
Modrinth · Minecraft mod
Woodlands:Extra
Most vanilla biomes overhaul+42 new biomes to make the world look more realistic and interesting to explore
Quick answer
Which Woodlands:Extra release should I use?
Woodlands:Extra 1.21.1-1.3.3 targets 1.21.1 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Woodlands:Extra required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Woodlands:Extra 1.21.1-1.3.3 need?
1.21.1-1.3.3. Change the file and its required mods may change too.
Install Oh The Trees You'll Grow first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Woodlands:Extra without breaking your instance.
Built for Woodlands:Extra 1.21.1-1.3.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.21.1-1.3.3. It targets 1.21.1 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Oh The Trees You'll Grow first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.21.1-1.3.3. It opens that exact file at the source.
About this project
What does Woodlands:Extra add?

Woodlands:Extra changes most of the existing biomes and adds 42 new biomes, using only vanilla blocks. Most changes in vanilla biomes are new decorations like bigger and more realistic trees, boulders, flowers and ground cover. Biome distribution is restructured to achive a more natural look with all the new biomes. Major climate zones (snowy and hot ones) are still pretty close to vanilla distribution, so it should not be a big deal to find all of them.
This project includes Woodlands : The Core (Vanilla), so don't install both!
Dependencies:
- Oh The Trees You'll Grow by Corgi_Taco
- Optional: any "Treecapitator"-like mod to chop down trees with non-decying leaves.
Now compatible with Fabric!
- Fabric Api is required for the Fabric version of the mod
Compatible with NeoForge! (>= v.1.21.1-1.3.1)
Compatible (currently tested):
- Biomes O'Plenty
- Regions Unexplored
- Serene Seasons
Spoiler
All biomes have Serene Seasons tags made accordingly to their appearence. If the biome is already colored brightly or it's an icy biome- it is blacklisted/ added to "slight seasonal color change" list in order to remain close to how it's supposed to be when created. Every other biome changes colors as usual.
If you don't like it this way-you can change biome tags inside the mod's .jar. Open the .jar with 7zip or another tool and go to "data/sereneseasons/tags/worldgen/biome/...". Here there are 3 files (open with Notepad):
blacklisted_biomes: no seasonal changes at all. Default: Ice Wasteland, Snowy Hills, Aelven Woods and Mossy Swampland
lesser_color_changed_biomes: lesser changes, but they still change colors and can have snowfall in winter. Default: Autumnal Grove, Crimson Wood, Elder Forest, Fairy Forest, Fir Woods, Golden Aspen Forest, Grim Forest, Old Swamp, Prairie, Redwood forest, Snowy Forest, Snowy Coniferous Forest and Tundra.
tropical_biomes: all hot biomes
- Oh The Biomes We've Gone (use v1.1 or later!)
- Quark
- Mystic's Biomes
- Autumnity
- Nyctophobia
- River Redux
- Swampier Swamps
- Alex Caves
- Yung's Caves
- Blooming Nature
- Geophyllic Reforged
- Nature Arise
- Tectonic
- Nature's Spirit (Fabric)
Partially compatible:
- William Wyther's Overhauled Overworld (works, but biomes may look unpredictable)
- Dynamic Trees (only vanilla trees will change)
Incompatible
- Litosphere
- William Wyther's Expanded Ecosphere
- Exospherical Expansion (does not work properly, but does not crash)
- Terralith (does not wrok but does not crash)
Known issues and compatibility:
Spoiler
Most of the trees have non-decaying leaves due to their handmade and complex structure
Vines on some trees are not rotated properly, that's the Oh The Trees You'll Grow issue. Unfortunately, it's not fixed yet, but Corgi_Taco is aware of it, so I hope it will be fixed.
As it is a datapack in core, you may experience some incompatibilities with other datapacks/mods, that change the same things, like vanilla biomes, using the datapack system. But mostly it should be comaptible.
As a datapack in core, this will most likely ruin the world if you delete it or change something inside it's .jar. Be very cautious and create backups of your important worlds!
Project description from Modrinth.
Pick your setup
Woodlands:Extra by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
3 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Woodlands:Extra versions and loaders
1.21.1-1.3.3
Woodlands_Extra-Universal-1.21.1-v1.3.3.jar
2 Feb 2025
1.3.3
Woodlands_Extra-Universal-1.20.1-v1.3.3.jar
2 Feb 2025
1.3.1
Woodlands_Extra-Universal-1.20.1-v1.3.1.jar
19 Nov 2024
Looking for an older file? The official Modrinth project page is in Resources.