CurseForge · Minecraft mod
Hopeful: Enchanting
Enchanting overhaul focusin on customizability, determinism, and choice!
Quick answer
Which Hopeful: Enchanting release should I use?
Hopeful: Enchanting hopeful-1.7.0.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Hopeful: Enchanting required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Hopeful: Enchanting hopeful-1.7.0.jar need?
hopeful-1.7.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Hopeful: Enchanting without breaking your instance.
Built for Hopeful: Enchanting hopeful-1.7.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use hopeful-1.7.0.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside hopeful-1.7.0.jar. It opens that exact file at the source.
About this project
What does Hopeful: Enchanting add?
The aim of Hopeful: Enchanting is to rebuild the system of enchanting to be focused on choice, customizability, and intent.
All systems are built with datapacks & modpack creators in mind.
This mod is my first "commercial" mod, so I'm ready for constructive feedback! :)
Current Features
Tool Levels
- Each tool has Tool Level that can be seen when placed in a smithing table.
- When they are all used up, it will no longer accept scrolls.
- Some tools can level up when being used like chainmail and bows. Leveling up will allow them to accept more scrolls.
- With Hopeful Unlimited, a built-in datapack you can enable, tools will get virtually infinite tool level, so this mechanic becomes obsolete.
- A data component called
sealed_enchantsallows for tools to have enchantments that don't take up tool levels, and can't be removed.
XP Rework
- Now each level is 16 points.
- There are 3 new gamerules to improve XP handling:
xpPerLevel(orhopeful:xp_per_levelon 26.1) defines the number of experience points per level (default: 16)percentageXPLost(orhopeful:percentage_xp_loston 26.1) defines the percentage of XP lost (unrecoverable) on death (default: 0)percentageXPDropped(orhopeful:percentage_xp_droppedon 26.1) defines the percentage of XP dropped on the ground on death (default: 100)
- Anvils can be mend using iron ingot (or
#hopeful:anvil_mends) - Anvils will fully repair an item using only one repair material (Thanks Forgery for the code)
- Repairs are data-driven.
Scrolls
- Scrolls are a package of enchantments, having 2-3 enchants.
- Combine equipment with a scroll and lapis lazuli in a smithing table to upgrade an enchantment's level by the level specified on the scroll.
- Scrolls can be blessings (positive enchantments that use up Tool Levels), curses (negative enchantments that free up Tool Levels), and deals (both).
- When getting enchanted books and tools in the wild - They will be stripped to their scrolls.
stripAllEnchantsgamerule would decide if all the enchants will be stripped, or only until valid configuration (where used tool level is not bigger than default tool level), andgiveStrippedScrollswhether stripped scrolls will be given or voided.- Using the built-in
normalized_enchantsdatapack, enchantments would normalized to be 1 or 3 levels.
Enchanting Table Overhaul
The enchanting table menu is gone Now, clicking on it with a piece of paper has a chance of transforming into a scroll.
Default chance is quite low though, but you can increase it with catalysts!
These are blocks that have to be in a 5x5x5 area around the table, and can give different effects.
Currently, we have:
- Bookshelves: increase chance of producing a scroll, but increase xp requirement.
- Lapis Block: decreases xp level requirement, but has a chance of evaporating.
- The following increase chance of a scroll, but increase xp requirement:
- Magma: flame scroll.
- Prismarine: fins and gills scrolls
- Soul blocks & soul fire blocks: undead scroll
- Vault: wind scroll (has a chance of spawning a breeze)
- Carved pumpkins: binding scroll
- Enchanting Table: Endless scroll
- Lightning Rod: channeling scroll
- Pointed Dripstone: extermination scroll.
- Sculk blocks: echoes scroll.
Dev Stuff
Scroll
Scrolls will be placed in datapack_name/hopeful/scroll/scroll_name.json and its format will look like this:
{
"title":{
"translate": "scroll.hopeful.acceleration"
},
"type": "blessing",
"tool_levels": 1,
"enchantments": {
"minecraft:quick_charge": 1,
"minecraft:riptide": 1
},
"sealed_enchantments": {
"minecraft:quick_charge": 1
}
}
Sealed Enchantments are optional. Scrolls also have loot table functionality
- Scrolls stripping works automatically in loot tables using
hopeful:strip_to_scrollsloot table modifier - There's a
random_scrollloot pool entry type, which can be seen in action inunknown_scrollloot table.
Sealed Enchantments
The component has the same structure as vanilla enchantments.
Do note that innate enchantments don't apply the enchantments.
For example, to summon a gold pick with innate fortune 2 (that actually works):
/give @s minecraft:golden_pickaxe[minecraft:enchantments={fortune:2},hopeful:sealed_enchantments={fortune:2}]
Levels
Tool Level stats can be modified in datapack_name/data/hopeful/data_maps/item/tool_levels.json in this format:
{
"values": {
"minecraft:chainmail_chestplate": {
"starting_level": 5,
"level_ups": [10,50,100]
},
"minecraft:crossbow": {
"starting_level": 3,
"level_ups": [50, 100, 150]
}
}
}
Note that the numbers are the uses above previous that it takes to level up. For example, for the crossbow, after reaching level 2, you'd need 50 more uses to get to level 3.
Repairing tools can be modified in datapack_name/data/hopeful/data_maps/item/tool_repairs.
This is the format:
{
"values": {
"minecraft:iron_sword": [
{
"material": "minecraft:diamond",
"level_cost": 1,
"durability": 100,
"is_percentage": true
}
]
}
}
materials can be omitted to use default repair material for the item. Note that data maps are lowest-to-highest priority, so the most general overrides should appear first
Enchanters
Enchanters are the blocks you are allowed to click on to enchant with. By default, only the enchanting table is one. The datamap is located at data/hopeful/data_maps/block/enchanters.json and it follows this format:
{
"values": {
"minecraft:enchanting_table": {
"catalyst_limit": 4,
"range": 2,
"effects": [
{
"type": "hopeful:scroll_weight",
"scrolls": "#hopeful:default",
"increase_by": 10
},
{
"type": "hopeful:scroll_weight",
"scrolls": "#hopeful:scrolls",
"increase_by": 10
},
{
"type": "hopeful:success_chance",
"increase_by": 0.25
}
]
}
}
}
Catalysts
These catalysts are data-driven, and we have 5 effects, with plenty more to come.
The catalysts are of the form: datapack_name/hopeful/hopeful/catalyst/unused_name.json
And look like so: (made up catalyst)
{
"blocks": "minecraft:bedrock",
"limit": 2,
"effects": [
{
"type": "hopeful:scroll_weight",
"scrolls": "hopeful:acceleration",
"increase_by": 2
},
{
"type": "hopeful:xp_levels_requirement",
"increase_by": 10000
},
{
"type": "hopeful:success_chance",
"increase_by": 0.5
}
]
}
Project description from CurseForge.
Pick your setup
Hopeful: Enchanting by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.1
1 loader build1.21
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Hopeful: Enchanting versions and loaders
hopeful-1.7.0.jar
29 Aug 2026
hopeful-1.6.2.jar
9 Aug 2026
hopeful-1.6.1.jar
8 Aug 2026
hopeful-1.6.0.jar
7 Aug 2026
hopeful-1.5.4.jar
14 Jul 2026
hopeful-1.5.3.jar
13 Jul 2026
hopeful-1.5.2.jar
11 Jun 2026
hopeful-1.5.1.jar
10 Jun 2026
hopeful-1.5.0.jar
9 Jun 2026
hopeful-1.4.2.jar
5 Jun 2026
hopeful-2.2.0.jar
2 Jun 2026
hopeful-1.4.1.jar
21 May 2026
Looking for an older file? The official CurseForge project page is in Resources.