
Modrinth · Minecraft mod
All Roads
Automagically generate roads between villages, and other structures if you desire!
Quick answer
Which All Roads release should I use?
All Roads 0.1.0 targets 1.20.1, 1.20.2, 1.20.3 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is All Roads required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does All Roads 0.1.0 need?
0.1.0. Change the file and its required mods may change too.
Install Async Locator first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add All Roads without breaking your instance.
Built for All Roads 0.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Async Locator first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.
About this project
What does All Roads add?
All Roads
Generate roads between structures.
What?
by default, AllRoads will find 10 villages and generate 4 roads.
The roads are obvious over land, but still have waypoints over water
Other Structures?
In general, any structure that is in a structure tag can have a
road generated between it
To invoke a road generation, you must first add a "road plan" using AllRoads.ROAD_GENERATOR.addRoadPlan(BlockPos[] plan)
a road plan is simply a 2-length array of BlockPos, being the start and end positions (of structures)
after adding all your road plans, you can use the method AllRoads.ROAD_GENERATOR.planNextRoad(MinecraftServer server)
This will then continue to generate roads until there are none left.
This mod requires Async Locator. if your going to use your own structures,
I'd recommend using it as well
Project description from Modrinth.
Pick your setup
All Roads by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.6
2 loader builds1.20.5
2 loader builds1.20.4
2 loader builds1.20.3
2 loader builds1.20.2
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
All Roads versions and loaders
0.1.0
allroads-0.1.0.jar
11 Nov 2024
0.1.0
AllRoads-0.1.0.jar
28 May 2024
Looking for an older file? The official Modrinth project page is in Resources.