
Modrinth · Minecraft mod
KubeJS Create
KubeJS Create integration
Quick answer
Which KubeJS Create release should I use?
KubeJS Create 2001.3.0-build.8+forge targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs checking.
Where it goes
Is KubeJS Create required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does KubeJS Create 2001.3.0-build.8+forge need?
2001.3.0-build.8+forge. Change the file and its required mods may change too.
Install Create, KubeJS, project lhGA9TYQ, Rhino first. 1 required mod still needs checking for this exact setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add KubeJS Create without breaking your instance.
Built for KubeJS Create 2001.3.0-build.8+forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2001.3.0-build.8+forge. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create, KubeJS, project lhGA9TYQ, Rhino first. 1 required mod still needs checking for this exact setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2001.3.0-build.8+forge. It opens that exact file at the source.
About this project
What does KubeJS Create add?
Create integration for KubeJS. This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See Recipes page for more info.
Supported recipe types:
createCrushingcreateCuttingcreateMillingcreateBasincreateMixing(supports .heated() and .superheated())createCompacting(supports .heated() and .superheated())createPressingcreateSandpaperPolishingcreateSplashing(Bulk Washing)createDeployingcreateFillingcreateEmptying
Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types.
event.recipes.createCrushing(output[], input[])
Output doesn't have to be an array. It can be either items or fluids
Input doesn't have to be an array. It can be either ingredients or Fluid.of('minecraft:water', 1000) or {fluidTag: 'some:fluid_tag', amount: 1000}
createMechanicalCrafting
event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})
This recipe type is the same as regular crafting table shaped recipe
event.recipes.createSequencedAssembly(output[], input, sequence[])
// output[] are your output items
// input is your input item
// sequence[] is an array of sequences. These sequences are "regular" recipes that are supported.
Examples
event.recipes.createCrushing([
'2x minecraft:cobblestone',
'minecraft:redstone',
Item.of('minecraft:redstone').withChance(0.5)
], 'minecraft:redstone_ore')
event.recipes.createMixing('create:chromatic_compound', [
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'#forge:dusts/glowstone',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:powdered_obsidian',
'create:polished_rose_quartz'
]).superheated()
event.recipes.createFilling('create:blaze_cake', [
'create:blaze_cake_base',
Fluid.of('minecraft:lava', 250)
])
event.recipes.createEmptying([
'minecraft:glass_bottle',
Fluid.of('create:honey', 250)
], 'minecraft:honey_bottle')
event.recipes.createMechanicalCrafting('minecraft:piston', [
'CCCCC',
'CPIPC',
'CPRPC'
], {
C: '#forge:cobblestone',
P: '#minecraft:planks',
R: '#forge:dusts/redstone',
I: '#forge:ingots/iron'
})
event.recipes.createSequencedAssembly([ // start the recipe
Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance
Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance
'minecraft:andesite', // have this item be a guaranteed output
'create:cogwheel', // have this item be a guaranteed output
'minecraft:stick', // have this item be a guaranteed output
'minecraft:iron_nugget' // have this item be a guaranteed output
], 'create:brass_ingot', [ // 'create:brass_ingot' is the input.
// the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output.
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item
]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions)
If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event:
onEvent('item.registry', event => {
// Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png
event.create('my_part', 'create:sequenced_assembly').displayName('My Part')
})
Then you would use ...transitionalItem('kubejs:my_part')...
Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event):
let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')
let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe')
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot'))
MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot'))
Project description from Modrinth.
Pick your setup
KubeJS Create by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
1 loader build1.19.2
2 loader builds1.18.2
2 loader builds1.18.1
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.16.3
1 loader build1.16.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeJS Create versions and loaders
2101.3.1-build.18
kubejs-create-neoforge-2101.3.1-build.18.jar
12 Nov 2025
2001.3.0-build.8+forge
kubejs-create-forge-2001.3.0-build.8.jar
5 Mar 2025
2001.3.0-build.5+forge
kubejs-create-forge-2001.3.0-build.5.jar
4 Mar 2025
2001.2.5-build.2+forge
kubejs-create-forge-2001.2.5-build.2.jar
20 Nov 2023
1802.2.4-build.23+fabric
kubejs-create-fabric-1802.2.4-build.23.jar
6 Nov 2023
1902.2.4-build.46+fabric
kubejs-create-fabric-1902.2.4-build.46.jar
6 Nov 2023
1802.2.4-build.16+forge
kubejs-create-forge-1802.2.4-build.16.jar
5 Nov 2023
1902.2.4-build.44+fabric
kubejs-create-fabric-1902.2.4-build.44.jar
5 Nov 2023
1902.2.4-build.36+forge
kubejs-create-forge-1902.2.4-build.36.jar
5 Nov 2023
1802.2.4-build.21+fabric
kubejs-create-fabric-1802.2.4-build.21.jar
5 Nov 2023
1902.2.4-build.29
kubejs-create-forge-1902.2.4-build.29.jar
21 Aug 2023
1902.2.4-build.37
kubejs-create-fabric-1902.2.4-build.37.jar
21 Aug 2023
Looking for an older file? The official Modrinth project page is in Resources.

