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Create: Threaded Trains project artwork

CurseForge · Minecraft mod

Create: Threaded Trains

A mod that runs all calculations of the railway network on a separate thread parallel to the server tick, which greatly improves performance, especially in large networks.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Threaded Trains release should I use?

Updated 9 months ago
Latest stable file createthreadedtrains-neoforge-1.21.1-1.0.0
Game version 1.21.1
Loader NeoForge

Create: Threaded Trains createthreadedtrains-neoforge-1.21.1-1.0.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: Threaded Trains required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Threaded Trains createthreadedtrains-neoforge-1.21.1-1.0.0 need?

createthreadedtrains-neoforge-1.21.1-1.0.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Create Needed by Create: Threaded Trains createthreadedtrains-neoforge-1.21.1-1.0.0
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Threaded Trains without breaking your instance.

Built for Create: Threaded Trains createthreadedtrains-neoforge-1.21.1-1.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use createthreadedtrains-neoforge-1.21.1-1.0.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside createthreadedtrains-neoforge-1.21.1-1.0.0. It opens that exact file at the source.

About this project

What does Create: Threaded Trains add?

A small mod that runs all calculations of the railway network on a separate thread parallel to the server tick, which greatly improves performance, especially in large networks.

This mod is server-side only, but it can also be used on the client-side (if you are playing in singleplayer).

This mod works with Create 0.5.1 and all Create 6 versions!

comparison

✅ Issues & Compatibility

Since this mod offloads all train calculations to a separate thread, problems can arise with addons that rely on or modify these parts of Create's code. These problems typically show in server freezes and crashes. Unfortunately, these issues are very difficult to resolve if the mods aren't designed for multithreading (which most won't be). It works for some modpacks, but not for others. I'm sorry if it isn't working for you :(

This mod has been tested with Create and it should work fine with it. However, with such a large number of different addons, it's impossible to test and cover every possible scenario. If you know exactly which addon is causing problems, please report it in a GitHub issue, and we can try to implement a compatibility fix.

But as always: CREATE BACKUPS OF YOUR WORLD!

🧩 How does it work?

Usually, the railway network is calculated immediately after the other tasks of the server tick loop (e.g. Block Entities, Entities, Players, Chunks, etc.). Under high server load, for example, due to many Block Entities and a large rail network, this can result in very long tick times.

This mod starts calculating the railway network in parallel with the other tasks right at the beginning of a new server tick, thus reducing the overall time. To keep the game synchronized, both tasks wait on each other until they are finished before the tick ends.

Extensive tests on a large server with 700+ trains and a total of 200 mods have shown that this improves performance significantly.

🤗 Contribute to this project

Feel free to help with development by creating pull requests or issues on GitHub. If you have questions, you can visit our Discord server.

Discord

⚠️ Please note!

To protect your world from damage, you should always create a backup of your world before installing it!

Project description from CurseForge.

Pick your setup

Create: Threaded Trains by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Threaded Trains versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.