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Infinite Trading project artwork

CurseForge · Minecraft mod

Infinite Trading

♾ Prevents villager trades from locking up, making them always available. Trade away!

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Quick answer

Which Infinite Trading release should I use?

Updated 13 days ago
Latest stable file [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading
Game version 26.1.2
Loader Fabric, Forge, NeoForge

Infinite Trading [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading targets 26.1.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Infinite Trading required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Infinite Trading [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading need?

[Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Collective first. We found matching files for this game-version and loader setup.

Collective Needed by Infinite Trading [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading
required
Matching file found Matched file: [Fabric/Forge/Neo] 26.1.2-8.86 | Collective

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Infinite Trading without breaking your instance.

Built for Infinite Trading [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading. It targets 26.1.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Collective first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric/Forge/Neo] 26.1.2-6.0 | Infinite Trading. It opens that exact file at the source.

About this project

What does Infinite Trading add?

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Infinite Trading is a minimalistic mod which prevents villager trades from locking up, making them always available and allowing infinite trading. I'm not sure where they get the items from, but as long as emeralds are involved they'll find a way. The wandering trader is supported and enabled by default. This can be turned off in the config. Traders from other mods, like the goblins from Goblin Traders, are supported as well.

Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Extra Bundle
Environment: Server

Configurable

Configuration guide

All available config options:

wanderingTraderInfiniteTrades default true
When enabled, the trades of the wandering trader will never lock up.

villagerInfiniteTrades default true
When enabled, the trades of villagers will never lock up.

moddedTraderInfiniteTrades default true
When enabled, the trades of traders from other mods will never lock up. For example custom villagers, or the goblins from Goblin Traders.

minimumVillagerLevel default 1, min 1, max 5
The level a villager needs before its trades become infinite. 1 is Novice, 5 is Master. Villagers below it keep their vanilla trade limits.

tradeUsesMultiplier default 0.0, min 0, max 1000.0
When above 0, trades are no longer infinite, but can be used this many times the vanilla amount before they lock up. They restock like vanilla. For example 10 allows ten times as many trades. 0 keeps trades infinite.

removeTradeDemand default true
When enabled, prices don't go up when a trade is used a lot. Disable to keep vanilla's demand prices, which update when a villager restocks.

preventTradeLoops default false
When enabled, players can't endlessly earn emeralds with trade loops, like buying bookshelves and selling the books back. Per player, once selling an item earns more emeralds than that player spent on buying it or items crafted from or into it, their trades selling that item fall back to vanilla limits. This is counted per 20 minutes of play (the length of a Minecraft day), sleeping or changing the time does not reset it.

Showcase

**You can buy as many items as you want:

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Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Project description from CurseForge.

Pick your setup

Infinite Trading by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

107 available setups

Showing the newest 12 of 29 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Infinite Trading versions and loaders

81 of 81 releases match

Looking for an older file? The official CurseForge project page is in Resources.