
Modrinth · Minecraft mod
IronSable
Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics.
Quick answer
Which IronSable release should I use?
IronSable 1.2.2 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.
Where it goes
Is IronSable required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does IronSable 1.2.2 need?
1.2.2. Change the file and its required mods may change too.
Install Iron's Spells 'n Spellbooks, Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add IronSable without breaking your instance.
Built for IronSable 1.2.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Iron's Spells 'n Spellbooks, Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.2. It opens that exact file at the source.
About this project
What does IronSable add?

Ironsable — Physics for Spells
Ever wanted to cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with sable's physics.
Ironsable add some tweaks, 7 new spells, and 12 spells you already have now move ships too.
New Spells
Maelstrom: Pulls nearby mobs and airships toward you.
Tempest's Grasp: Summons a tornado that drags and spins targeted ships to you.
Gyroscopic Spin: Turns a ship on the spot without moving it an inch. Hold longer, it spins faster — aim left or right of the centre to pick the direction.
Downburst: Charges up, marks the ground, then slams every ship above that spot straight down. Works on ships hovering way out of reach. Your own ship isn't spared.
Stasis Lock: Freezes a ship dead still in mid-air, gravity included, for as long as you channel. Let go and it drifts free — but it restarts from a dead stop.
Kinetic Barrier: Raises a force sphere around the ship you're standing on and shoves away anything that drifts too close. Only works while you're aboard.
Elastic Tether: Mark a spot, mark the other, the two get hauled together until they touch. Terrain never moves — so glue a ship to the ground and it's locked there.
Puppet Chain: Grab a contraption, a mob or a player with and move it (player can resist by spamming 'wasd' and the stronger the mob is, the less it works on it.
All of them drop from the same loot as Iron's Spells, can be made at a Scroll Forge.
Physicalized Spells
Existing spells now affect Sable ships:
Telekinesis: It works with contraptions now too
Gust: Pushes airships away and rotates them on hit
Sonic Boom: Blasts ships straight back at long range
Shockwave: Knocks back all ships around you in a radius
Black Hole: Pulls ships into a swirling center and holds them there
Gravity Fissure: Same thing — it's the same black hole underneath
Stomp: Lifts and launches ship hulls into the air
Blizzard: Traps ships in an orbit around the storm
Earthquake: Makes landed ships shake and bounce
Raise Hell: Propels ships upward
Firebreath and Dragonbreath: Fills the hot air balloons
Portal: Can teleport contraption if they are not TOO big
Fireball: Heats nearby hot air balloon for 3s and creates a shockwave that pushes contraptions
Tweaks
-proper weight for the arcan anvil
-Gust more efficient on sail
Requirements
Required: Iron's Spells 'n Spellbooks ; Sable. Optional : Create Aeronautics
If u have any idea for a spell or somting tell me here or in the comment!
Project description from Modrinth.
Pick your setup
IronSable by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
IronSable versions and loaders
1.2.2
ironsable-1.2.2.jar
15 Nov 2026
1.2.1
ironsable-1.2.1.jar
9 Oct 2026
1.2.0
ironsable-1.2.0.jar
7 Aug 2026
1.1.1
ironsable-1.1.1.jar
6 Aug 2026
1.1.0
ironsable-1.1.0.jar
1 Aug 2026
1.0.0
ironsable-1.0.0.jar
25 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.