Back to mods
Animal  Weights project artwork

Modrinth · Minecraft mod

Animal Weights

Animals gain weight from good farm conditions, better light, water, grazing space, and breathing room mean bigger drops when they're killed.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Animal Weights release should I use?

Updated today
Latest stable file 1.2.1
Game version 26.3
Loader NeoForge

Animal Weights 1.2.1 targets 26.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Animal Weights required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Animal Weights 1.2.1 need?

1.2.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Animal Weights without breaking your instance.

Built for Animal Weights 1.2.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.1. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.1. It opens that exact file at the source.

About this project

What does Animal Weights add?

Animal Weights

Animals gain weight from good farm conditions. Healthy mobs drop more loot when killed. Mistreated ones get sick and stop breeding.

What it does

Every passive mob (cow, pig, sheep, chicken, rabbit, and any modded animal) tracks a hidden weight value from 1 to 8. By default mobs start at 1 and drop normal loot. As conditions around them change, the weight goes up or down, and so does what they drop on death.

Sick mobs (weight 0) turn green, can't be bred, and float a "Sick" label above their head.

Mobs with weight 2 or higher display their bonus drops above their head: an icon of each loot item with a "+N" next to it, showing exactly how many extra rolls you'll get on death.

How weight changes

Every in-game hour or so, each animal checks four things about its surroundings:

  1. Block light level of 14 or higher
  2. Water within 4 blocks
  3. Grass or moss block within 4 blocks
  4. Fewer than 7 same-species mobs in a 5x5 area

The score determines what happens to its weight:

  • 4 out of 4: 50% chance to gain a point
  • 3 out of 4: no change
  • 2 out of 4: 25% chance to lose a point
  • 0 or 1 out of 4: 50% chance to lose a point

Hit 0 and the animal is sick. It can't breed and it tints green until conditions improve.

How drops change

Weight multiplies the loot table rolls. A cow at weight 5 will drop the loot table 5 times instead of once. Looting, Luck, and any other enchantments apply normally to every roll, and each roll is independently randomized.

XP works the same way: base XP gets multiplied by weight.

Passive mobs also get a small bonus when killed near water or inside a village (one extra loot roll, +1 XP), regardless of weight. Monsters are unaffected.

Commands

/animalweights while looking at an entity prints its current weight, loot preview, and tracked overlays.

/animalweights set <0-8> sets the weight of the entity you're looking at. Use it for testing or debugging.

/animalweights set <0-8> <entity selector> sets weight on selected entities.

Requires permission level 2 (gamemaster).

Project description from Modrinth.

Pick your setup

Animal Weights by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

12 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Animal Weights versions and loaders

65 of 65 releases match

Looking for an older file? The official Modrinth project page is in Resources.