
Modrinth · Minecraft mod
IronSable
Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics.
Quick answer
Which IronSable release should I use?
IronSable 1.1.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is IronSable required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does IronSable 1.1.1 need?
1.1.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add IronSable without breaking your instance.
Built for IronSable 1.1.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.
About this project
What does IronSable add?

Ironsable — Physics for Spells
Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics.
7 new spells, and 10 spells you already have now move ships too.
New Spells
Maelstrom: Pulls nearby mobs and airships toward you.
Tempest's Grasp: Summons a tornado that drags and spins targeted ships to you.
Gyroscopic Spin: Turns a ship on the spot without moving it an inch. Hold longer, it spins faster — aim left or right of the centre to pick the direction.
Downburst: Charges up, marks the ground, then slams every ship above that spot straight down. Works on ships hovering way out of reach. Your own ship isn't spared.
Stasis Lock: Freezes a ship dead still in mid-air, gravity included, for as long as you channel. Let go and it drifts free — but it restarts from a dead stop.
Kinetic Barrier: Raises a force sphere around the ship you're standing on and shoves away anything that drifts too close. Only works while you're aboard.
Elastic Tether: Arcane glue, in 3 casts. Mark one spot, mark another, and the two get hauled together until they touch. Terrain never moves — so glue a ship to the ground and it's locked there. Cast again to snap it.
All of them drop from the same loot as Iron's Spells, can be made at a Scroll Forge, and there's an Ironsable creative tab with every scroll at every level.
Physicalized Spells
Existing spells now affect Sable ships:
Telekinesis: Carries a whole ship in front of you, like a creative physics staff. Its level decides what you can lift, not just how fast — a small contraption at level 1, a thousand-block ship at level 4. Anything heavier still moves, just slowly. Aim at a creature and it works exactly as it always did.
Gust: Pushes airships away and rotates them on hit.
Sonic Boom: Blasts ships straight back at long range.
Shockwave: Knocks back all ships around you in a radius.
Black Hole: Pulls ships into a swirling center and holds them there.
Gravity Fissure: Same thing — it's the same black hole underneath.
Stomp: Lifts and launches ship hulls into the air.
Blizzard: Traps ships in an orbit around the storm.
Earthquake: Makes landed ships shake and bounce.
Raise Hell: Propels ships upward.
Their damage, mana and cooldowns are untouched. They just grab hulls now.
Optional
Create Aeronautics: Raise Hell also inflates nearby hot air balloons, so they climb while the eruption burns. Without it, Raise Hell still lifts ships — nothing breaks, nothing to configure.
Requirements
Required: Iron's Spells 'n Spellbooks ; Sable.
If u have any idea for a spell or smting tell me here or in the comment!
Project description from Modrinth.
Pick your setup
IronSable by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
IronSable versions and loaders
1.1.1
ironsable-1.1.1.jar
6 Aug 2026
1.1.0
ironsable-1.1.0.jar
1 Aug 2026
1.0.0
ironsable-1.0.0.jar
25 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.