
Modrinth · Minecraft mod
Material Json
Makes tool & armour materials changeable through datapacks.
Quick answer
Which Material Json release matches 1.20.2?
Material Json 1.0 targets 1.20, 1.20.1, 1.20.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Material Json required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Material Json 1.0 need?
1.0 on 1.20.2. Every mod below is checked against that same setup.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Material Json without breaking your instance.
Built for Material Json 1.0 on 1.20.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0. It targets 1.20, 1.20.1, 1.20.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0. It opens that exact file at the source.
About this project
What does Material Json add?
🚨 1.20.5: Please note that due to changes in Minecraft's code, support for the latest version will take a while
Material Json
Ever wanted to change the durability of all Iron Tools? What about changing the protection amounts of Diamond Armor? Or the mining speed of Netherite? Well, with Material Json you can! Simple editing through Minecraft's datapack structure and .json files, allow you to do anything!
✅ Features
- Synced from server to client, instantly change anything on datapack reload!
- Support for mods that add new Weapons, Armor & Tools.
- Configuration allows for changing of any material for any Weapon, Armor or Tool.
⛏️ Tool Material Configuration
Tool materials can be configured in a datapack under <namespace>:materials/tool/<path>.json. Please note that datapacks can choose to override a single field from a datapack below it, by only specifying that field.
The .json file contains the following fields:
durability: integer- Specifies the durability.
Must be a 32-bit integer number at least1.
- Specifies the durability.
mining_speed: float- Specifies the mining speed.
Must be a single-precision floating-point number at least0.0.
- Specifies the mining speed.
attack_damage: float- Specifies the attack damage. Please note that individual items (e.g. swords) might add a bonus or malus to this.
Must be a single-precision floating-point number.
- Specifies the attack damage. Please note that individual items (e.g. swords) might add a bonus or malus to this.
mining_level: integer- Specifies the mining level.
Must be a 32-bit integer number at least-1.
- Specifies the mining level.
enchantability: integer- Specifies the enchantability.
Must be a 32-bit integer number at least.
- Specifies the enchantability.
ingredient: resource_or_tag- Specifies the ingredient used for repairing.
Must be a single item ID or a hash-prefixed item tag.
- Specifies the ingredient used for repairing.
👑 Armour Material Configuration
Tool materials can be configured in a datapack under <namespace>:materials/tool/<path>.json. Please note that datapacks can choose to override a single field from a datapack below it, by only specifying that field.
The .json file contains the following fields:
durability:helmet|chestplate|leggings|boots: integer- Specifies the durability of the piece.
Must be a 32-bit integer number at least1.
- Specifies the durability of the piece.
protection:helmet|chestplate|leggings|boots: integer- Specifies the protection of the piece.
Must be a 32-bit integer number at least0.
- Specifies the protection of the piece.
enchantability: integer- Specifies the enchantability.
Must be a 32-bit integer number at least.
- Specifies the enchantability.
equip_sound: resource_location- Specifies the sound when the armor is equipped.
Must be a sound event as defined in sounds.json.
- Specifies the sound when the armor is equipped.
ingredient: resource_or_tag- Specifies the ingredient used for repairing.
Must be a single item ID or a hash-prefixed item tag.
- Specifies the ingredient used for repairing.
toughness: float- Specifies the armor toughness.
Must be a single-precision floating-point number.
- Specifies the armor toughness.
knockback_resistance: float- Specifies the knockback resistance.
Must be a single-precision floating-point number.
- Specifies the knockback resistance.
Project description from Modrinth.
Pick your setup
Material Json by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader build1.20
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Material Json versions and loaders
1.0
materialjson-1.0+1.20.4.jar
4 Apr 2024
Looking for an older file? The official Modrinth project page is in Resources.