
Modrinth · Minecraft mod
Enchantment Decay
Watch your enchantments decay as you use them, and make sure to keep them leveled up
Quick answer
Which Enchantment Decay release should I use?
Enchantment Decay 1.1.1b targets 1.20.1, 1.20.2, 1.20.3 with Forge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Enchantment Decay required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Enchantment Decay 1.1.1b need?
1.1.1b. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Enchantment Decay without breaking your instance.
Built for Enchantment Decay 1.1.1b. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.1b. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.1b. It opens that exact file at the source.
About this project
What does Enchantment Decay add?
Enchantment Decay
Magic is an incredible force, coming from days of old, that allows you to improve your power over the world.
One of the traces remaining of this ancient knowledge that you could stumble upon on your travels is Enchantments.
But as time passed by, this knowledge eroded, and even that you may get from the few remains of the old civilisation
that mastered this art isn't even perfect. And yet, you were able to recreate it. You were able to put together
your own enchanting table, and infuse the very power accumulated throughout your journey into your very tools.
But as expected, all the knowledge you could accumulate is still lacking, and you realize that as you make use of
your enchanted gear, the magic slowly wears off...
⚠️ this mod, as it stands, is highly unbalanced. Hence, any input about how to improve that would be gladly welcome.
Please share those on the appropriate Github discussion
How it works
Enchantments each have a more or less specific way to affect your life.
This mod will hook itself on many occasions upon which enchants are used, and register their use as a potential
source of decay.
Hence, each time an enchantment affects your gameplay, there will be a chance it decays a small bit. And when the decay
reaches a certain level, the enchantment will go down a level, and the decay reset.
You will be able to see the decay level of you tool next to the enchantment name. But as you will venture the world,
when you discover enchanted loot, there will be a chance it is immune to decay. You will recognize these occurences
with a green ˣ before the name.
How to configure
In your game's config folder, after the first launch, will be generated a enchantment_decay.properties file.
Within this file, you will find everything you need to configure the mod.
Default values
The configuration file includes a few default values for the mod to use, including:
- The default max decay: This value indicates how much can an enchantment decay, by default
- The default decay probability: This value indicates, out of a hundred, the probability for an enchantment to
decay upon use, by default. Set to 0 to disable all decay by default. - The loot decay probability: This value indicates, out of a hundred, the probability for an enchantment
applied on some generated loot to already have some decay. This will not affect decay immune enchantments.
Set to 0 to disable all decay on generated loot. - The loot decay max percentile: This value indicates the maximum percentile an enchantment generated
upon loot can be decayed, compared to the enchantment's maximum decay. - The decay immune loot probability: This value indicates, out of a hundred, the probability for an enchant applied
on some generated loot to be decay-immune.
Enchantment-specific values
The configuration files also support some per-enchantment specific values:
- The max decay: registered as
decay.max.<namespace>.<path>, this value indicates the maximum decay value for
instances of this very enchantment. - The decay probability: registered as
decay.probability.<namespace>.<path>, the value indicates, out of a
hundred, the probability for an instance of this enchantment to decay upon use.
Example:
decay.max.minecraft.efficiency=50
decay.probability.minecraft.efficiency=8
The above example would make it so any instance of the vanilla Efficiency enchantment will be able to have up to 49
as a decay value before going down a level, and that upon each use, it will have a 8% chance to decay.
Enchantments control
This mod uses enchantment tags in order to work. Each tag corresponds to a potential source of decay (suc as kill for
killing, fall for falling, hurt for getting hurt, damage for when the gear piece gets damaged, etc.)
All of these enchantments are registered as enchantment_decay:decay/<name>, so under thedata/enchantment_decay/tags/enchantments/decay/ folder within a datapack.
You can simply make use of a datapack in order to overhaul or add to these tags, thus being able to change which
enchantment gets to decay on what occasion.
The blacklist tag is the one and only exception, as it defines enchantments that cannot decay.
By default, this tag only contains curses.
Damage types
As of 1.20, Enchantment Decay also uses damage types, in order to apply decay on armor upon receiving certain types
of damage. To do this, each decay source can be linked to a damage source tag, that will indicate whether the
subject enchantments should be able to receive decay from such damage.
The used tags for this are all registered as enchantment_decay:decay/<name>, so under thedata/enchantment_decay/tags/damage_type/decay/ folder within a datapack.
Showcase
Project description from Modrinth.
Pick your setup
Enchantment Decay by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.3
1 loader build1.20.2
2 loader builds1.20.1
2 loader builds1.19.2
4 loader builds1.19.1
4 loader builds1.19
4 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Enchantment Decay versions and loaders
1.1.1b
enchantment_decay-forge+1.20.1-1.1.1b.jar
8 Jan 2024
1.1.1
enchantment_decay-fabric-1.20.1-1.1.1.jar
20 Nov 2023
1.1.1
enchantment_decay-forge-1.20.1-1.1.1.jar
20 Nov 2023
1.0.1
enchantment_decay-fabric-1.19-1.0.1.jar
20 Nov 2023
1.0.1
enchantment_decay-forge-1.19-1.0.1.jar
20 Nov 2023
1.1
enchantment_decay-fabric-1.20.1-1.1.jar
19 Nov 2023
1.1
enchantment_decay-forge-1.20.1-1.1.jar
19 Nov 2023
1.0
enchantment_decay-fabric-1.19-1.0.jar
16 Nov 2023
1.0
enchantment_decay-forge-1.19-1.0.jar
16 Nov 2023
Looking for an older file? The official Modrinth project page is in Resources.