
Modrinth · Minecraft mod
Cobblemon: Modular Poké Balls
Build your own Poké Ball in Cobblemon. 25 lid designs, 16 colours, over 3 trillion combinations. Six core tiers decide catch power, plus a workbench display and live previews.
Quick answer
Which Cobblemon: Modular Poké Balls release should I use?
Cobblemon: Modular Poké Balls 2.0.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Cobblemon: Modular Poké Balls required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Cobblemon: Modular Poké Balls 2.0.1 need?
2.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Cobblemon: Modular Poké Balls without breaking your instance.
Built for Cobblemon: Modular Poké Balls 2.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.1. It opens that exact file at the source.
About this project
What does Cobblemon: Modular Poké Balls add?
Modular Poké Balls
The huge 2.0 update is here!
Modular Poké Balls is a Cobblemon addon that lets you build your own Poké Ball. You pick a lid pattern for the top and a separate one for the bottom, colour every section plus the rim and the button, and drop in a core to set the catch power. With 25 designs, 16 colours, and independent top and bottom halves, there are 3,088,595,353,600 different balls, before you even count the core.
What's new in 2.0
- The Lid System. 25 classic patterns in 1, 2, 3, and 4 colour sections: Poké, Great, Ultra, Beast, Safari, Master, Luxury, and more. A Great-style top on a Moon base is perfectly legal.
- Live previews. The workbench shows a large composite preview and the inventory sprite at 2x size. They display the pattern in gray template form right from the start, and update the moment you place or remove an apricorn.
- Hover highlighting. Hover a slot and the matching part lights up on both previews while the rest of the ball dims, so you always know exactly where a colour is going.
- Display mode. Put a finished ball in the core slot and it stays on the workbench: rotating in 3D above the block, with a sprite on the tabletop and the design in the GUI.
- Every seed is craftable. Any apricorn seed plus the matching dye crafts that colour's seed, all 16 of them.
- Configurable catch rates. Every tier can be tuned in the server config.
How it works
Craft the Modular Ball Workbench from the seven standard Cobblemon apricorns (red, blue, yellow, green, pink, white, black), an iron ingot, and a crafting table.
The workbench has slots for the top lid, bottom lid, rim, button, and core. The lid sections take apricorns in the colours you want, and the core sets the catch power:
| Core | Ball | Catch rate |
|---|---|---|
| Copper ingot | Poké Ball | 1× |
| Iron ingot | Great Ball | 1.5× |
| Gold ingot | Ultra Ball | 2× |
| Diamond | Giga Ball | 3× |
| Netherite ingot | Zeta Ball | 5× |
| Nether star | Master Ball | Guaranteed |
Each ball shows its catch rate as a grey subtitle on the tooltip, or "Guaranteed capture" for the Master tier. Hold Shift and it lists the colours used on every part.
Your design shows everywhere: inventory, in hand, thrown, party, PC, and summary screens, and the throw and send-out animations match it.
Lid designs
- 1-colour: Poké
- 2-colour: Dive, Dream, Dusk, Fast, Great, Heal, Heavy, Love, Nest, Net, Quick, Sport, Ultra
- 3-colour: Beast, Friend, Level, Lure, Master, Moon, Park, Repeat, Safari, Timer
- 4-colour: Luxury
The selectors sort by colour count, then alphabetically.
Getting your colours
Red, blue, yellow, green, pink, white, and black apricorns grow in the world like Cobblemon's normal apricorns. For the other nine (orange, magenta, light blue, gray, light gray, cyan, purple, brown, khaki), plant a seed on apricorn leaves and let it grow into an apricorn you can harvest. Each fruit has a small chance to drop another seed, so every colour is renewable.
Other details
- Designs and colours survive world reloads, missed throws, and captures. Catch a Pokémon with a custom ball and it keeps that ball in its party, PC, and summary screens
- The workbench keeps its contents while closed, and drops itself plus everything inside when mined
- Apricorns can be smelted into their matching dyes
- Needs Cobblemon 1.7.3+ and Kotlin for Forge on NeoForge 1.21.1
This is my first mod, built in my spare time. If people enjoy it, there's more to come. Feedback is always welcome.
Project description from Modrinth.
Pick your setup
Cobblemon: Modular Poké Balls by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cobblemon: Modular Poké Balls versions and loaders
2.0.1
modularpokeballs-2.0.1.jar
24 Aug 2026
2.0.0
modularpokeballs-2.0.0.jar
23 Aug 2026
1.2.1
modularpokeballs-1.2.1.jar
19 Aug 2026
1.2.0
modularpokeballs-1.2.0.jar
6 May 2026
1.1.0
modularpokeballs-1.1.0.jar
5 May 2026
1.0.0
modularpokeballs-1.0.0.jar
4 May 2026
Looking for an older file? The official Modrinth project page is in Resources.