
Modrinth · Minecraft mod
360 FOV
Mod blending various projections to get an uncapped FOV (based on Flex FOV)
Quick answer
Which 360 FOV release should I use?
360 FOV 1.0.0 targets 1.21.11 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is 360 FOV required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does 360 FOV 1.0.0 need?
1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add 360 FOV without breaking your instance.
Built for 360 FOV 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does 360 FOV add?
360 FOV
This mod blends various projections to allow FOV to be set up to 400° and still maintaining visual quality.
Note:
FOV mismatch: Vanilla's slider sets a vertical FOV while the projection shader works in horizontal FOV, so the same number maps to a different angular extent depending on your aspect ratio and which projection stage you're in.
Performance: Rendering a full surround view can take up to six world passes per frame instead of one (can decrease FPS)
Bugs: Several rendering edge cases (billboard/particle handling, shader mod compatibility, untested corner geometry, etc.) haven't been verified in-game yet
Preview
Preview in Modrinth gallery
## What it doesThe effect is always on while a world is loaded. The mod captures the world as a six-face cubemap and reprojects it in a
single shader pass. As you raise the FOV slider (now 400 instead of vanilla's 110) the
shader switches through a chain of projections:
| FOV range | Projection |
|---|---|
| below 90 | Rectilinear, vanilla projection |
| 90 to 160 | Cross-fade rectilinear into the Panini/stereographic hybrid |
| 160 to 220 | Cross-fade the hybrid into fisheye (azimuthal equidistant) |
| 220 to 300 | Cross-fade fisheye into Mercator |
| 300 to 340 | Pure Mercator |
| 340 to 360 | Linear cross-fade Mercator into equirectangular |
| 360 and above | Equirectangular, the full sphere is shown at 360, past it the view wraps |
Usage
Raise the FOV slider in vanilla video settings; the projection follows it automatically. No
keybind or toggle, it's a drop-in replacement for how the world is rendered at wide FOV.
Config
config/paniniprojection.json is created on first launch and read once per session (edits need a
restart):
| Key | Default | Effect |
|---|---|---|
splitScreen |
false |
Splits the window into a forward half and a rear half, each at the full slider FOV. Meant for two monitors at slider 180, giving a seamless full-sphere view. |
invertSplitScreen |
false |
Swaps which half is forward/rear (and where the GUI lives) in split screen. |
faceSizeCap |
2048 |
Upper bound in pixels on the six capture faces. Raising it sharpens high FOVs at a steep VRAM cost. Clamped to 256-4096. |
lowResTopBottomFaces |
false |
Halves resolution on the up/down capture faces (except the one you're looking at) to save performance |
antialiasSamples |
4 |
Supersample tap count in the reprojection pass: 1, 2, or 4. |
Attribution
The projection math is ported from Flex FOV by Shaun
LeBron, itself a fork of Render360 by 18107.
Licensed under the GNU Affero General Public License v3.0 or later
Bugs and contact
Contact @xpncvr on discord if you want to report a bug or feature
Project description from Modrinth.
Pick your setup
360 FOV by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
360 FOV versions and loaders
1.0.0
fov360-1.0.0.jar
5 Aug 2026
1.0.0
fov360-1.0.0.jar
25 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.