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??? - TID Sensor project artwork

Modrinth · Minecraft mod

??? - TID Sensor

??? - TID Sensor A client-side threat detection HUD. It watches, it identifies, and sometimes it's wrong

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Quick answer

Which ??? - TID Sensor release matches 26.2 Fabric?

Updated today
Best match for your filters 3
Game version 26.2, 26.1.2
Loader Fabric

??? - TID Sensor 3 targets 26.2, 26.1.2 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is ??? - TID Sensor required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does ??? - TID Sensor 3 need?

3 on 26.2 Fabric. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add ??? - TID Sensor without breaking your instance.

Built for ??? - TID Sensor 3 on 26.2 Fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 3. It targets 26.2, 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 3. It opens that exact file at the source.

About this project

What does ??? - TID Sensor add?

??? - TID Sensor

The sensor isn't sure what's in the dark. Neither should you be.

A client-side threat identification HUD. It watches, it identifies, and sometimes it's wrong. Trust it accordingly.

What it does:

  • Target boxes: Players, monsters, passive mobs, projectiles, TNT. Corner brackets, focus marks, or full rectangles, your pick.
  • Identification that takes time: Contacts resolve from ??? to a family guess to a name as you observe them. Darkness, distance, and water all degrade the signal. A torchlit zombie at 10 blocks IDs in seconds. Something moving at the edge of your optical range might stay a question mark forever.
  • Misidentification: The sensor can commit to the wrong identity on a poor observation. Dark, distant contacts err often. Bright close ones almost never. It will occasionally call a creeper a villager, and the box will wear the wrong color until it's looked long enough to admit the mistake. Correction speed is configurable.
  • Two sensor modes:
    • OPTICAL: Sees light, blind in the dark, identifies targets.
    • RADAR: Penetrates darkness (but is strictly blocked by opaque walls and terrain), never identifies — position and movement only.
  • Last-Known Location: When a target breaks line of sight, the HUD displays a fading box of where it was last seen, swelling as uncertainty grows. It does not track through walls.
  • RWR bar: Top-of-screen threat direction strip, contacts spread by bearing, colored by status.
  • Rear watch: A thunk when something hostile closes from behind while you're mining.
  • AFK guardian: Tabbed out? The sensor keeps watching. Pings faster as hostiles approach.
  • Lock audio: Pling on identification, range-limited, with re-lock cooldowns so flickering contacts don't spam.

Cosmetic/tuning: box style and thickness, label toggle, jitter strength (boxes wobble in poor signal), lock speed, dark-blindness floor, distance knee, water fail depth, max targets, ghost lifetime and growth, correction rate, mis-ID chance, per-type display toggles, audio range.

Compat: Works in singleplayer and on any server. Purely a client-side visual HUD. Does not alter player aim, hitboxes, or render entities through solid blocks. Intended for immersion, horror, and PvE. Please respect individual server rules regarding client-side HUD mods.


Moderator Section

  • X-Ray Check: This mod does not have X-Ray capabilities. Line of sight is strictly blocked by opaque blocks and glass. It never renders entities through walls.
  • AI Disclosure: AI (large language models) was used as a coding assistant for specific logic implementations and code structure. The mod's core design, architecture, and functionality are entirely human-authored. No AI-generated images were used for the icon or gallery.
  • No Aimbot/Advantage: The mod does not alter aim, projectile velocity, or player hitboxes. It is a purely visual overlay.

Project description from Modrinth.

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??? - TID Sensor by Minecraft version and loader

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2 available setups

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Recent files

??? - TID Sensor versions and loaders

2 of 4 releases match
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Looking for an older file? The official Modrinth project page is in Resources.