CurseForge · Minecraft mod
Aquaculture 2
Spices up fishing with a number of new biome specific fish, recipes, and more!
Quick answer
Which Aquaculture 2 release should I use?
Aquaculture 2 Aquaculture-26.1.1-2.9.2.jar targets 26.1, 26.1.1, 26.1.2 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Aquaculture 2 required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Aquaculture 2 Aquaculture-26.1.1-2.9.2.jar need?
Aquaculture-26.1.1-2.9.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Aquaculture 2 without breaking your instance.
Built for Aquaculture 2 Aquaculture-26.1.1-2.9.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Aquaculture-26.1.1-2.9.2.jar. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Aquaculture-26.1.1-2.9.2.jar. It opens that exact file at the source.
About this project
What does Aquaculture 2 add?
Aquaculture 2 (1.14.4+)
Only works with NeoForge (Only Minecraft Forge before 1.20.4)
Aquaculture 2 expands the fishing system in Minecraft with over 30 new fish to catch either with a rod (any modded or vanilla rod will work!) or found swimming in the wild. It also adds a series of new rods which allows you to equip hooks & bait for additional functionality. Customized fishing Line & bobbers are also available to make your fishing rod truly unique. Modifiers & customization items can be applied in the Tackle Box, which also allows you to store additional hooks, bait, line & bobbers.
Each biome type - even modded biomes - have new types of fish that'll spruce up your fishing experience and your world with fish mobs swimming around in rivers, ponds and the ocean! The fish caught can be turned into fish fillets, the amount of fish fillets will depend on the fish (Or weight, if the config option is enabled). Furthermore, you can get shiny new loot while fishing! (Including the fabled Neptunium tools or armor! (Configurable))
More documentation can be found in our wiki.
The Fishables
**Freshwater
**
Smallmouth Bass
Bluegill
Brown Trout
Carp
Catfish
Gar
Minnow
Muskellunge
Perch
**Arid
**
Bayad
Boulti (Nile Tilapia)
Capitaine (Nile Perch)
Synodontis
Arctic Ocean
Atlantic Cod
Blackfish
Pacific Halibut
Atlantic Halibut
Atlantic Herring
Pink Salmon (Also in rivers)
Pollock
Rainbow Trout
**Saltwater
**
Jellyfish
Red Grouper
Tuna
**Jungle
**
Arapaima
Arrau Turtle
Piranha
Tambaqui
**Swamp
**
Frog (Removed as of Minecraft 1.19)
Leech
Box Turtle
& Freshwater fish
Mushroom Island
Red Shrooma
Brown Shrooma
& Freshwater fish
**Other Loot
**
Driftwood
Tin Can
Goldfish
Message in a Bottle [Right click to reveal a message!]
Algae (Freshwater biomes)
Box
Lockbox
Treasure Chest
Neptune's Bounty
Recipes

**Screenshots
**
Aquaculture 1 (1.12.2 & before)
Aquaculture
Introduction
Aquaculture is an expansion of Minecraft's base fishing system. It allows you to catch over 30 new fish with a brand new series of rods and tools. Each biome has new types of fish with randomized weights that can be turned into fish filets and food, as well as shiny new loot you can catch while fishing! (Including the fabled Neptunium tools or armor!)
To begin your journey with Aquaculture you'll need to craft an Iron, Gold, or Diamond Fishing Rod (see below.)
The Fishables
Freshwater (Forest, Plains, Extreme Hills)
Bluegill
Bass
Perch
Brown Trout
Catfish
Carp
Muskellunge
Arid (Desert)
Capitaine (Nile Perch)
Boulti (Nile Tilapia)
Bagrid
Synodontis
Arctic (Tundra, Taiga)
Cod
Pollock
Herring
Halibut
Pink Salmon
Rainbow Trout
Blackfish
Saltwater (Beach, Ocean)
Salmon
Tuna
Red Grouper
Swordfish
Shark
Whale
Squid
Blowfish
Jellyfish
Tropical (Jungle)
Arapaima
Pirahna
Tambaqui
Electric Eel
Brackish (Swamp)
Frog
Turtle
Leech
And freshwater fish
Mushroom (Mushroom Island)
Red Shrooma
Brown Shrooma
And freshwater fish
All Biomes
Goldfish
Random Loot
Algae (Freshwater biomes)
Seaweed (Saltwater biomes)
Stick
Driftwood [Crafts into Planks!]
Leather Boots
Tin Can
Bone
Message in a Bottle [Right click to reveal a message!]
Box
Lockbox
Treasure Chest
Neptunium Chest (?!?)
Note: If you are using a mod that adds new biomes or are fishing in a biome that doesn't have specific fish, it will default to Freshwater Fish.
Recipes










Enchants
Appealing - Catch more fish
Magnetic - Catch more loot
Longcast - Fishing Rod casts farther
Shortcast - Fishing Rod casts closer
Double Hook - Chance to catch two fish instead of one
Barbed Hook - Catch window is longer
Heavy Line - Higher chance to catch higher weight
Screenshots





Githubhttps://github.com/TeamMetallurgy/Aquaculture
Please report any bugs on our Github! Any issues reported in the CurseForge comments will be removed.
Media:

Rights of Use
You as the user may do the following with this mod without asking my permission.
-You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it.
-You may add it to a modpack as long as the modpack gives proper credit and links back to this page.
You as the user, may NOT do the following with the mod.
-You cannot redistribute or re-upload this mod without permission!
-You cannot decompile the code or reuse the artwork for other mods, special circumstances may be granted upon request!
Project description from CurseForge.
Pick your setup
Aquaculture 2 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.1
1 loader build1.21
1 loader buildShowing the newest 12 of 16 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Aquaculture 2 versions and loaders
Aquaculture-26.1.1-2.9.2.jar
3 Jun 2026
Aquaculture-26.1.1-2.9.1.jar
9 Apr 2026
Aquaculture-1.21.11-2.8.9.jar
9 Apr 2026
Aquaculture-1.21.1-2.7.21.jar
9 Apr 2026
Aquaculture-26.1.1-2.9.0.jar
7 Apr 2026
Aquaculture-1.21.11-2.8.7.jar
15 Mar 2026
Aquaculture-1.21.10-2.8.5.jar
15 Mar 2026
Aquaculture-1.21.1-2.7.19.jar
15 Mar 2026
Aquaculture-1.21.11-2.8.6.jar
25 Jan 2026
Aquaculture-1.21.1-2.7.18.jar
25 Jan 2026
Aquaculture-1.21.11-2.8.4.jar
17 Dec 2025
Aquaculture-1.21.10-2.8.4.jar
17 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.



