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Natural Temperature project artwork

Modrinth · Minecraft mod

Natural Temperature

Natural Temperature is a mod that overhauls the way biomes are placed in the world, creating a layout that more closely resembles Earth’s climate zones with cold biomes in the north and warm biomes in the south.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Natural Temperature release should I use?

Updated 15 days ago
Latest stable file 1.1.10
Game version 1.21.1
Loader NeoForge

Natural Temperature 1.1.10 targets 1.21.1 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is Natural Temperature required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does Natural Temperature 1.1.10 need?

1.1.10. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Natural Temperature without breaking your instance.

Built for Natural Temperature 1.1.10. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.10. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.10. It opens that exact file at the source.

About this project

What does Natural Temperature add?

Natural Temperature

Buy Me a Coffee

Natural Temperature is a mod that overhauls the way biomes are placed in the world, creating a layout that more closely resembles Earth’s climate zones.

Instead of Minecraft’s typical random patchwork of biomes, this mod introduces a structured and configurable latitude based biome distribution system:

  • Polar regions feature icy biomes such as Snowy Tundra and Ice Spikes.
  • Cold zones include taigas that aren’t covered in snow.
  • Temperate zones contain forests, plains, and seasonal biomes.
  • Warm regions are covered by dry biomes such as savannas.
  • Tropical regions are dominated by hot biomes like deserts and badlands.
  • Equatorial regions are populated by jungles

This creates a more immersive and realistic world that is more similar to Earth's natural climate bands, making exploration feel more organic, interesting and meaningful.
Whether you're trying to find the perfect spot for a building, creating realistic cities, take on some survival challenges, or just want a more coherent world to explore, this mod brings climate logic to your overworld.

An example of generation of a world divided into bands of biomes miniaturized to fit in the map

This is an image from 1.0.5 mod version

Features

  • Latitude based biome generation
  • Configurable world width in config file
  • Full compatibility with vanilla and many modded biomes
  • Lightweight and performance friendly

Configuration

You can open the setting menu pressing the nt button in the main menu or you can go in the config folder where you will find the configuration file for Natural Temperature. Here you can change some parameters to customize your world. Remember that the settings are universal between worlds! So if you change the parameters and you open an old world with different ones, new generated chunks will follow the new parameters! Already generated chunks will be fine

nt tab

Equatorial Distance

The "equatorial_distance" is the distance of the equator from the spawn point (it's also the distance from the north pole). By default it is 50000.0 blocks.

Looping

You can also enable looping of the biomes' distribution after you pass the poles. By default it is set to false, to enable it set "looping_world" to true. This setting is possible in mod versions 1.0.4+.

Modes

Starting from version 1.0.6, you can change the "modes" and choose between default, simplified, and linear. These are generation patterns that determine where biomes will spawn. You can see them in the gallery. Use the parameter "generation_mode" to change mode.

Equator Offset

You can change "equator_offset" to move the equator north and south. Positive values will move the equator north, while negative values will move it south. If you want the equator to be at 0 set this value the same as your equatorial_distance

Randomize Underground

Use "randomize_underground" to randomize the biomes distribution below a y that you can define with "randomize_underground_below_y". You can choose between two type of randomization: random (total randomness) and half_random (some degree of similarity with biomes on the surface)

Multi-dimensions

Use "multidimensional_bands" to enable/disable the banded generation in all the dimensions. It's false by default

Global Temperature Parameters

Use "global_temperature_modifier_percentage" to heat or cool the planet.
Use "global_temperature_mitigation_percentage" to mitigate temperature extremes, making extreme climatic regions smaller and temperate regions larger.

Extra Bands

You can set "extra_bands" to true to enable a wider transition between the desert region and the jungle, this will help if some modded biomes are missing. This will free some space in the map for different biomes to spawn. This setting is available in mod version 1.0.14+ .
This works well with "Oh The Biomes We've Gone" mod and a lot of other mods.

Wave Magnification

Since 1.0.15 you can use "wave_magnification" option to amplify the wave of the transition between the climatic bands

Temperature of the zones

Since 1.0.15 you can use "temperature_zone_x" options to customize some of the modes like the Custom Circular mode (mode 3) or Custom Banded mode (mode 5) to shape the world as you like.

Humidity of the zones

"humidity_zone_x" can be used the same as the temperature of the zones

Humidity bands

Since 1.0.18 you can enable humidity bands to add a pattern of humidity (also called vegetation) perpendicular to the temperature pattern; you can use this pattern in simplified and linear modes.
You can enable this setting with "enable_humidity_bands" and change the width of the humidity variation with "humidity_bands_width" (this value is one quarter of the distance between two zones of maximum humidity).

Width of the zones

With 1.1.0 the width of the bands of Banded and Custom Banded mode can be adjusted using the "percentage_coverage_zone_x" parameters in the settings

If you are editing the config file directly remember to save and restart minecraft. If you are using the in game gui the setting are are applied immediately

Compatibility

  • Compatible with world generation mods (e.g. Tectonic, Lithosphere) – results may vary
  • Compatible with the vast majority of mods that add biomes
  • Likely not compatible with total conversion mod, but this depends on the mod

Known Issues

  • [Solved in mod version 1.0.10] Mods that use TerraBlender, like Biomes O’ Plenty, will likely generate the Nether with bands regardless of the settings.
  • [Solved in mod version 1.0.11.1] Mods that use the Blueprint mod will generate the Nether with bands regardless of the settings.

Project description from Modrinth.

Pick your setup

Natural Temperature by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

37 available setups

Showing the newest 12 of 21 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Natural Temperature versions and loaders

100 of 100 releases match

Looking for an older file? The official Modrinth project page is in Resources.