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Hopeful: Enchanting project artwork

CurseForge · Minecraft mod

Hopeful: Enchanting

Enchanting overhaul focusin on customizability, determinism, and choice!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Hopeful: Enchanting release should I use?

Updated 6 days ago
Latest stable file hopeful-1.7.0.jar
Game version 1.21, 1.21.1
Loader NeoForge

Hopeful: Enchanting hopeful-1.7.0.jar targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Hopeful: Enchanting required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Hopeful: Enchanting hopeful-1.7.0.jar need?

hopeful-1.7.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 2 pulled in by those mods
Enchantment Descriptions Optional for Hopeful: Enchanting hopeful-1.7.0.jar
optional
Matching file found Matched file: enchdesc-neoforge-1.21.1-21.1.11.jar
Just Enough Items (JEI) Optional for Hopeful: Enchanting hopeful-1.7.0.jar
optional
Matching file found Matched file: 19.53.0.425 for NeoForge 1.21.1
Bookshelf Needed by Enchantment Descriptions
pulled in
Matching file found Matched file: bookshelf-neoforge-1.21.1-21.1.81.jar
Prickle Needed by Enchantment Descriptions
pulled in
Matching file found Matched file: prickle-neoforge-1.21.1-21.1.11.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Hopeful: Enchanting without breaking your instance.

Built for Hopeful: Enchanting hopeful-1.7.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use hopeful-1.7.0.jar. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside hopeful-1.7.0.jar. It opens that exact file at the source.

About this project

What does Hopeful: Enchanting add?

The aim of Hopeful: Enchanting is to rebuild the system of enchanting to be focused on choice, customizability, and intent.

All systems are built with datapacks & modpack creators in mind.

This mod is my first "commercial" mod, so I'm ready for constructive feedback! :)

Current Features

Tool Levels

  • Each tool has Tool Level that can be seen when placed in a smithing table.
  • When they are all used up, it will no longer accept scrolls.
  • Some tools can level up when being used like chainmail and bows. Leveling up will allow them to accept more scrolls.
  • With Hopeful Unlimited, a built-in datapack you can enable, tools will get virtually infinite tool level, so this mechanic becomes obsolete.
  • A data component called sealed_enchants allows for tools to have enchantments that don't take up tool levels, and can't be removed.

XP Rework

  • Now each level is 16 points.
  • There are 3 new gamerules to improve XP handling:
    • xpPerLevel (or hopeful:xp_per_level on 26.1) defines the number of experience points per level (default: 16)
    • percentageXPLost (or hopeful:percentage_xp_lost on 26.1) defines the percentage of XP lost (unrecoverable) on death (default: 0)
    • percentageXPDropped (or hopeful:percentage_xp_dropped on 26.1) defines the percentage of XP dropped on the ground on death (default: 100)
  • Anvils can be mend using iron ingot (or #hopeful:anvil_mends)
  • Anvils will fully repair an item using only one repair material (Thanks Forgery for the code)
  • Repairs are data-driven.

Scrolls

  • Scrolls are a package of enchantments, having 2-3 enchants.
  • Combine equipment with a scroll and lapis lazuli in a smithing table to upgrade an enchantment's level by the level specified on the scroll.
  • Scrolls can be blessings (positive enchantments that use up Tool Levels), curses (negative enchantments that free up Tool Levels), and deals (both).
  • When getting enchanted books and tools in the wild - They will be stripped to their scrolls.
  • stripAllEnchants gamerule would decide if all the enchants will be stripped, or only until valid configuration (where used tool level is not bigger than default tool level), and giveStrippedScrolls whether stripped scrolls will be given or voided.
  • Using the built-in normalized_enchants datapack, enchantments would normalized to be 1 or 3 levels.

Enchanting Table Overhaul

The enchanting table menu is gone Now, clicking on it with a piece of paper has a chance of transforming into a scroll.

Default chance is quite low though, but you can increase it with catalysts!

These are blocks that have to be in a 5x5x5 area around the table, and can give different effects.

Currently, we have:

  • Bookshelves: increase chance of producing a scroll, but increase xp requirement.
  • Lapis Block: decreases xp level requirement, but has a chance of evaporating.
  • The following increase chance of a scroll, but increase xp requirement:
    • Magma: flame scroll.
    • Prismarine: fins and gills scrolls
    • Soul blocks & soul fire blocks: undead scroll
    • Vault: wind scroll (has a chance of spawning a breeze)
    • Carved pumpkins: binding scroll
    • Enchanting Table: Endless scroll
    • Lightning Rod: channeling scroll
    • Pointed Dripstone: extermination scroll.
    • Sculk blocks: echoes scroll.

Dev Stuff

Scroll

Scrolls will be placed in datapack_name/hopeful/scroll/scroll_name.json and its format will look like this:

{
  "title":{
    "translate": "scroll.hopeful.acceleration"
  },
  "type": "blessing",
  "tool_levels": 1,
  "enchantments": {
    "minecraft:quick_charge": 1,
    "minecraft:riptide": 1
  },
  "sealed_enchantments": {
    "minecraft:quick_charge": 1
  }
}

Sealed Enchantments are optional. Scrolls also have loot table functionality

  • Scrolls stripping works automatically in loot tables using hopeful:strip_to_scrolls loot table modifier
  • There's a random_scroll loot pool entry type, which can be seen in action in unknown_scroll loot table.

Sealed Enchantments

The component has the same structure as vanilla enchantments.

Do note that innate enchantments don't apply the enchantments.

For example, to summon a gold pick with innate fortune 2 (that actually works):

/give @s minecraft:golden_pickaxe[minecraft:enchantments={fortune:2},hopeful:sealed_enchantments={fortune:2}]

Levels

Tool Level stats can be modified in datapack_name/data/hopeful/data_maps/item/tool_levels.json in this format:

{
  "values": {
    "minecraft:chainmail_chestplate": {
      "starting_level": 5,
      "level_ups": [10,50,100] 
    },
    "minecraft:crossbow": {
      "starting_level": 3,
      "level_ups": [50, 100, 150]
    }
  }
}

Note that the numbers are the uses above previous that it takes to level up. For example, for the crossbow, after reaching level 2, you'd need 50 more uses to get to level 3.

Repairing tools can be modified in datapack_name/data/hopeful/data_maps/item/tool_repairs.

This is the format:

{
  "values": {
    "minecraft:iron_sword": [
      {
        "material": "minecraft:diamond",
        "level_cost": 1,
        "durability": 100,
        "is_percentage": true
      }
    ]
  }
}

materials can be omitted to use default repair material for the item. Note that data maps are lowest-to-highest priority, so the most general overrides should appear first

Enchanters

Enchanters are the blocks you are allowed to click on to enchant with. By default, only the enchanting table is one. The datamap is located at data/hopeful/data_maps/block/enchanters.json and it follows this format:

  {
  "values": {
    "minecraft:enchanting_table": {
      "catalyst_limit": 4,
      "range": 2,
      "effects": [
        {
          "type": "hopeful:scroll_weight",
          "scrolls": "#hopeful:default",
          "increase_by": 10
        },
        {
          "type": "hopeful:scroll_weight",
          "scrolls": "#hopeful:scrolls",
          "increase_by": 10
        },
        {
          "type": "hopeful:success_chance",
          "increase_by": 0.25
        }
      ]
    }
  }
}

Catalysts

These catalysts are data-driven, and we have 5 effects, with plenty more to come.

The catalysts are of the form: datapack_name/hopeful/hopeful/catalyst/unused_name.json

And look like so: (made up catalyst)

{
  "blocks": "minecraft:bedrock",
  "limit": 2,
  "effects": [
    {
      "type": "hopeful:scroll_weight",
      "scrolls": "hopeful:acceleration",
      "increase_by": 2
    },
    {
      "type": "hopeful:xp_levels_requirement",
      "increase_by": 10000
    },
    {
      "type": "hopeful:success_chance",
      "increase_by": 0.5
    }

  ]
}

Project description from CurseForge.

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Recent files

Hopeful: Enchanting versions and loaders

38 of 38 releases match

Looking for an older file? The official CurseForge project page is in Resources.