
Modrinth · Minecraft mod
SuperMartijn642's Config Lib
Config Lib makes dealing with config files just a bit easier.
Quick answer
Which SuperMartijn642's Config Lib release should I use?
SuperMartijn642's Config Lib 1.1.8-neoforge-mc1.20.6 targets 1.20.5, 1.20.6 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is SuperMartijn642's Config Lib required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does SuperMartijn642's Config Lib 1.1.8-neoforge-mc1.20.6 need?
1.1.8-neoforge-mc1.20.6. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SuperMartijn642's Config Lib without breaking your instance.
Built for SuperMartijn642's Config Lib 1.1.8-neoforge-mc1.20.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.8-neoforge-mc1.20.6. It targets 1.20.5, 1.20.6 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.8-neoforge-mc1.20.6. It opens that exact file at the source.
About this project
What does SuperMartijn642's Config Lib add?

SuperMartijn642's Config Lib allows you to specify a config once and it then handles reloading values between world loads, syncing values with clients, and generating values for client- or server-only on its own.
Creating a config:
A config is created using a ModConfigBuilder.
Simply create a new instance using #ModConfigBuilder().
ModConfigBuilder builder = new ModConfigBuilder();
A value can be added to the config with ModConfigBuilder#define which takes a name and a default value.
For integer and double values a minimum and maximum value are also required.ModConfigBuilder#define returns a Supplier which should be stored to retrieve the value from the config.
Supplier<Boolean> booleanValue = builder.define( "booleanValue", true );
Supplier<Integer> integerValue = builder.define( "integerValue", 5, 0, 10 );
Supplier<Double> doubleValue = builder.define( "doubleValue", 0.5, 0, 1);
Supplier<ExampleEnum> enumValue = builder.define( "enumValue", ExampleEnum.VALUE_1 );
A comment can be added to a value by calling ModConfigBuilder#comment(String) before defining the value.
Supplier<Boolean> valueWithComment = builder.comment( "this is a comment for 'valueWithComment'" ).define( "valueWithComment ", true );
By default values are reloaded when world is loaded.
This can be changed to only reload a value when Minecraft launches by calling ModConfigBuilder#gameRestart() before defining the value.
Supplier<Boolean> notReloadedValue = builder.comment( "this is value will not be reloaded" ).define( "notReloadedValue", true );
Values in COMMON or SERVER configs are synchronized with clients by default, to prevent this use ModConfigBuilder#dontSync().
Supplier<Boolean> notSynchronizedValue = builder.comment( "this is value will not be synchronized" ).define( "notSynchronizedValue", true );
Values can also be put into categories.ModConfigBuilder#push(String) pushes a category and ModConfigBuilder#pop() pops a category.
builder.push( "special" );
Supplier<Boolean> specialValue = builder.comment( "this value is in the 'special' category" ).define( "specialValue", true );
builder.pop();
A comment can be added to the active category using ModConfigBuilder#categoryComment(String).
builder.push( "client" ).categoryComment( "this, is a comment for the 'client' category" );
After defining all values ModConfigBuilder#build() must be called to finish the config.
builder.build();
Now the values in your config will reloaded and synced automatically and the values can be retrieved using the stored Supplier instances.
This will work for all available versions, that includes Minecraft 1.12, 1.14, 1.15, 1.16, 1.17, 1.18, and 1.19.
Example Mod:
For a concrete example of how to use Config Lib checkout the example mod.
FAQ
Can I use your mod in my modpack?
Yes, feel free to use my mod in your modpack
Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!
Project description from Modrinth.
Pick your setup
SuperMartijn642's Config Lib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader builds1.21.3
2 loader builds1.21.2
2 loader builds1.21.1
2 loader builds1.21
2 loader builds1.20.6
1 loader buildShowing the newest 12 of 13 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SuperMartijn642's Config Lib versions and loaders
1.1.8-neoforge-mc1.20.6
supermartijn642configlib-1.1.8-neoforge-mc1.20.6.jar
19 Jul 2024
1.1.8-fabric-mc1.21
supermartijn642configlib-1.1.8-fabric-mc1.21.jar
19 Jul 2024
Looking for an older file? The official Modrinth project page is in Resources.