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Modrinth · Minecraft mod

ClaimMod

This is a land claiming mod inspired by Grief Prevention in terms of claiming an area using a claim tool!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ClaimMod release should I use?

Updated yesterday
Latest stable file 1.0.8
Game version 26.3
Loader Fabric

ClaimMod 1.0.8 targets 26.3 with Fabric. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is ClaimMod required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does ClaimMod 1.0.8 need?

1.0.8. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

2 listed on this file 2 pulled in by those mods
EcoBal Economy API Optional for ClaimMod 1.0.8
optional
Matching file found Matched file: 1.0.2
LuckPerms Needed by EcoBal Economy API
pulled in
Matching file found Matched file: v5.5.85-fabric
Fabric API Needed by EcoBal Economy API
pulled in
Matching file found Matched file: 0.166.0+26.3

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ClaimMod without breaking your instance.

Built for ClaimMod 1.0.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.8. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.8. It opens that exact file at the source.

About this project

What does ClaimMod add?

ClaimMod — Advanced Land Claiming & Grief Prevention

This image is from ClaimModCompanion.

ClaimMod is a server-side Fabric mod designed to give players and server administrators total control over land protection and grief prevention. Operating entirely server-side, it functions seamlessly for plain vanilla clients while offering a lightweight companion packet API that unlocks advanced, automatic client-side boundary rendering for players running compatible companion client configurations.

Featuring a modular, highly performant spatial indexing engine, tick-accurate accrual math, independent trust matrices, and expansive per-world permission overrides, ClaimMod is built to handle heavy server environments with zero configuration reboots required.

📧 Contact & Support

💬 Primary Support (Preferred)

All general questions, feature requests, and non-urgent bug reports should be posted in the appropriate channels on our Discord Server. We actively monitor it and will respond as soon as possible so the whole community benefits.

🆘 Urgent PM Policy

You may PM me directly only under specific urgent circumstances:

  • Allowed reason: Your server is crashing or experiencing critical, game-breaking errors directly related to this mod.
  • Requirement: You must be the server owner.
  • Time zone: (CET/CEST) — Brussels Time
  • PM hours: 10:00 AM – 10:00 PM Brussels Time only

Immediate responses are not guaranteed. Private messaging is a professional courtesy, not an entitlement. Thank you for your understanding!


🛠️ Performance Architecture

Unlike old protection mods that loop over massive arrays or suffer from tick-drift, ClaimMod is built from the ground up for modern server performance:

  • O(1) Spatial Indexing: Claims are indexed cleanly using a chunk-hashed spatial grid (worldKey → chunkKey → Set<Claim>). Border checks and interaction lookups run instantly regardless of how many thousands of claims exist on your world.
  • Real-Time Accrual Processing: Claim block income is measured in real wall-clock time instead of server ticks, so players earn at a perfectly stable rate even when TPS drops under heavy load.

💰 Claim Block Economy

  • Per-Player Online-Time Income: Every player earns claim blocks for each full hour of their own online time. Progress is saved per player and carries over between sessions and restarts, so nobody gets a full payout for logging in a minute before the hour.
  • Rank Income Rates: Give ranks a higher hourly income with claimmod.accrual.<amount> (e.g. claimmod.accrual.100). The highest rate a player has wins; everyone else earns the base accrual.blocks_per_hour.
  • Buy Claim Blocks with Money: With EcoBal installed, players can buy claim blocks using /claim buy <amount>. The price per block and the maximum per purchase are set in config.yml.
  • Clear Balance Overview: /claim balance shows your total claim blocks, how many are used by your claims, and how many are still available.
  • Claim Limits: Optionally cap how many claims a player may own (max_claims_per_player) and their total claimed area (max_claim_blocks_per_player).

⏳ Inactive Claim Expiry

  • Claims of players who have been offline for a configurable number of days (default 60) can be deleted automatically.
  • Nobody's claims expire by default. claimmod.expiry.exempt is true for everyone; set it to false on a LuckPerms group to make expiry apply to that group only.
  • Admin claims never expire, and /claim info shows when the owner was last seen and how many days a claim has left.

🔑 Independent Trust Tiers

ClaimMod rejects standard cumulative trust hierarchies. Granting a tier does NOT inherently grant the permissions of any tier beneath it, allowing for fine-grained player delegation:

Tier Role Capabilities
OWNER Full building/breaking access, container rights, flag management, claim deletion, and ownership transfers.
CO_OWNER Identical rights to the Owner, except cannot force-delete the claim or transfer primary ownership away.
TRUSTED Full building and block breaking access, along with all standard block/container interactions.
FLAGS Purely grants visibility and toggles for claim flags; cannot build, break, or look inside containers.
CONTAINER Restricts usage strictly to inventories (chests, furnaces, etc.).
TRAVELER Purely restricted to mechanical navigation pathways (standard doors, trapdoors, and fence gates).

Trust everywhere at once: run /claim trust or /claim untrust inside your own claim to change just that claim, or anywhere else to apply it to all of your claims in one go.


🏳️ Expansive Flag Controls

Customize rules globally, per-world, or dynamically inside individual player/admin zones using our specialized flag register:

Flag Name Default What it governs
block_break false Allows non-trusted players to mine blocks inside the claim boundaries.
block_place false Allows non-trusted players to place blocks inside the claim boundaries.
block_interact false Master switch: allows non-trusted players to use all ordinary blocks (doors, buttons, levers, note blocks…), overriding the interaction flags.
container_access false Allows non-trusted players to open chests, furnaces, and standard containers.
traveler_interaction_player / _admin false / true Doors, trapdoors, fence gates, buttons, levers and pressure plates in player / admin claims.
miscellaneous_interaction_player / _admin false / true Item frames, paintings, leads, armor stands, lecterns, jukeboxes and more in player / admin claims.
pvp false Dictates combat outcomes between completely non-trusted actors inside the boundaries.
friendly_fire true Governs whether explicitly trusted players can attack each other inside the zone.
animal_killing false Controls whether non-trusted entities can slaughter passive livestock animals.
mob_killing true Allows players to clean up unwanted hostile or neutral living monsters.
protect_nametagged true Overrides generic slaughter permissions to protect custom name-tagged entities.
tnt_explosion false Protects terrain blocks from being broken by active TNT explosions.
creeper_explosion true Toggles environmental structural breakdown from Creeper explosions.
other_explosion true Restricts block impact from alternative explosion forces like beds or anchors.
explosion_player_damage true Controls whether explosion shockwaves inflict health damage on players.
fire_spread true Allows natural fire blocks to tick and find new flammable surfaces.
fire_damage true Dictates whether burning blocks are completely consumed and destroyed by fire.
enderman_griefing false Allows endermen to pick up and place blocks inside the claim.
wither_griefing false Allows withers to break blocks inside the claim.
mob_spawning true Dictates structural monster generation patterns, including Phantoms.
animal_spawning true Governs natural passive fauna and animal generation sequences across the chunks.
item_pickup true Blocks or allows untrusted floor item collection interactions.
vehicle_use false Toggles interactive transport mounts like boats, minecarts, and horses.
vehicle_destroy false Stops untrusted item breakage of transport infrastructure like boats or minecarts.
portal_use false Limits dimension travel block pathways (nether/end) inside the claim zone.
piston_protection false Stops external piston machines from pushing block structures across boundaries.
fluid_protection false Halts cross-border external flow sequences from liquids like lava and water sources.
command_use true When false, enforces restricted command blacklists defined in the configuration.
use_crafting_table true Allows non-trusted players to use crafting tables.
use_anvil true Allows non-trusted players to use anvils.
use_enchanting_table true Allows non-trusted players to use enchanting tables.
use_bed false Allows non-trusted players to sleep in beds.
use_ender_chest true Allows non-trusted players to open ender chests.
use_wandering_trader true Allows trading with the Wandering Trader (and lets it spawn in the claim).
shop_access true Allows non-trusted players to buy, sell and trade at ShopShelves and TradeShelves shelves.
edit_signs false Allows non-trusted players to edit signs.
allow_flight false Instantly grants flight configurations on entry and revokes them on exit.
passthrough true When false, flying players can't fly out over the claim border.
protect_crops true Suppresses vector forces that turn valuable farmland blocks back into generic dirt.
sethome false Prevents untrusted visitors from binding teleport keys inside your territory.
show_border true Shows the claim border to the owner on entry.
notify_animal_deaths / _kills true Notifies claim members when an animal dies, or is killed by a player, in the claim.
notify_villager_deaths / _kills true Notifies claim members when a villager dies, or is killed by a player, in the claim.

Always-on pet protection: tamed pets (dogs, cats, parrots, horses and more) inside claims can only be hurt by their own owner. No flag needed.


🛒 Shop Mod Integration

  • ShopShelves & TradeShelves: Shop shelves from ShopShelves (money) and trade shelves from TradeShelves (item trading) are handled identically. Visitors can use them in any claim where shop_access is on, without getting build or container access. Works automatically when either mod is installed.
  • EcoBal: Powers /claim buy so players can turn money into claim blocks.

👁️ Border Visualization Matrix

Vanilla client? Companion client? No problem. ClaimMod securely processes visualization vectors for everyone:

  • Fake Block Packets (Vanilla-Friendly): Right-clicking with items shifts regional border grids smoothly into view via ClientboundBlockUpdatePacket arrays. Surfaces are automatically mapped locally without shifting physical world files.
  • Adaptive Dynamic Palette: Edge color configurations morph cleanly relative to a player's spatial context:
    • Owner / Co-Owner: Vibrant Gold Blocks accented by Glowstone corners.
    • Trusted / Flag Access: Deep Lapis Lazuli Blocks illuminated by Sea Lanterns.
    • Stranger / Traveler: Solid Iron Blocks finished with Shroomlight indicators.
  • Companion Mod Auto-Sync: The server keeps ClaimModCompanion clients up to date with nearby claims, your claim block balance and income, and your list of claims, so the companion can draw borders and show its menus instantly.

🛑 Hardened Exploit Protections

  • Piston Redstone Shielding: When piston_protection is enabled, external flying machines, sweeping blocks, or glitch mechanisms trying to move materials inside your perimeter are completely blocked at the border.
  • Fluid Displacement Containment: Prevents griefers from pouring massive lava towers or water cascades outside your claims to flood your builds.
  • Mob Griefing Control: Endermen and withers can be stopped from moving or destroying blocks inside claims.
  • Anti-Kick Teleport Exploits: When an administrator or claim owner kicks a trespasser with /claim kick, the player's last position is securely logged. This prevents them from instantly utilizing command pathways like /back or /dback to return to their target.

⚙️ Configuration File Hub

All parameters reside cleanly within config/claimmod/. Run /claim reload to push formatting adjustments into live memory instantly:

Target Path Functional Content
config.yml Default flags, claim size and count limits, claim block income and rank rates, buying claim blocks, claim expiry, tool items and structural settings.
message_formatting.yml Localization layout holding every system string with full support for & legacy color translation parameters.
worlds/ Destination holding fine-grained per-world configuration locks and command execution blacklists.

Commands

Command Operational Definition Base Permission Node
/claim Renders the primary menu interface directory. Available to all
/claim list [player] Lists owned properties. Admins can view other player profiles. claimmod.claim.list
/claim info Evaluates structural properties, bounding dimensions, current trust and expiry. claimmod.claim.info
/claim nearby Highlights surrounding boundaries within tracking limits. claimmod.claim.nearby
/claim rename <name> Updates display tag variables for the zone. claimmod.claim.rename
/claim trust <player> [tier] Trusts a player in this claim, or in all your claims when used outside your own claim. claimmod.trust.full
/claim untrust <player> Removes a player from this claim, or from all your claims when used outside your own claim. claimmod.trust.untrust
/claim trustlist Loops through tracking nodes to present active claim access rules. claimmod.trust.list
/claim flag [flag] [val] Toggles flag states directly inside the property quadrant. claimmod.flag.<flag>
/claim flaginfo [dim] Pulls up global world flag metrics or local claim flag details. claimmod.flag.view
/claim owner <player> Begins two-step ownership transfer processing. claimmod.claim.owner
/claim abandon [id/name] Relinquishes territory land properties back to nature. claimmod.claim.abandon
/claim abandonall Triggers double-confirmation logic to erase all personal claims. claimmod.claim.abandon
/claim balance [player] Shows total, used and available claim blocks. claimmod.claim.balance
/claim buy [amount] Buys claim blocks with EcoBal money; without an amount it shows the price. claimmod.claim.buy
/claim kick <player> Expels an unwanted entity safely out of your territory boundaries. claimmod.claim.kick
/claim bypass Toggles admin bypass override configurations. claimmod.admin.bypass
/claim priority <n> Modifies overwrite priority thresholds on overlapping admin zones. claimmod.admin.setpriority
/claim force <p> [r] Forcefully builds a protection square around a player coordinate. claimmod.admin.forceclaim
/claim tp <target> Instantly links and teleports admin to specified claim zones. claimmod.admin.teleport
/claim blocks give/take Administratively grants or subtracts economy blocks from player balance pools. claimmod.admin.blocks.give / take
/claim blocks reset Resets tracking records back to starting config baselines. claimmod.admin.blocks.reset
/claim give <player> [type] [amount] Gives a claim tool or admin claim tool item. claimmod.admin.givetool
/claim reload Pulls structural data updates from disk directly into memory. claimmod.admin.reload

Permissions

Click to expand all permission nodes

🌐 Umbrella Nodes

Node Functional Clearance
claimmod.claims Grants every claimmod.claim.* node.
claimmod.trusts Grants every claimmod.trust.* node.
claimmod.flags Grants every claimmod.flag.* node.
claimmod.admins Master administrative umbrella; grants every claimmod.admin.* node.

👤 Claim Modifiers

Node Functional Clearance
claimmod.claim.create Allows territory allocation creation via standard tools.
claimmod.claim.resize Grants resizing access to adjust territory borders.
claimmod.claim.info Grants authorization to query spatial claim properties.
claimmod.claim.list Grants clearance to view active owned properties.
claimmod.claim.nearby Allows visualization checks on surrounding claims.
claimmod.claim.rename Grants access to modify claim names.
claimmod.claim.abandon Permits abandoning claims and territory.
claimmod.claim.owner Grants permission to transfer claim ownership.
claimmod.claim.balance Allows checking your own claim block balance.
claimmod.claim.buy Allows buying claim blocks with EcoBal money.
claimmod.claim.kick Permits using /claim kick on trespassers.
claimmod.dback Allows /dback into a claim you died in (default: false).

💰 Income & Expiry

Node Functional Clearance
claimmod.accrual.<amount> Earn <amount> claim blocks per hour online instead of the base rate (amounts listed in accrual.rank_rates).
claimmod.expiry.exempt Claims never expire. Default: true; set to false on a group to make its claims expire.

🤝 Trust Management

Node Functional Clearance
claimmod.trust.coowner Allows promoting players to the Co-Owner matrix tier.
claimmod.trust.full Grants authority to trust players with standard build tier rights.
claimmod.trust.flags Grants permission to assign flag operator trust tiers.
claimmod.trust.containers Allows trusting players with container access.
claimmod.trust.traveler Allows granting traveler door navigation rights.
claimmod.trust.untrust Permits untrusting players from your properties.
claimmod.trust.list Allows viewing access lists on properties.

🏳️ Flags

Node Functional Clearance
claimmod.flag.view Allows viewing your own claim's flags.
claimmod.flag.<flag> Allows toggling that specific flag (one node per flag, e.g. claimmod.flag.enderman_griefing).

🛠️ Administrative Operations

Node Functional Clearance
claimmod.admin.bypass Instantly bypasses structural land block locks.
claimmod.admin.delete Permits administrative deletion of any claim by UUID.
claimmod.admin.inspect Allows inspecting properties anywhere across worlds.
claimmod.admin.flag Allows modifying properties owned by other players.
claimmod.admin.teleport Permits administrative teleportation tracking keys.
claimmod.admin.reload Allows reloading system properties from terminal commands.
claimmod.admin.blocks.give Administratively increases a target's claim block totals.
claimmod.admin.blocks.take Administratively reduces a target's claim block totals.
claimmod.admin.blocks.reset Resets player balance pools across the server environment.
claimmod.admin.balance Permissive clearance node to investigate other balances.
claimmod.admin.list Grants clearance to list other players' land properties.
claimmod.admin.worldflags Allows editing default global world overrides.
claimmod.admin.setpriority Updates overlay sorting weight variables on admin claims.
claimmod.admin.forceclaim Grants clearance to use administrative force claim systems.
claimmod.admin.adminclaim Grants access to build Server Admin zones.
claimmod.admin.givetool Allows giving claim tool items with /claim give.

Modpack Policy

  • ✅ You may include ClaimMod in any modpack.
  • ❌ The modpack must not be sold.

Project description from Modrinth.

Pick your setup

ClaimMod by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ClaimMod versions and loaders

18 of 18 releases match

Looking for an older file? The official Modrinth project page is in Resources.