
Modrinth · Minecraft mod
Re:Skin
Skin changer with support for HD skins, works with Mo' Bends & most other model changing mods
Quick answer
Which Re:Skin release should I use?
Re:Skin 3.0.2 targets 1.20, 1.20.1 with Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Re:Skin required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Re:Skin 3.0.2 need?
3.0.2. Change the file and its required mods may change too.
Install SekCore Lib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Re:Skin without breaking your instance.
Built for Re:Skin 3.0.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.0.2. It targets 1.20, 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install SekCore Lib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.0.2. It opens that exact file at the source.
About this project
What does Re:Skin add?
Usage
Set skins using /setskin (url) or /setskin (url) (player)
Note: Url's must directly link the image, they can't just be on the page. Example skin used in gif https://i.imgur.com/mORJxcm.png
Reset skin back to vanilla with /clearskin
Reload skins/clear the cache using /clearskincache
To get the image source from imgur.com (Copy the image address not the main https://imgur.com/ link)
Compatible Skin Sizes
As long as they follow the same ratio as the default skins e.g. 64x64 or the old 32x64 then they will be supported. Though the way that minecraft handles textures the numbers will need to be powers of 2. Basically multiply the base size by 2 over and over until you get the size you want.
I have not tried going lower but theoretically that should also work.
New Skins: 64x64,128x128,256x256,512x512,1024x1024,2048x2048,4096x4096,8192x8192
Old Skins: 64x32,128x64,256x128,512x256,1024x512,2048x1024,4096x2048,8192x4096
Project description from Modrinth.
Pick your setup
Re:Skin by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.20
2 loader builds1.19.3
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Re:Skin versions and loaders
3.0.2
ReSkin-1.20-3.0.2-universal.jar
7 Jul 2024
3.0.1
ReSkin-1.20-3.0.1-universal.jar
27 Feb 2024
3.0.0
ReSkin-1.20-3.0.0-universal.jar
22 Jun 2023
2.6.1
ReSkin-2.6.1-universal.jar
20 Jan 2023
2.6.0
ReSkin-2.6.0-universal.jar
19 Jan 2023
Looking for an older file? The official Modrinth project page is in Resources.
