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InvMove project artwork

CurseForge · Minecraft mod

InvMove

Adds the ability to walk around while in inventories

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which InvMove release should I use?

Updated last month
Latest stable file 0.9.3 for Fabric 1.16
Game version 1.16.5
Loader Fabric

InvMove 0.9.3 for Fabric 1.16 targets 1.16.5 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is InvMove required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does InvMove 0.9.3 for Fabric 1.16 need?

0.9.3 for Fabric 1.16. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Cloth Config API (Fabric/Forge/NeoForge) first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
InvMoveCompats Optional for InvMove 0.9.3 for Fabric 1.16
optional
Matching file found Matched file: 0.5.0 for Fabric 1.16
Mod Menu Optional for InvMove 0.9.3 for Fabric 1.16
optional
No matching file
InvMove Needed by InvMoveCompats
pulled in
Matching file found Matched file: 0.9.3 for Fabric 1.16

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add InvMove without breaking your instance.

Built for InvMove 0.9.3 for Fabric 1.16. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.9.3 for Fabric 1.16. It targets 1.16.5 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API (Fabric/Forge/NeoForge) first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.9.3 for Fabric 1.16. It opens that exact file at the source.

About this project

What does InvMove add?

Supports all MC versions 1.16+ [Go to Files]

Minecraft Fabric/NeoForge mod that adds the ability to walk around while in inventories

| InvMove | GitHub | CurseForge | Modrinth |

| InvMoveCompats | GitHub | CurseForge | Modrinth |

demo.gif

Enables moving, jumping, sprinting, etc. from within inventories/screens.

Also hides the darkened background tint in screens that don't pause the game.

Both features can be toggled on or off per-screen (including modded ones) in the config menu.

Additional mod compatibilities (REI/JEI/EMI) have been moved into an addon mod: InvMoveCompats

This mod is client-side, but it may raise alarms if used on servers with anticheat.
I take no responsibility if you get banned or something because you used this on public servers.

Releases

Requires Cloth Config on all mod loaders.
Requires Fabric API on Fabric.
For Fabric, you need Mod Menu to be able to open the config screen.
For (Neo)Forge, I also recommend Game Menu Mod Option so you can change settings in-game.

Config (In-game)

General:

  • Enable Mod: Enable the entire mod
  • Debug Display: Enables a debug overlay that can help debug compatibility problems.

UI Movement:

  • Move In Inventories: Enable movement in inventories
    There is a keybind you can set to toggle this setting (unbound by default)
  • Allow Jumping: Allow jumping in inventories
  • Sneak Mode: How to handle sneaking in inventories:
    • Off = No sneaking
    • Maintain = Keep sneaking if you were when the inventory opened (default)
    • Pressed = Sneak only while holding the sneak button (can be distracting when shift-clicking)
  • Allow Dismounting: Allow dismounting from mounts in inventories (overrides "Sneak Mode" while on a mount)
  • Text Field Disables Movement: Disable movement when a text field is focused (like search bars or in an anvil)
  • Unrecognized Screens Default: Sets the default movement mode for unrecognized screens.
  • Allowed Keys: Configure what keys InvMove will force update inside inventories.
    • Defaults to just the vanilla movement keys to be safer for mod compatibility.

UI Background:

  • Hide Inventory Backgrounds: Hides the background tint while in inventories.
  • Pause Screens Background: How to handle screens that pause the game:
    • Show = Always show background
    • ShowSP = Show background in singleplayer, otherwise allow hide
    • AllowHide = Allow background to be hidden
  • Unrecognized Screens Default: Sets the default background mode for unrecognized screens.

The Movement and Background pages also have expandable categories containing toggles for individual inventory types.
The base mod has a category for vanilla screens, as well as a section for Unrecognized UI Types which are automatically grouped by modid.
For mod compatibilities that can't be solved with this system (REI/JEI/EMI), see InvMoveCompats

Usage

Feel free to use in packs if you wish.

The only official downloads are from the InvMove GitHub, CurseForge, or Modrinth page.
Be careful downloading them from elsewhere, as unauthorized reposts are not monitored and could contain malware.
(If you are interested in the mod being added to another platform, please open an issue!)

The mod is licensed under the GNU Lesser General Public License v3.0

Project description from CurseForge.

Pick your setup

InvMove by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

65 available setups

Showing the newest 12 of 33 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

InvMove versions and loaders

54 of 54 releases match

Looking for an older file? The official CurseForge project page is in Resources.