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Inhibited project artwork

CurseForge · Minecraft mod

Inhibited

Inhibits player abilities through one simple effect!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Inhibited release should I use?

Updated 6 months ago
Latest stable file 1.2.0
Game version 1.12.2
Loader Forge

Inhibited 1.2.0 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Inhibited required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Inhibited 1.2.0 need?

1.2.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 1 pulled in by one of those mods
Just Enough Effects Optional for Inhibited 1.2.0
optional
Matching file found Matched file: JustEnoughEffects-1.0.3.jar
Combat Inhibited Optional for Inhibited 1.2.0
optional
Matching file found Matched file: combatinhibited-1.1.0.jar
Inhibited Needed by Combat Inhibited
pulled in
Matching file found Matched file: 1.2.0

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Inhibited without breaking your instance.

Built for Inhibited 1.2.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.0. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.

About this project

What does Inhibited add?

INHIBITED

Introducing Inhibited! A small, simple mod which adds one potion effect: Inhibited, which effectively mimics adventure mode (/gamemode 2).

Inventory status effect

What it does

While this effect is active, players are effectively in Adventure Mode – It‘s like Survival, but they cannot place blocks and they cannot break blocks. Interactions with chests, doors, levers, buttons, mobs, etc. all function totally normally!

Why this effect is useful

For my upcoming modpack, I wanted a way to have a command block within a custom structure (in this case, custom-made Recurrent Complex structures) that would place players into adventure mode. This means that dungeon crawling, battles, and especially boss fights cannot be cheesed with minecraft breaking/placing, while allowing the entire rest of the world/map to be the classic minecraft sandbox!

Give me some examples?

  • Sure. If you created a custom area, like a village marketplace and you didn‘t want players breaking/destroying the design, you could give them this effect as they enter the zone.
  • How about using a mod like ROTM to have certain mobs give this effect upon attack? While inhibited, players are forced to fight, instead of „just build, lol“ (fortnite flashbacks?).
  • Create a boss arena, where when the player approaches they are given this effect, effectively rendering the arena a true battleground.
  • Did you spend a long time creating epic dungeons with RC only to have players mine through the walls to the good loot? Now they can‘t! With this effect, players must dungeon-crawl the way you intended.

Why did this need to be a potion effect?

There are many reasons, but the biggest ones are:

  • It can be consistently applied every tick with command blocks, or other modded means like Set Bonus, In Control, etc. You could make entire (specific/other) dimensions adventure-mode only!
  • When players walk-to-exit an area, the effect must wear off when they leave.
  • When players die, they must respawn back in the previous mode they were in (survival, if that‘s the previous mode)
  • What about if players used some technique to teleport out, that isn‘t walking out? The effect also needs to wear off then.

By making this a Potion Effect, you allow all of the above to be applicable.

Example command for 30 seconds without particles: /effect Player inhibited:inhibited 30 0 true

This mod was commissioned for Minecraft 1.12.2.

Project description from CurseForge.

Pick your setup

Inhibited by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Inhibited versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.