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World Mirror project artwork

Modrinth · Minecraft mod

World Mirror

A client-side Fabric mod that silently mirrors the world you are playing on a multiplayer server — or even a singleplayer world — into a fully loadable local copy.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which World Mirror release should I use?

Updated today
Latest stable file 0.4.3+1.21.11-fabric
Game version 1.21.11
Loader Fabric

World Mirror 0.4.3+1.21.11-fabric targets 1.21.11 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is World Mirror required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does World Mirror 0.4.3+1.21.11-fabric need?

0.4.3+1.21.11-fabric. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by World Mirror 0.4.3+1.21.11-fabric
required
Matching file found Matched file: 0.141.6+1.21.11

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add World Mirror without breaking your instance.

Built for World Mirror 0.4.3+1.21.11-fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.4.3+1.21.11-fabric. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.4.3+1.21.11-fabric. It opens that exact file at the source.

About this project

What does World Mirror add?

World Mirror

World Mirror is a client-side Fabric mod that saves the parts of a Minecraft world your
client can see, then turns them into a local singleplayer save. It works on multiplayer
servers, Realms, and singleplayer worlds; the server does not need to install anything.

Use it to archive a build, keep a personal record of an area, or take a permitted server
world offline. Only download worlds where you have permission to do so.

Important before you start

  • Press P after joining the world. World Mirror does not continuously record unless
    the action bar says the download session is active.
  • Pressing O exports data that has already been captured. It does not start a download
    session or magically fetch distant chunks.
  • Mirrors go to <.minecraft>/downloaded_worlds/ by default. Minecraft does not show
    that folder in the Singleplayer menu. Choose Saves Folder in World Mirror's settings
    if you want the mirror to appear there automatically.
  • A client-side mod can only save information sent to your client. Open containers whose
    contents matter, and expect server-only data to be missing.

Quick start

  1. Install the World Mirror JAR that exactly matches your Minecraft version.
  2. Join the world and press P. Check that the action bar says World Mirror is active.
  3. Explore the area you want to save. Open chests, barrels, furnaces, and other containers
    whose inventories you want to keep.
  4. Press O when you want an immediate export, then wait for the completion message.
  5. Press P again to stop the download session.
  6. Open the mirror from Singleplayer if you selected Saves Folder. Otherwise it remains
    under <.minecraft>/downloaded_worlds/<mirror-name>/ until you move it or change the
    per-world save location.

Automatic export on stop is available in settings but is disabled by default, so using
O before stopping is the safest simple workflow.

Controls

Key Action
P Start or stop the download session
O Export captured changes now
I Open World Mirror's status and settings screen
M Open the built-in chunk map
L Clear the in-memory capture cache

All controls can be rebound under Options → Controls → World Mirror. Clearing the cache
with L does not delete mirror files already written to disk.

What World Mirror saves

  • Terrain and block states from loaded chunks in the Overworld, Nether, End, and observed
    custom dimensions.
  • Block entities such as signs, banners, player heads, beacons, and lecterns.
  • Contents of containers you open while recording, including double chests.
  • Best-effort snapshots of client-visible mobs, vehicles, paintings, item frames, armour
    stands, dropped items, and rider/passenger groups. Moves and despawns are reconciled in
    areas the client can safely observe without deleting last-known entities from unloaded
    chunks.
  • Changes over time, with periodic background exports and an optional experimental
    adaptive mode for busier sessions.

The built-in map shows recorded chunks and unresolved conflicts. Drag to pan, use the
mouse wheel to zoom, and hover a chunk for its coordinates, age, and source.

What it cannot save perfectly

World Mirror is not a server backup. Unopened inventories, server datapacks, structure
metadata, hidden entity state, and chunks the server never sends may be absent. Entities
in unloaded chunks keep their last client-known state until the chunk is observed again.
Uncaptured terrain is intentionally void in the generated save.

Save locations and conflicts

Press I, open Settings, then choose Global Settings. Optional Mod Menu provides
another shortcut to the same screen.

  • Downloaded Folder (default): saves to <.minecraft>/downloaded_worlds/; useful for
    keeping mirrors separate, but not listed in Singleplayer.
  • Saves Folder: saves to <.minecraft>/saves/; immediately visible in Singleplayer.

When an incoming chunk meets an existing local chunk, choose one of these strategies:

  • Overwrite (default): use the eligible incoming server update.
  • Ignore: keep the local chunk and write only chunks that are not already present.
  • Manual: keep the local chunk and store the incoming version for review. Resolve it
    from the chunk map or use Overwrite All / Discard All on the Conflicts tab.

Export Nearby Region on the status screen creates a separate save in the Singleplayer
folder from the chunks currently loaded around you. It is useful when you only need one
area instead of a continuing mirror.

Installation

Minecraft Required Java
1.21.11 Java 21 or newer
26.1.2 Java 25 or newer
26.2 Java 25 or newer

Install:

  1. Fabric Loader 0.19.3 or newer.
  2. The matching Fabric API.
  3. The World Mirror JAR for your exact Minecraft version.

Cloth Config and SQLite JDBC are bundled. Mod Menu
is optional, and LibGui is not required.

Optional Xaero's World Map overlay

World Mirror works without Xaero. To display World Mirror's chunk status on Xaero's
fullscreen map, install both:

The bridge release provides separate builds for Minecraft 1.21.11, 26.1.2, and 26.2.

Reporting a performance problem

Open Global Settings, enable Performance Diagnostic Logging, reproduce the problem for
at least 30 seconds, then attach latest.log and config/worldmirror.json to the report.
Disable the option afterward. The additional [perf] lines are designed for diagnosis and
are not needed during normal play.

Project description from Modrinth.

Pick your setup

World Mirror by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

World Mirror versions and loaders

20 of 20 releases match

Looking for an older file? The official Modrinth project page is in Resources.