
Modrinth · Minecraft mod
Visual Health
Add visible damage to hurt mobs and players!
Quick answer
Which Visual Health release should I use?
Visual Health 2.0.3-forge targets 1.20.1 with Forge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Visual Health required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Visual Health 2.0.3-forge need?
2.0.3-forge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Visual Health without breaking your instance.
Built for Visual Health 2.0.3-forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.3-forge. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.3-forge. It opens that exact file at the source.
About this project
What does Visual Health add?
Visual Health 🩸
Clientside mod adding visible damage to hurt mobs and players!
Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that
at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1
more hit whereas a lightly hurt baby zombie is going to take a much greater beating.
Default Tier Summary
| Tier | Health % | Condition |
|---|---|---|
| 0 | 100% | Full health (no wounds) |
| 1 | 99% - 80% | Minor damage |
| 2 | 79% - 60% | Light damage |
| 3 | 59% - 40% | Moderate damage |
| 4 | 39% - 20% | Heavy damage |
| 5 | 19% - 0% | Critical damage |
Features
Per-Weapon Damage
Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.
Entity-Specific Damage
Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.
Emissives
On Endermen, damage will glow like their eyes in the dark! (shaders supported)
(2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health!
Resource Pack Support
This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers).
This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!
Mod Support
Should work with modded mobs, as long as they use standard Minecraft rendering methods.
This was also significantly improved in 2.0.0+ :)
Configuration
- How much damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds.
- How many damage tiers to use (defaults to 5, ranges from 2 to 10). Density will be the same at a given health level and equivalent tier
- Configurable damage colors (red, black, white, only affects mobs without specific damage colors)
- Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc)
- Villager damage (defaults to false, only can be enabled if passive mob damage is true)
- Custom player and entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the
config screen (also has EMISSVE and DISABLED options) - And more! (check out the "Extras" screen in the config menu!)
Mod Menu is required on Fabric to change settings in-game.
Contact
For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)
Project description from Modrinth.
Pick your setup
Visual Health by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.1
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Visual Health versions and loaders
2.0.3-forge
visualhealth-forge-1.20.1-2.0.3.jar
4 Jul 2026
2.0.3-fabric
visualhealth-fabric-1.20.1-2.0.3.jar
4 Jul 2026
2.0.3-neoforge
visualhealth-neoforge-26.2-2.0.3.jar
4 Jul 2026
2.0.3-fabric
visualhealth-fabric-26.2-2.0.3.jar
4 Jul 2026
2.0.2-forge
visualhealth-forge-1.20.1-2.0.2.jar
10 Jun 2026
2.0.2-fabric
visualhealth-fabric-1.20.1-2.0.2.jar
10 Jun 2026
2.0.2-neoforge
visualhealth-neoforge-1.21.1-2.0.2.jar
10 Jun 2026
2.0.2-fabric
visualhealth-fabric-1.21.1-2.0.2.jar
10 Jun 2026
2.0.1-neoforge
visualhealth-neoforge-1.21.10-2.0.1.jar
4 Jun 2026
2.0.1-fabric
visualhealth-fabric-1.21.10-2.0.1.jar
4 Jun 2026
2.0.1-forge
visualhealth-forge-1.20.1-2.0.1.jar
4 Jun 2026
2.0.1-fabric
visualhealth-fabric-1.20.1-2.0.1.jar
4 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.