
Modrinth · Minecraft mod
Create: Towed
Tether animals and mobs to Simulated (Create Aeronautics) contraptions using physics-simulated ropes
Quick answer
Which Create: Towed release should I use?
Create: Towed v1.2.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Create: Towed required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Create: Towed v1.2.0 need?
v1.2.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Create: Towed without breaking your instance.
Built for Create: Towed v1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use v1.2.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside v1.2.0. It opens that exact file at the source.
About this project
What does Create: Towed add?
Create: Towed
Create: Towed is an addon for Sable and Create Aeronautics that adds physics-based rope connections between stationary contraption attachment points and living entities. Using a Rope Coupling, players can tether animals and mobs directly to rope-capable blocks such as Handles and Rope Winches, allowing contraptions to pull, drag, and tow creatures through the world.
What it does
Rope Couplings act as the physical link between a block attachment point and a mob. Once connected, the rope is simulated as a physics object: it hangs naturally under gravity, follows the movement of both endpoints in real time, and is rendered in the world as a strand of rope.
Attachment points on the block side are provided by Simulated's existing rope infrastructure, including Rope Connectors and Rope Winch blocks. The Rope Winch in particular allows the rope length to be actively extended or retracted, enabling dynamic control over how far the tethered mob can roam.
If either endpoint becomes invalid — the block is broken, the entity dies, or the connection is severed — the rope is automatically removed and a Rope Coupling item is dropped at the midpoint of the former connection.
THIS IS STILL IN EARLY DEVELOPMENT - Alpha versions are not intended for regular gameplay. Backup your world before installation.
Usage
- Hold a Rope Coupling in your hand.
- Right-click a valid block attachment point (such as a Rope Connector or Rope Winch) to set the first endpoint. A preview line will appear showing the pending connection.
- Right-click a leashable mob to complete the connection.
The order can be reversed: right-click a mob first, then right-click the block. Either endpoint may be set first.
To cancel a pending connection without completing it, shift + right-click while holding the Rope Coupling.
To remove an existing rope from a block, right-click the attachment point with a tool that has the simulated:destroys_rope item tag (such as a Wrench).
Dependencies
| Mod | Side | Required |
|---|---|---|
| Sable | Both | Yes |
| Create Aeronautics | Both | Yes |
| Create | Both | Yes (transitive) |
Configuration
Create: Towed generates a server-side configuration file (towed-server.toml) in the server config directory.
| Option | Default | Range | Description |
|---|---|---|---|
max_ropes_per_entity |
2 |
1 – 64 |
Maximum number of ropes that can be attached to a single entity at once |
Compatibility
- Minecraft: 1.21.1
- Mod Loader: NeoForge 21.1.x
Project description from Modrinth.
Pick your setup
Create: Towed by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Towed versions and loaders
v1.2.0
towed-1.2.0.jar
27 Apr 2026
v1.0.0
towed-1.0.0.jar
21 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.