.jar
6 Sept 2026
1.0.7
cobblespawnregions-1.0.7.jar
10 Aug 2026
cobblespawnregions-1.0.5.jar
14 Jul 2026
cobblespawnregions-1.0.4.jar
18 Jun 2026
1.0.3
cobblespawnregions-1.0.3.jar
30 May 2026
cobblespawnregions-1.0.2.jar
27 May 2026
cobblespawnregions-1.0.1.jar
21 May 2026
1.0.1
cobblespawnregions-1.0.1.jar
18 May 2026
Looking for an older file? The official CurseForge project page is in Resources.