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Scannable project artwork

CurseForge · Minecraft mod

Scannable

One scanner to find them, and with eye candy bind them.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Scannable release should I use?

Updated 2 years ago
Latest stable file Scannable-MC1.20.4-1.7.13
Game version 1.20.4
Loader Fabric

Scannable-MC1.20.4-1.7.13 targets 1.20.4 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 3 required mods need a matching file.

Where it goes

Is Scannable required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Scannable-MC1.20.4-1.7.13 need?

Scannable-MC1.20.4-1.7.13. Change the file and its required mods may change too.

3 required mods need a matching file

Install Forge Config API Port, Fabric API, Architectury API first, but 3 required mods have no matching file for this setup. Do not mix loader builds to force a match.

ToolTipFix Optional for Scannable-MC1.20.4-1.7.13
optional
Matching file found Matched file: ToolTipFix 1.1.1 (1.20-1.21.1)
Fabric API Needed by Scannable-MC1.20.4-1.7.13
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Scannable without breaking your instance.

Built for Scannable-MC1.20.4-1.7.13. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Scannable-MC1.20.4-1.7.13. It targets 1.20.4 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Forge Config API Port, Fabric API, Architectury API first, but 3 required mods have no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Scannable-MC1.20.4-1.7.13. It opens that exact file at the source.

About this project

What does Scannable add?

Scannable is a small addition to the smart explorer's (as in your) tool-belt. Also, eye candy.

Scanning the Nether

It provides a scanner item that can survey the nearby area for points of interest. Scan results are visualized for a short while in a clean and readable manner, either as in-world highlights or appropriately positioned overlays. Did I mention eye candy yet? What results are shown depends on the modules in the scanner. Up to three modules may be installed at the same time. Default modules include:

  • animal detection (e.g. cows, pigs)
  • monster detection (e.g. zombies, creepers)
  • entity detection (configurable to a specific entity)
  • common ore detection (e.g. coal, iron)
  • rare ore detection (e.g. gold, diamond)
  • fluid detection (e.g. water, lava)
  • block detection (configurable to a specific block)
  • range booster

Unless disabled in the config, the scanner will act as a chargeable item, using the Forge energy API. The energy consumed for each scan depends on the modules installed in the scanner. The scanner can be recharged in any charger mod block that is compatible with the Forge energy API.

Last but not least, there's - you guessed it - eye candy. Here's a quick video demonstrating the mod.

A few words on performance: it is great. The server does none of the actual scanning computation, so using the scanner cannot lag servers (clients will always respect server settings though). Furthermore, scanning is distributed across several ticks (hence the charging time when using the scanner), so even on the client using the scanner there should be no noticeable impact. As for rendering, the scan wave effect is rendered using a shader and a single quad. This means it's super fast and should have no noticeable impact on FPS. Also tested on a very old laptop with no dip in FPS. Mileage when using OptiFine will vary, no guarantees it'll work.

Other mods can provide additional modules to generate different kind of scan results. If you have an idea for a module, either open an issue on this project's issue tracker or if it involves another mod, try to talk the mod's author into adding support for Scannable. They'll love that. Honest.

Project description from CurseForge.

Pick your setup

Scannable by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

25 available setups

Showing the newest 12 of 16 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Scannable versions and loaders

58 of 58 releases match

Looking for an older file? The official CurseForge project page is in Resources.