
Modrinth · Minecraft mod
Damage Control
Allows for health and damage to be modified and rebalanced!
Quick answer
Which Damage Control release matches 1.10.2 Forge?
Damage Control 1.0.0.7 targets 1.10.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Damage Control required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Damage Control 1.0.0.7 need?
1.0.0.7 on 1.10.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Damage Control without breaking your instance.
Built for Damage Control 1.0.0.7 on 1.10.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0.7. It targets 1.10.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0.7. It opens that exact file at the source.
About this project
What does Damage Control add?
Damage Control
This mod allows you to modify the way the vanilla game handles health and damage. While this mod is targeted toward modpack developers and servers, it's could also be used to balance single player worlds.
Features
- Max Health Manipulation - You can raise, or lower the max health of specific mobs. For example, you can set creepers to have 5 hearts instead of 10, or make bats have 1000 hearts.
- Global Health Modifier - You can raise, or lower the max health of every mob. For example, you can make it so every mob, including the player, has 100x more health.
- Damage Multipliers - You can apply multipliers to specific sources of damage. For example, drowning could do twice as much damage, or fall damage could be completely removed.
- Global Damage Modifier - You can set a global modifier which affects damage from all sources. For example, if it is set to 50, every time damage is calculated, it will be increased 50x.
How to get started?
Once the mod is downloaded, run the game and load a world. This will cause the configuration file to generate. The configuration file will be loaded with options which will allow you to customize things like the default max health for mobs, or make certain sources of damage do more/less.
How does this interact with mods?
Entities added by mods will show up in the configuration file automatically, along side the vanilla entities. Modded damage sources are unfortunately not so simple. You will have to join a world with both mods installed and cause that damage source to another mob. This will trigger it being added to the configuration file.
This project is sponsored by Nodecraft. Use code DARKHAX for 30% off your first month of service!
Project description from Modrinth.
Pick your setup
Damage Control by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader build1.11.2
1 loader build1.11
1 loader build1.10.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Damage Control versions and loaders
1.0.0.7
DamageControl-1.10.2-1.0.0.7.jar
8 Jun 2023
1.0.0.6
DamageControl-1.10.2-1.0.0.6.jar
8 Jun 2023
1.0.0.5
DamageControl-1.10.2-1.0.0.5.jar
8 Jun 2023
1.0.0.4
DamageControl-1.10.2-1.0.0.4.jar
8 Jun 2023
1.0.0.3
DamageControl-1.10.2-1.0.0.3.jar
8 Jun 2023
Looking for an older file? The official Modrinth project page is in Resources.