
Modrinth · Minecraft mod
RadLink
Lightweight JSON-driven scripting engine for Minecraft Forge. Create dynamic triggers, world conditions, math logic, and custom events without touching Java code.
Quick answer
Which RadLink release matches 1.20.2 Forge?
RadLink 1.3 targets 1.20.6, 1.20.5, 1.20.4 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is RadLink required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does RadLink 1.3 need?
1.3 on 1.20.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add RadLink without breaking your instance.
Built for RadLink 1.3 on 1.20.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3. It targets 1.20.6, 1.20.5, 1.20.4 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3. It opens that exact file at the source.
About this project
What does RadLink add?
⚡ RadLink
RadLink is a lightweight, flexible JSON-driven scripting engine designed for Minecraft Forge. It allows modpack creators and developers to build complex interactive mechanics, custom item behaviors, dynamic world events, and environment logic — without writing Java code or recompiling the mod.
All configuration is managed dynamically directly inside your save folder (run/saves/<WorldName>/radlink/).
💡 More information
- More information: In my github
🔥 Key Features
- JSON-Driven Triggers: Assign custom right-click, block-use, or world-event scripts using simple, readable JSON files.
- Built-in Math Parser: Evaluate real-time mathematical expressions with variables, support for dynamic expressions like
"${global_atmosphere} / 2 >= 100". - Branching & Sequences:
- Group multiple actions seamlessly using
runarrays. - Use conditional execution (
If/Thenandcasestructures) for deep logic flows.
- Group multiple actions seamlessly using
- Dynamic World Actions:
- World Manipulation:
explosion,set(supportsfill,destroy,replacemodes with block tests),summon,particle,sound. - Player Interactions:
damage,effect, dynamiccommandexecution, and systemsay/messagedisplays.
- World Manipulation:
- Global & Entity Variables: Persistent variable tracking saved automatically in
variables.jsonfor complex stateful mechanics.
🛠️ Configuration Example
Here is an example of an item trigger featuring top-level math verification and a nested condition script:
[
{
"id": "my_mod:test_item",
"name": "Test Item",
"trigger": "right_click",
"if": {
"calc": {
"expression": "${global_atmosphere} / 2",
">=": 100
}
},
"then": [
{
"explosion": {
"radius": 5.0,
"fire": true
},
"run": [
{
"command": "title @s title {\"text\":\"Triggered!\",\"color\":\"red\"}"
},
{
"command": "give @s minecraft:diamond 1"
}
]
}
]
}
]
Project description from Modrinth.
Pick your setup
RadLink by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RadLink versions and loaders
1.3
radlink-1.3.jar
15 Nov 2026
1.2
radlink-1.2.jar
31 Oct 2026
1.1
radlink-1.1.jar
22 Sept 2026
1.0
radlink-1.0.jar
2 Sept 2026
Looking for an older file? The official Modrinth project page is in Resources.