
Modrinth · Minecraft mod
Atay's Weapons/Traps
This mod contains turrets, traps, cameras, NV/thermal vision goggles and a ton of Weapons/Items with abilities. Work with vic's point blank and tacz
Quick answer
Which Atay's Weapons/Traps release should I use?
Atay's Weapons/Traps 3.5.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Atay's Weapons/Traps required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Atay's Weapons/Traps 3.5.1 need?
3.5.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Atay's Weapons/Traps without breaking your instance.
Built for Atay's Weapons/Traps 3.5.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.5.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.5.1. It opens that exact file at the source.
About this project
What does Atay's Weapons/Traps add?
NEW: you can now configure the mod in Mods > Config, and turn off any item you don't like.
Weapons/Items
Spoiler

-The Sword of Mjolnir, you can summon lightning where you aim, overcharge it for a bigger strike, or leave a ball of electricity that zaps everything around it
-The Konda Sword, the sealed and weak version of the Echo Sword
-The Echo Sword, you can shoot sonic booms like the Warden
-The Chain Sword, still in development

-SOS RADIO you can only have it ONCE so don't lose it (you must kill a Warden to get it)
-Warden Heart can be obtained by killing a Warden, its purpose is to summon a friendly Warden if you right click with the radio (it consumes the heart), or you can also craft the Echo Sword
-The Suicide Vest! It's just an IED strapped to your chest and you'll need the Kill Switch to detonate it.

-[NEW 3.4.0] The Forgotten Key, it opens a white door out of thin air that takes you to a white pocket dimension where you can put anything inside, but you can't stay in there forever. You can find it in ancient city chests (0.5% chance per chest).
Traps
Spoiler
-The IED (Improvised Explosive Device), you can use a timer or a Remote Detonator to detonate it.

-The Land Mine, you can bury it with a shovel.
-The Proximity Mine and the Claymore, they have 4 different modes to target different enemies (player/monster, player only, monster only, ALL) and both are disabled if a jammer is active nearby.
-The Bear Trap, you can right click to open it
-Normal and Poisonous Spikes, if you walk on them you're gonna bleed

-[NEW 3.5.0] The Wall of Light, put two of them on a doorway and nothing gets through alive, it even stops bullets and projectiles.
Tactical gear
Spoiler
-The Remote Detonator, link your IEDs to it and blow them up from far away.
-The Jammer, it blocks the signals around you so nobody can use their detonator/kill switch/camera and more, and it can also switch to a listening mode where you listen to what the other players send (IED activation, linking).
-The Field Monitor, to watch your cameras from far away.

The three items feature a password system; the owner only needs to enter the password once, but if a thief fails three times, then all the IEDs may detonate (detonator only), all the data will be wiped, and an alarm signal (jammer only) will be sent to all active jammers.

a showcase of how the jammer works

-Security Cameras, a normal one, a military one with night vision and thermal vision, and a 360° one. They can also detect players and mobs.

white hot / black hot / ironbow

white phosphor + thermal / green phosphor + thermal / white phosphor / green phosphor

-Night Vision / Fusion / Thermal Goggles

IF YOU HAVE CURIOS API YOU CAN REMOVE THE HELMET
you just need to put the goggles in the facewear slot and the helmet disappears, so you can wear anything you like

I also added a compatibility with Timeless and Classics Zero and Vic's Point Blank

-The Recon Drone, you can fly up to 500 blocks from the player with a 15 min battery life, you can target an enemy if you have a laser turret or a mortar, and it can follow you or go back to a linked charging station by itself.

Turrets
Spoiler
The Laser Turret, it can shoot up to 120 blocks automatically and 200 blocks if you lock an enemy with the military camera or the recon drone. It needs 5 minutes to fully charge and can shoot 32 times. be careful the laser turret can easily damage the landscape if you don't set a strict target list.

The Mortar, it can shoot up to 500 blocks and has five types of shells: Explosive, Piercing (up to 12 blocks), Airburst (no block damage), Seeker and Vacuum (still in beta, inspired by the thermobaric bomb, only works in closed spaces). You can shoot by entering the coordinates in the Field Monitor or by targeting someone with the military camera or the recon drone.

This mod isn't perfect and was made just for me and my friend, so don't expect too much from it. if you want to use it in your modpack you can do it without my permission and I'll keep adding more content as I get better at modding.
ENJOY!!!

Project description from Modrinth.
Pick your setup
Atay's Weapons/Traps by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Atay's Weapons/Traps versions and loaders
3.5.1
Atay's mods-3.5.1 [NeoForge-1.21.1].jar
10 Nov 2026
3.5.1
Atay's mods-3.5.1 [FORGE-1.20.1].jar
10 Nov 2026
3.5.0
Atay's mods-3.5.0 [FORGE-1.20.1].jar
9 Nov 2026
3.5.0
Atay's mods-3.5.0 [NeoForge-1.21.1].jar
9 Nov 2026
3.4.1
Atay's mods-3.4.1 [NeoForge-1.21.1].jar
4 Nov 2026
3.4.1
Atay's mods-3.4.1 [FORGE-1.20.1].jar
4 Nov 2026
3.4.0
Atay's mods-3.4.0 [NeoForge-1.21.1].jar
4 Nov 2026
3.4.0
Atay's mods-3.4.0 [FORGE-1.20.1].jar
4 Nov 2026
3.3.2
Atay's mods-3.3.2 [NeoForge-1.21.1].jar
31 Oct 2026
3.3.2
Atay's mods-3.3.2 [FORGE-1.20.1].jar
31 Oct 2026
3.3.1
atays_mods-3.3.1-neoforge-1.21.1.jar
30 Oct 2026
3.3.1
atays_mods-3.3.1.jar
30 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.