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360 FOV project artwork

Modrinth · Minecraft mod

360 FOV

Mod blending various projections to get an uncapped FOV (based on Flex FOV)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which 360 FOV release should I use?

Updated 2 days ago
Latest stable file 1.0.0
Game version 1.21.11
Loader Fabric

360 FOV 1.0.0 targets 1.21.11 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is 360 FOV required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does 360 FOV 1.0.0 need?

1.0.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add 360 FOV without breaking your instance.

Built for 360 FOV 1.0.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.0. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.

About this project

What does 360 FOV add?

360 FOV

This mod blends various projections to allow FOV to be set up to 400° and still maintaining visual quality.

Note:
FOV mismatch: Vanilla's slider sets a vertical FOV while the projection shader works in horizontal FOV, so the same number maps to a different angular extent depending on your aspect ratio and which projection stage you're in.
Performance: Rendering a full surround view can take up to six world passes per frame instead of one (can decrease FPS)
Bugs: Several rendering edge cases (billboard/particle handling, shader mod compatibility, untested corner geometry, etc.) haven't been verified in-game yet

Preview

Preview in Modrinth gallery

## What it does

The effect is always on while a world is loaded. The mod captures the world as a six-face cubemap and reprojects it in a
single shader pass. As you raise the FOV slider (now 400 instead of vanilla's 110) the
shader switches through a chain of projections:

FOV range Projection
below 90 Rectilinear, vanilla projection
90 to 160 Cross-fade rectilinear into the Panini/stereographic hybrid
160 to 220 Cross-fade the hybrid into fisheye (azimuthal equidistant)
220 to 300 Cross-fade fisheye into Mercator
300 to 340 Pure Mercator
340 to 360 Linear cross-fade Mercator into equirectangular
360 and above Equirectangular, the full sphere is shown at 360, past it the view wraps

Usage

Raise the FOV slider in vanilla video settings; the projection follows it automatically. No
keybind or toggle, it's a drop-in replacement for how the world is rendered at wide FOV.

Config

config/paniniprojection.json is created on first launch and read once per session (edits need a
restart):

Key Default Effect
splitScreen false Splits the window into a forward half and a rear half, each at the full slider FOV. Meant for two monitors at slider 180, giving a seamless full-sphere view.
invertSplitScreen false Swaps which half is forward/rear (and where the GUI lives) in split screen.
faceSizeCap 2048 Upper bound in pixels on the six capture faces. Raising it sharpens high FOVs at a steep VRAM cost. Clamped to 256-4096.
lowResTopBottomFaces false Halves resolution on the up/down capture faces (except the one you're looking at) to save performance
antialiasSamples 4 Supersample tap count in the reprojection pass: 1, 2, or 4.

Attribution

The projection math is ported from Flex FOV by Shaun
LeBron, itself a fork of Render360 by 18107.

Licensed under the GNU Affero General Public License v3.0 or later

Bugs and contact

Contact @xpncvr on discord if you want to report a bug or feature

Project description from Modrinth.

Pick your setup

360 FOV by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

360 FOV versions and loaders

2 of 2 releases match

Looking for an older file? The official Modrinth project page is in Resources.