
Modrinth · Minecraft mod
Purescale
A performance mod that uses the upscaling and frame generation features.
Quick answer
Which Purescale release matches 26.2?
Purescale 1.0.0 targets 26.2 with Fabric, legacy-fabric, Quilt. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Purescale required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Purescale 1.0.0 need?
1.0.0 on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Purescale without breaking your instance.
Built for Purescale 1.0.0 on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 26.2 with Fabric, legacy-fabric, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does Purescale add?
Purescale is a client-side mod that gives you more FPS through upscaling and frame generation. It runs on pretty much any GPU.
The idea is simple. It renders the game at a lower resolution and then rebuilds it back up to full res, so you keep most of the sharpness for a fraction of the cost. The HUD and menus stay at native resolution, so text and inventory icons are still crisp. You get to pick which upscaler you want, from AMD's FSR1 all the way to real NVIDIA DLSS if you're on an RTX card. It helps the most when your GPU is the bottleneck, like at high resolutions or with shaders and path tracing.
There's also frame generation. It takes two rendered frames and fills in the frames in between them, which makes motion look smoother even when your CPU can't keep up. No RTX or tensor cores needed for this part. It works on any GPU that can run Minecraft, and it plays fine with shaderpacks.
Upscalers
- XAIS 2 ULTRA (default) and XAIS 1, my own temporal reconstruction
- AMD FSR1 (EASU + RCAS)
- XeSS-Style and NIS-Style
- DLAA, for anti-aliasing at native res without dropping resolution
- Sharpen Only, just RCAS sharpening and nothing else
- Nearest, Bilinear and Bicubic for the cheap simple filters
- NVIDIA DLSS on RTX cards (falls back to XAIS 2 if it can't run)
Controls
- F6 - turn Purescale on and off
- F7 - cycle quality
- F8 - FPS and stats overlay
- F9 - settings
- B - A/B compare against native
- C - hold to peek at the native image
Settings
You can change the upscaler and quality (or set a custom render scale), sharpening, the frame gen multiplier, and a bunch of extra knobs like history strength, ghost reduction, motion-adaptive resolution, FXAA and frame pacing.
Notes
- Upscaling mainly helps when you're GPU-bound.
- Frame gen runs one real frame behind, so there's a little extra input latency. Fast-moving mobs or your hand can ghost a bit.
- DLSS needs an RTX card with recent drivers. On anything else it just uses XAIS 2 instead.
Project description from Modrinth.
Pick your setup
Purescale by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Purescale versions and loaders
1.0.0
purescale-1.0.0.jar
5 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.
