
Modrinth · Minecraft mod
TensuraAiFix
Optimizes Tensura Mobs AI to cut server lag
Quick answer
Which TensuraAiFix release should I use?
TensuraAiFix 1.0.1 targets 1.19.2 with Forge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is TensuraAiFix required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does TensuraAiFix 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TensuraAiFix without breaking your instance.
Built for TensuraAiFix 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does TensuraAiFix add?
TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family.
It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag.
What it does
- Removes Tensura’s heavy PassiveMeleeAttack goal at runtime (the main pathfinding spammer).
- Keeps combat intact
Preserves flying/special AI (skills/abilities are left alone; the mod no longer nukes entire AI selectors).
Disables AI for “clone” entities to stop runaway CPU use.
Safety sweep every ~2s to re-remove expensive goals if another mod re-adds them.
Fixes each mob once (NBT flag + in-memory session cache) to avoid repeat work.
Quiet by default: minimal logging and a small “Fixed X mobs” summary ~10s after startup
Results (typical)
Smoother TPS during big fights or dense Tensura spawns.
Far fewer GroundPathNavigation spikes in spark reports.
Mobs still move, target, and attack—just without the pathfinding thrash.
- This mod does not change spawn rates, damage, drops, or content. It only adjusts AI goals at runtime.
Does it need to run on the client?
A: No. Server-side is enough. Singleplayer is covered via the integrated server.
Project description from Modrinth.
Pick your setup
TensuraAiFix by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TensuraAiFix versions and loaders
1.0.1
tensuraaifix-1.0.1.jar
13 Nov 2025
1.0
tensuraaifix-1.0.0.jar
24 Oct 2025
Looking for an older file? The official Modrinth project page is in Resources.