
Modrinth · Minecraft mod
AliveCombat
AliveCombat makes Minecraft combat more alive by refining vanilla mechanics with smoother attacks and smarter targeting in a lightweight, fully client-side mod.
Quick answer
Which AliveCombat release should I use?
AliveCombat 1.6.0 targets 1.20.1 with Forge, NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is AliveCombat required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does AliveCombat 1.6.0 need?
1.6.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add AliveCombat without breaking your instance.
Built for AliveCombat 1.6.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.6.0. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.6.0. It opens that exact file at the source.
About this project
What does AliveCombat add?
AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.
Combat Enhancements
Auto Attack System
Supports two modes:- Click Mode: triggers a short burst of automatic attacks
- Press Mode: continuously attacks while holding the attack key
Continuous Attack (No Miss Penalty)
Missed attacks no longer reset attack strength, allowing smoother combat flow.Attack While Using Items
Enables attacking while using items (excluding shields), improving combat flexibility.
Advanced Targeting System
Pass-Through Targeting
Allows aiming through:- Collisionless blocks (e.g. grass, vines)
- Entities in death animation
- Allied entities (e.g. pet wolfs, pet cats)
Conditional Pass-Through Behavior
When any of the following conditions are met, pass-through targeting for collisionless blocks
and allied entities can be automatically enabled (configurable):- While holding a tool
(For example, when tall grass obstructs the player's view while holding a sword, the targeting
system will automatically ignore the grass and target the hostile entity behind it.) - When interaction is blocked
(For example, when a pet obstructs an interactable wooden door in the player's line of sight,
the targeting system will automatically ignore the pet and target the door instead.)
- While holding a tool
Tool Special Case
Blocks that are suitable for the currently held tool will not be ignored by the targeting system.Toggle Key Support
Added a configurable keybinding for quickly toggling pass-through targeting in-game. (Unassigned
by default.)
UI & Feedback Improvements
Melee Sweep Particles
Adds visual sweep particles when performing melee attacks.Smooth Attack Indicator
Adds interpolation to the attack cooldown bar for smoother visual feedback.Charge Indicator for Ranged Weapons
Displays charge progress using the attack indicator when using ranged weapons.
Compatibility
Known Incompatible Mods:
- None
Usage Notice
AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.
The mod focuses on enhancing combat feel and interaction on the client side.
When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.
The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.
Project description from Modrinth.
Pick your setup
AliveCombat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.10
1 loader build1.21.1
1 loader build1.20.6
1 loader build1.20.4
1 loader build1.20.1
2 loader builds1.19.3
1 loader build1.19.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AliveCombat versions and loaders
1.6.0
alivecombat-1.6.0-all.jar
7 Nov 2026
1.6.0
alivecombat-1.6.0.jar
7 Nov 2026
1.5.9
alivecombat-1.5.9.jar
6 Aug 2026
1.5.9
alivecombat-1.5.9-all.jar
6 Aug 2026
1.5.9
alivecombat-1.5.9.jar
6 Aug 2026
1.5.9
alivecombat-1.5.9.jar
6 Aug 2026
1.5.8
alivecombat-1.5.8.jar
3 Aug 2026
1.5.8
alivecombat-1.5.8-all.jar
3 Aug 2026
1.5.7
alivecombat-1.5.7-all.jar
30 Jul 2026
1.5.6
alivecombat-1.5.6.jar
29 Jul 2026
1.5.6
alivecombat-1.5.6.jar
29 Jul 2026
1.5.6
alivecombat-1.5.6.jar
29 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.