
Modrinth · Minecraft mod
Crafted's magic powers
Crafted's magic powers is a 1.20.1 mod that allows you to choose beetween diffrent powers, with diffrent technics and a full progression system.
Quick answer
Which Crafted's magic powers release matches 1.20.6?
Crafted's magic powers 1.0-1.20.1 targets 1.20.1, 1.20.2, 1.20.3 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Crafted's magic powers required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Crafted's magic powers 1.0-1.20.1 need?
1.0-1.20.1 on 1.20.6. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Crafted's magic powers without breaking your instance.
Built for Crafted's magic powers 1.0-1.20.1 on 1.20.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0-1.20.1. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0-1.20.1. It opens that exact file at the source.
About this project
What does Crafted's magic powers add?
Crafted's magic powers is a 1.20.1 mod that allows you to choose beetween diffrent powers, with diffrent technics and a full progression system.
- Powers -
Electric: A power based on lightning and telekinesis. Strike lightning bolts, control entities with telekinesis, and unleash electric shockwaves.
Fire: A power based on fire combat. Burn your enemies, launch fireballs, smelt items instantly, and strike back the damage you received.
Ice: A power based on defence and protection. Freeze enemies, summon an Ice Guard to absorb damage, and create devastating blizzards.
Wind: A power based on the Breeze. Launch wind charges, push enemies away, and call upon a storm with a Riptide trident.
Gliding: A power based on the sun and flight. Soar through the sky with an elytra form, dash forward, and heal yourself or allies.
Teleport: A power based on teleportation. Blink to any location, phase through blocks as a spectator, and access a personal dimension.
Tunnel: A power based on mining. Break massive amounts of blocks, eat cobblestone to restore hunger, and phase through the ground.
Vampire: A power based on the mythical monster. Thrive in darkness, drain enemies' life, ride a bat, and reapply all damage dealt.
Collector: A power based on soul collection. Capture entities in orbs, ride summoned mobs, and enter a shadow form to become invisible to enemies.
Wiki: https://sites.google.com/view/craftedsmagicspowers/home-page
Project description from Modrinth.
Pick your setup
Crafted's magic powers by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Crafted's magic powers versions and loaders
1.0-1.20.1
craftedmod-1.0-1.20.1.jar
17 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.