
Modrinth · Minecraft mod
TKVM Enemies
Adds medieval enemies for Epic Fight! (Made for FalchionMC)
Quick answer
Which TKVM Enemies release should I use?
TKVM Enemies 4.1.4 targets 1.20.1, 1.20.2, 1.20.3 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is TKVM Enemies required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does TKVM Enemies 4.1.4 need?
4.1.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TKVM Enemies without breaking your instance.
Built for TKVM Enemies 4.1.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 4.1.4. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 4.1.4. It opens that exact file at the source.
About this project
What does TKVM Enemies add?
Update 4.1
Massive overhaul to enemy logic, reactions, formations, and spawning.
Both factions now have 2 new enemies that are psuedo leaders of the faction.
The elites patrol the world and any units from their faction will join up with them and form a squad.
Reputation System

By default, both factions will not target the player unless they reach a negative reputation with either faction.
Factions will target you at -5 reputation.
You lose reputation by:
- Killing any unit
- Hitting a unit 5 times.
You can gain favor from either faction from
- Killing the opposing faction (while they are being targeted by them)
- Giving gold, emeralds, and diamonds to any entity of the faction.
- Healing either faction a certain amount of health points.
After 5 infractions, that respective faction will target the player no matter what, and will no longer accept item donations to improve reputation.
Use /tkvm_enemies ally "faction" to prevent your attacks from damaging either faction.
This will not prevent them targeting you.
Teams
Masons
Agathians
Units
- Archer - 20 HP, ranged, will switch to a dagger close range.
- MAA - 45HP, dodge heavy, swift attacking unit.
- Vanguard - 75hp, heavy hitter with large weapons. Medium armor negation
- Knight - 50hp, high armor negation, with heavy hits.
- Elite Knight - 200hp variant of Knight - Leads units into battle
- Elite vanguard - 200hp variant of Vanguard - Leads units into battle
Village clashes

Factions will occasionally wage war over a village if a player is within it. Do be warned, they will slaughter an entire village if left unchecked.
The chance of a village clash increases the lower reputation you are with either faction.
If the reputation of both factions is +5 , you will never see a village clash. Every negative reputation point increases the chance by 10%.
You can disable this in the config. tkvm_enemies-common.toml
["Village Clash Settings"]
#Should elite forces dynamically clash in villages based on player reputation?
enableVillageClashes = false
Dynamic Interactions
Units will dynamically emote depending on whats happening
- Give thanks when assisting in a kill
- Apologize for mistakenly damaging their teammates or the player
- Call out incoming enemies
- Taunt when winning a fight
- Laugh at taunts or when a battle is won
- Call for help at low health
Required Depdendencies
Recommended mods:
SGI-FOUNDATIONS (For structure improvement)
ISSUES:
Please report bugs in the discord. https://discord.gg/tYMj9rTnCx
This mod is intended for my modpack, FalchionMC (In development…)
Project description from Modrinth.
Pick your setup
TKVM Enemies by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TKVM Enemies versions and loaders
4.1.4
tkvm_enemies-4.1.4.jar
10 Aug 2026
4.1.3
tkvm_enemies-4.1.3.jar
8 Aug 2026
4.1.2hf
tkvm_enemies-4.1.2hf.jar
3 Aug 2026
4.1.1
tkvm_enemies-4.1.1.jar
2 Aug 2026
4.1
tkvm_enemies-4.1.jar
16 Jul 2026
4.0
tkvm_enemies-4.0.jar
24 Jun 2026
3.6.3hf
tkvm_enemies-3.6.3hf-forge-1.20.1.jar
26 Apr 2026
3.6.2
tkvm_enemies-3.6.2-forge-1.20.1.jar
30 Mar 2026
3.6.1
tkvm_enemies-3.6.1-forge-1.20.1.jar
28 Mar 2026
3.6.0
tkvm_enemies-3.6.0-forge-1.20.1.jar
28 Mar 2026
3.5.0
tkvm_enemies-3.5.0-forge-1.20.1.jar
26 Mar 2026
2.0.2
tkvm_enemies-2.0.2-forge-1.20.1.jar
29 Jan 2026
Looking for an older file? The official Modrinth project page is in Resources.