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Modrinth · Minecraft mod

Nilcord

Yet another Discord bridge for Minecraft

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Quick answer

Which Nilcord release should I use?

Updated 3 days ago
Latest stable file 5.0+26.2+neoforge
Game version 26.2
Loader NeoForge

Nilcord 5.0+26.2+neoforge targets 26.2 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is Nilcord required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does Nilcord 5.0+26.2+neoforge need?

5.0+26.2+neoforge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Nilcord without breaking your instance.

Built for Nilcord 5.0+26.2+neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 5.0+26.2+neoforge. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 5.0+26.2+neoforge. It opens that exact file at the source.

About this project

What does Nilcord add?

What started as a niche project for a niche modloader for a niche Minecraft version has now been extended to all Minecraft versions (that I personally care about)!

Nilcord | Yet another Discord bridge for Minecraft

Nilcord connects the chat of your Minecraft server to a specified Discord text channel, using a Discord bot and (optionally) webhook.

Installation

To get the mod set up, simply place the mod file in the mods directory (or nilmods with NilLoader), start your Minecraft server, and wait for it to generate the config file (and crash because it's not yet populated).

The config file, named nilcord.toml, is found in the config folder, and is pretty self-explanatory.

(default configuration)
# Settings pertaining to Discord itself
[discord]
	# The Discord bot token to use
	# default: 
	token = ""
	# The default Discord channel ID for the bot to send messages to / receive messages from. Used ALONGSIDE send_to and receive_from. Can be blank!
	# default: 
	channel_id = ""
	# Other Discord channel ID(s) for the bot to send messages to
	send_to = []
	# Other Discord channel ID(s) for the bot to receive messages from
	receive_from = []

	# Settings pertaining to the Discord webhook
	[discord.webhook]
		# Whether to use a webhook for sending players' chat messages to Discord
		# default: false
		enabled = false
		# The webhook URL to use
		# default: 
		url = ""

# Settings pertaining to Minecraft itself
[minecraft]
	# Whether to allow mentioning Discord users from Minecraft
	# default: false
	enable_mentions = false
	# Whether to allow mentioning @everyone and @here from Minecraft
	# default: false
	enable_everyone_and_here = false
	# Whether to show Discord message attachments in-game
	# default: true
	show_attachments = true
	# Whether to show messages from other Discord bots in-game
	# default: false
	show_bot_messages = false
	# Whether to show messages from Discord webhooks in-game
	# default: true
	show_webhook_messages = true
	# Application / User IDs to ignore messages from
	ignored_ids = ["000000000000000000"]

# Settings pertaining to message formatting
[formatting]

	# Settings pertaining to messages visible in Discord
	# Available placeholders: <displayname> <username>
	[formatting.discord]
		# Server starting message
		# Available placeholders: N/A
		# default: **Server starting...**
		server_starting_message = "**Server starting...**"
		# Server started message
		# Available placeholders: N/A
		# default: **Server started!**
		server_started_message = "**Server started!**"
		# Server stopping message
		# Available placeholders: N/A
		# default: **Server stopping...**
		server_stopping_message = "**Server stopping...**"
		# Server stopped message
		# Available placeholders: N/A
		# default: **Server stopped!**
		server_stopped_message = "**Server stopped!**"
		# Server crash message
		# Available placeholders: N/A
		# default: **Server crashed :(**
		server_crash_message = "**Server crashed :(**"
		# Player chat messages
		# Additional placeholders: <message>
		# default: **<<username>>** <message>
		chat_message = "**<<username>>** <message>"
		# Player join messages
		# Additional placeholders: N/A
		# default: > **<username> joined the game**
		join_message = "> **<username> joined the game**"
		# Player leave messages
		# Additional placeholders: N/A
		# default: > **<username> left the game**
		leave_message = "> **<username> left the game**"
		# Player advancement messages
		# Additional placeholders: <advancement_description> <advancement_title>
		# default: > **<username>** has just earned the achievement **[<advancement_title>]**
		#> \> _<advancement_description>_
		advancement_fallback_message = "> **<username>** has just earned the achievement **[<advancement_title>]**\n> \\> _<advancement_description>_"
		# default: > **<username>** has completed the challenge **[<advancement_title>]**
		#> \> _<advancement_description>_
		advancement_challenge_message = "> **<username>** has completed the challenge **[<advancement_title>]**\n> \\> _<advancement_description>_"
		# default: > **<username>** has reached the goal **[<advancement_title>]**
		#> \> _<advancement_description>_
		advancement_goal_message = "> **<username>** has reached the goal **[<advancement_title>]**\n> \\> _<advancement_description>_"
		# default: > **<username>** has made the advancement **[<advancement_title>]**
		#> \> _<advancement_description>_
		advancement_task_message = "> **<username>** has made the advancement **[<advancement_title>]**\n> \\> _<advancement_description>_"
		# Player death messages
		# Additional placeholders: <death_message>
		# default: **<username> died:** _<death_message>_
		death_message = "**<username> died:** _<death_message>_"

		# Settings pertaining to messages sent from the webhook, if enabled
		[formatting.discord.webhook]
			# The URL to use for the webhook's avatar
			# Additional placeholders: <skin_id> <skin_model> <uuid>
			# default: https://visage.surgeplay.com/bust/128/<skin_id>?<skin_model>
			avatar_url = "https://visage.surgeplay.com/bust/128/<skin_id>?<skin_model>"
			# Default skin ID for the webhook's avatar, if the player's cannot be loaded
			# default: 31f477eb1a7beee631c2ca64d06f8f68fa93a3386d04452ab27f43acdf1b60cb
			default_skin_id = "31f477eb1a7beee631c2ca64d06f8f68fa93a3386d04452ab27f43acdf1b60cb"
			# Default skin model for the webhook's avatar, if the player's cannot be loaded
			# default: wide
			default_skin_model = "wide"
			# The webhook's username
			# Additional placeholders: N/A
			# default: <username>
			username = "<username>"
			# Player chat messages
			# Additional placeholders: <message>
			# default: <message>
			chat_message = "<message>"

	# Settings pertaining to messages visible in Minecraft
	# Available placeholders: <message> <message_url> <nickname> <role_color> <username>
	[formatting.minecraft]
		# Discord messages
		# Additional placeholders: <attachment_format> <discord_format> <reply_format> <username_format>
		# default: [Discord] <reply_format><click type:open_url value:'<message_url>'><<username_format>></click> <message><attachment_format>
		discord_message = "[Discord] <reply_format><click type:open_url value:'<message_url>'><<username_format>></click> <message><attachment_format>"
		# Username format
		# Additional placeholders: N/A
		# default: <hover type:show_text value:'@<username>'><color value:'<role_color>'><nickname></color></hover>
		username_format = "<hover type:show_text value:'@<username>'><color value:'<role_color>'><nickname></color></hover>"
		# Mention format
		# Additional placeholders: N/A
		# default: <underline><hover type:show_text value:'@<username>'>@<nickname></hover></underline>
		mention_format = "<underline><hover type:show_text value:'@<username>'>@<nickname></hover></underline>"
		# Reply format
		# Additional placeholders: <reply_message> <reply_nickname> <reply_role_color> <reply_url> <reply_username>
		# default: <click type:open_url value:'<reply_url>'><hover type:show_text value:'@<reply_username>: <reply_message>'>[<aqua>←</aqua><color value:'<reply_role_color>'><reply_nickname></color>]</hover></click> 
		reply_format = "<click type:open_url value:'<reply_url>'><hover type:show_text value:'@<reply_username>: <reply_message>'>[<aqua>←</aqua><color value:'<reply_role_color>'><reply_nickname></color>]</hover></click> "
		# Attachment format
		# Additional placeholders: <attachment_url>
		# default: <click type:open_url value:'<attachment_url>'>[<aqua>Attachment</aqua>]</click>
		attachment_format = "<click type:open_url value:'<attachment_url>'>[<aqua>Attachment</aqua>]</click>"

(Note that this is the config file for Nilcord 4.2+26.2+fabric. It may look different on other versions.)

Only the token and channel_id fields (under the discord category) are strictly required to be filled out; the mod falls back to sensible defaults for everything else. But feel free to change it to your liking!

Notes

For setting up a Discord application (to get a bot token), follow discord.js' guide: Setting up a bot application | discord.js Guide

For finding a Discord channel's "Channel ID", follow Discord's guide: Where can I find my User/Server/Message ID? - Discord

With 1.21.1 and below, the Fabric versions can also make use of the Simplified Text Format, as well as placeholders supplied by Text Placeholder API and the various mods that support it.

With 1.21.2 and above, the Fabric versions allow using QuickText as well.

With 1.20.4, as well as 26.1 and above, the NeoForge versions also allow using Simplified Text Format and QuickText.

The Forge 1.7.10 version has additional support for ChromatiCraft's progression messages, as well as ServerUtilities' AFK messages.


Comments? Questions? Suggestions? Demands? Open an issue on the issue tracker!

Project description from Modrinth.

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Nilcord by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

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