
Modrinth · Minecraft mod
magnetic
Magnetic enchantment: Drops and XP fly straight into your inventory
Quick answer
Which magnetic release should I use?
magnetic 3.13.0-26.2+neoforge targets 26.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.
Where it goes
Is magnetic required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does magnetic 3.13.0-26.2+neoforge need?
3.13.0-26.2+neoforge. Change the file and its required mods may change too.
Install YetAnotherConfigLib (YACL), KotlinLangForge first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add magnetic without breaking your instance.
Built for magnetic 3.13.0-26.2+neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.13.0-26.2+neoforge. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install YetAnotherConfigLib (YACL), KotlinLangForge first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.13.0-26.2+neoforge. It opens that exact file at the source.
About this project
What does magnetic add?
Magnetic
Telekinesis for Minecraft: drops and XP go straight into your inventory.
Mine, chop, and fight without the cleanup. Magnetic sends item drops and experience directly to you, so loot cannot get left in tall grass or scattered across a cave.
Inspired by the Hypixel SkyBlock Telekinesis enchantment, Magnetic feels like a natural part of survival: obtain the enchantment through normal gameplay, put it on a tool, and keep doing what you were doing.

Features
- Instant auto-pickup: Collect item drops and XP without walking over them.
- Satisfying or invisible: Let drops fly toward you, change their speed, or disable the animation for instant pickup.
- Vanilla-style progression: Find Magnetic through trading, loot, or the enchantment table.
- Flexible activation: Require the enchantment, sneaking, a permission, or a combination of conditions.
- Precise exclusions: Ignore drops from selected blocks or entities using Minecraft IDs or tags.
- Bucket-aware pickup: Collect drops caused by fluids from a bucket you placed.
- Full-inventory alerts: Choose a sound, chat message, or title, each with its own cooldown.
- Multiplayer-ready: Use the same core behavior in singleplayer or on Fabric, NeoForge, and Paper servers.

How it works
- Equip a tool with the Magnetic enchantment.
- Break a block or defeat a mob.
- Its drops and XP travel straight to you.
That is the default behavior. Server owners and modpack authors can also make Magnetic always active, permission-based, or active only while a player sneaks.
Install
Download the file for your platform from Modrinth. Fabric and NeoForge builds are also available on CurseForge. Then add the required dependencies:
| Platform | Installation | Required dependencies |
|---|---|---|
| Fabric | Put Magnetic in the mods folder |
Fabric API, Fabric Language Kotlin, and YACL |
| NeoForge | Put Magnetic in the mods folder |
KotlinLangForge and YACL |
| Paper | Put Magnetic in the plugins folder |
None; players can join without installing the mod, but for the best experience the client mod is required as well |
Mod Menu is optional on Fabric and provides quick access to Magnetic's config screen.
Compatibility
Minecraft versions: Fabric and NeoForge builds are available for 1.21.1, 1.21.11, 26.1.1–26.1.2, and 26.2. Paper builds are published alongside the mod from the same project.
Tested integrations:
- Fabric and NeoForge: FallingTree, KleeSlabs, RightClickHarvest, Tree Harvester, and Veinminer
- Paper: mcMMO, AuraSkills, and GravesX
Configuration
Magnetic works out of the box with the enchantment. For more control, edit magnetic.json or use the in-game config screen:
| Setting | What it controls |
|---|---|
conditionStatement.raw |
When Magnetic activates; accepts ENCHANTMENT, SNEAK, PERMISSION, &&, and || |
itemsAllowed / expAllowed |
Whether item drops and XP are collected |
buckets |
Whether and for how long placed-bucket effects trigger Magnetic |
ignoreBlocks / ignoreEntities |
Source blocks and entities to exclude by ID or tag |
animation |
Flight effect, speed, and whether other players can intercept items |
fullInventoryAlert |
Sound, message, and title alerts with separate cooldowns |
Common condition statements:
ENCHANTMENT— the defaultENCHANTMENT || PERMISSION— enchantment for players, permission override for staff or ranksSNEAK— active while crouching- An empty statement — always active
Apply file changes with /magnetic reload (OP/level 3). The permission condition checks magnetic.ability.use.
See the complete configuration reference for every setting and its default.
FAQ
Does Magnetic work in multiplayer?
Yes. It supports singleplayer, modded servers, and Paper servers. Players joining a Paper server do not need to install Magnetic themselves.
Do I have to use the enchantment?
No. Change the condition statement to make Magnetic always active or use SNEAK or PERMISSION instead.
What happens when my inventory is full?
Drops remain safe, and Magnetic can notify you with a sound, chat message, or title.
Can other players take items while they are flying toward me?
You decide. Set animation.canOtherPlayersPickup to control whether flying items can be intercepted.
Support
- Issues: https://github.com/btwonion/magnetic/issues
- Discord: https://nyon.dev/discord
Project description from Modrinth.
Pick your setup
magnetic by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2-pre-4
3 loader builds26.2
4 loader builds26.1.2
4 loader builds26.1.1-rc-1
2 loader builds26.1.1
4 loader builds26.1-rc-3
2 loader builds26.1-rc-2
2 loader builds26.1
3 loader builds24w46a
2 loader builds1.21.11-rc2
1 loader build1.21.11-rc1
1 loader build1.21.11
4 loader buildsShowing the newest 12 of 44 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
magnetic versions and loaders
3.13.0-26.2+neoforge
magnetic-3.13.0-26.2+neoforge.jar
28 Jul 2026
3.13.0-26.2+fabric
magnetic-3.13.0-26.2+fabric.jar
28 Jul 2026
3.13.0-26.1.2+neoforge
magnetic-3.13.0-26.1.2+neoforge.jar
28 Jul 2026
3.13.0-26.1.2+fabric
magnetic-3.13.0-26.1.2+fabric.jar
28 Jul 2026
3.13.0-1.21.11+neoforge
magnetic-3.13.0-1.21.11+neoforge.jar
28 Jul 2026
3.13.0-1.21.11+fabric
magnetic-3.13.0-1.21.11+fabric.jar
28 Jul 2026
3.13.0-1.21.1+neoforge
magnetic-3.13.0-1.21.1+neoforge.jar
28 Jul 2026
3.13.0-1.21.1+fabric
magnetic-3.13.0-1.21.1+fabric.jar
28 Jul 2026
3.13.0-26.1+paper
magnetic-3.13.0-26.1+paper.jar
28 Jul 2026
3.12.1-26.2+fabric
magnetic-3.12.1-26.2+fabric.jar
6 Jun 2026
3.12.1-26.1+paper
magnetic-3.12.1-26.1+paper.jar
26 May 2026
3.12.1-26.1+fabric
magnetic-3.12.1-26.1+fabric.jar
26 May 2026
Looking for an older file? The official Modrinth project page is in Resources.