Back to mods
NeoVelocity project artwork

Modrinth · Minecraft mod

NeoVelocity

A Compatibility layer that allows velocity proxy modern forwarding on modded neoforge server.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which NeoVelocity release should I use?

Updated 9 months ago
Latest stable file 1.2.6
Game version 1.21, 1.21.1, 1.21.2
Loader NeoForge

NeoVelocity 1.2.6 targets 1.21, 1.21.1, 1.21.2 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is NeoVelocity required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does NeoVelocity 1.2.6 need?

1.2.6. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add NeoVelocity without breaking your instance.

Built for NeoVelocity 1.2.6. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.6. It targets 1.21, 1.21.1, 1.21.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.6. It opens that exact file at the source.

About this project

What does NeoVelocity add?

NeoForge Logo

NeoVelocity

NeoVelocity enables Modern Forwarding support for NeoForge servers running behind a Velocity proxy.

Without this mod, NeoForge servers behind a proxy often see all players connecting from 127.0.0.1 or fail to validate UUIDs/Skins correctly. This mod implements Velocity's native forwarding protocol to ensure IP addresses, UUIDs, and game profiles are passed correctly to the server.

Features

  • Modern Forwarding: Full support for Velocity's secure forwarding protocol.
  • Auto-Reload: Configuration changes (like updating the secret) apply immediately without restarting the server.
  • Sinytra/Fabric Compatibility: Automatically detects fabric_networking_api_v1. If you are running Forgified Fabric API and experience login disconnects, the mod includes a workaround (see login-custom-packet-catchall in the config).

Installation

  1. Install the Mod
    Drop the jar file into your server's mods folder.

  2. Server Properties
    You do not need to set online-mode=false in server.properties, as this mod hooks into the login process directly. However, if you run into authentication loops, setting it to false is safe since the proxy handles auth.

  3. First Run
    Start the server once to generate the configuration file at config/neovelocity-common.toml.

  4. Configure the Secret
    Locate the forwarding.secret file in your Velocity proxy's root directory. Copy the content and paste it into config/neovelocity-common.toml on your NeoForge server.

    • Option A: Paste the string directly into the config.
    • Option B: Point the config to a file path containing the secret.

Configuration & Compatibility

Large Modpacks (Velocity Config)

Velocity limits the number of known packs to 64 by default. If your modpack exceeds this limit, players will be disconnected, and your Velocity console will show QuietDecoderException: too many known packs.

To fix this, add the following flag to your Velocity Proxy's startup arguments and set the number higher than 64:

-Dvelocity.max-known-packs=64 # Increase this value (try 128 or higher)

Mod Compatibility (The "Catch-All" Setting)

By default, NeoVelocity assumes all custom login packets are Velocity authentication attempts.

However, the Fabric Networking API allows mods to send their own custom login packets. To allow these mods to work, you must set login-custom-packet-catchall = false in the configuration.

How it works:
When set to false, NeoVelocity checks the packet's signature first.

  • If the secret matches: NeoVelocity claims the packet and handles the login.
  • If the secret does NOT match: The packet is ignored and passed to other mods.

Warning: If your forwarding secret is incorrect while this setting is false, NeoVelocity will ignore the Velocity packet. The server will treat it as unknown garbage data and disconnect you with an "Incompatible mod detected" error in the logs.

Security Warning

Do not expose your NeoForge server port directly to the internet.
You must configure your firewall (iptables/UFW) to only accept connections from your Velocity Proxy's IP address. If the backend port is open, a malicious user could bypass authentication by knowing the forwarding secret.

Troubleshooting

If players are kicked during login, check the disconnect message and compare it below.

  • "NeoVelocity configuration error. Check server logs."
    The mod is installed, but you haven't configured the secret yet.

    • Fix: Open config/neovelocity-common.toml and paste your forwarding.secret.
  • "Unable to verify proxy data integrity."
    The secret in your Velocity proxy does not match the secret in your NeoForge server config.

    • Fix: Copy the content of forwarding.secret from your proxy again and ensure there are no extra spaces when pasting it into the NeoVelocity config.
  • "This server requires you to connect via a Velocity Proxy using Modern Forwarding."
    The server did not receive any forwarding data.

    • Cause A: You are trying to connect to the backend server port directly. You must connect through the Proxy IP/Port.
    • Cause B: Your Velocity velocity.toml is set to player-info-forwarding-mode = "none" or "legacy". You must set it to "modern".
  • "Incompatible mod detected during login handshake."
    Another mod (usually Fabric Networking API) has modified the login packet, causing the signature check to fail.

    • Fix: Open config/neovelocity-common.toml and set login-custom-packet-catchall = false.

Further Documentation

For detailed guidance on setting up your proxy, configuring firewalls, and tuning network settings, please refer to the official Velocity Documentation.

Contributing

Source code is available on GitHub. If you find a bug or want to suggest support for other proxy protocols, feel free to open an issue or submit a Pull Request.

Project description from Modrinth.

Pick your setup

NeoVelocity by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

12 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

NeoVelocity versions and loaders

14 of 14 releases match

Looking for an older file? The official Modrinth project page is in Resources.