CurseForge · Minecraft mod
Simple Auto Farm
A simple planting machinery mod: insert seeds, provide energy, and the machine automatically plants, grows, and harvests crops.
Quick answer
Which Simple Auto Farm release should I use?
Simple Auto Farm simpleautofarm-1.5.2-26.1.2.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Simple Auto Farm required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Simple Auto Farm simpleautofarm-1.5.2-26.1.2.jar need?
simpleautofarm-1.5.2-26.1.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Simple Auto Farm without breaking your instance.
Built for Simple Auto Farm simpleautofarm-1.5.2-26.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use simpleautofarm-1.5.2-26.1.2.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside simpleautofarm-1.5.2-26.1.2.jar. It opens that exact file at the source.
About this project
What does Simple Auto Farm add?
Simple Auto Farm adds a line of compact, easy-to-automate farming machines: each one produces a whole category of resources from a single block, with upgrade slots, internal energy storage and optional AE2 output.
Machines
- Simple Auto Farm — grows crops and produces their drops.
- Simple Auto Ore Farm — generates ores.
- Simple Auto Beehive — keeps bees and collects honeycomb/honey.
- Simple Auto Fluid Farm — 9 independent tanks with their own level bars. Put a fluid container in a sample slot and that tank fills automatically; buckets in the container slots are filled in place. The inner block renders the real fluid texture, so you can read the tank contents from the outside.
- Simple Auto Mob Farm — produces mob drops without spawning mobs. Feed it a spawn egg, a spawner item, a mob jar or any modded mob container; it runs the full death pipeline (loot table, affixes, gems, global loot modifiers) and stores the results in 27 output slots plus 27 overflow slots.
- Simple Generator / Generator Pro — burn fuel (Pro also accepts lava) to make FE.
- Void Singularity — deletes items.
- Water Source — an infinite water block.
Both the Auto Farm and the Auto Ore Farm have a second output page, so a full output buffer never blocks production.
Sample cards
Every machine runs on a sample: put in an item it accepts, or one of the cards below. Cards come in two flavours — one that you charge up yourself, and a set that rolls a random sample every batch.
| Card | Fits in | What it does |
|---|---|---|
| Entity Card | Mob Farm | binds to a single mob; kill that mob yourself to fill it, then it works as a sample |
| Animal / Monster / Boss Entity Card | Mob Farm | every batch rolls a random mob of that category |
| Ore Card | Ore Farm | every batch rolls a random ore |
| Crop Card | Auto Farm | every batch rolls a random crop, including melon and pumpkin stems |
| Tree Card | Auto Farm | every batch rolls a random sapling |
| Plant Card | Auto Farm | every batch rolls a random plant: flowers, sugar cane, cactus, bamboo, kelp and the rest |
Entity Card — right-click a mob to bind it, then kill that mob yourself to fill the card. The requirement scales with the mob's base health and is capped at 32 kills. Craft it with paper to wipe it back to a blank card.
Random cards (Animal / Monster / Boss, Ore / Crop / Tree / Plant) — one card covers a whole family, so a single machine can grow anything from wheat to jungle saplings, or produce any ore, without swapping items. They are never consumed and always produce something: an empty draw is re-rolled, and the mob cards fall back to the expected value of that mob's loot table.
Samples are never consumed either, and a mob container that stores an entity id in its data (spawner items, mob jars, …) can be used as a sample out of the box.
Upgrades and automation
- Speed, efficiency, yield, fortune and combined speed/efficiency upgrades in four tiers, plus a creative upgrade.
- Machines store FE internally and can push their output into an adjacent inventory or an AE2 network.
- Output-only for pipes: samples and upgrade cards can never be pulled out, and generators accept fuel without giving it back.
Config
An in-game config screen (NeoForge built-in) exposes the mob farm options: death simulation, using a real player as the killer, and allowing a fake player when nobody is online.
Notes
- Requires NeoForge. Builds for 1.21.1 and 26.1.2 are provided.
- No other mod is required. Optional integrations: AE2 (push output into the network) and Productive Bees (bee cages work in the beehive). Drops, mob containers and loot from other mods — Apotheosis, Ars Nouveau, Reliquary and the rest — are handled automatically because the machines run the normal game logic.
Project description from CurseForge.
Pick your setup
Simple Auto Farm by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Simple Auto Farm versions and loaders
simpleautofarm-1.5.2-26.1.2.jar
9 Nov 2026
simpleautofarm-1.5.2-1.21.1.jar
9 Nov 2026
simpleautofarm-1.5.1-26.1.2.jar
9 Nov 2026
simpleautofarm-1.5.1-1.21.1.jar
9 Nov 2026
simpleautofarm-1.5.0-26.1.2.jar
8 Nov 2026
simpleautofarm-1.5.0-1.21.1.jar
8 Nov 2026
simpleautofarm-1.4.2-26.1.2.jar
6 Nov 2026
simpleautofarm-1.4.2-1.21.1.jar
6 Nov 2026
1.4.2
simpleautofarm-1.4.2-26.1.2.jar
2 Nov 2026
1.4.2
simpleautofarm-1.4.2-1.21.1.jar
2 Nov 2026
1.4.1
simpleautofarm-1.4.1-26.1.2.jar
16 Oct 2026
1.4.1
simpleautofarm-1.4.1-1.21.1.jar
16 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.