
Modrinth · Minecraft mod
Raise & Resurrection & Ascend
A server-authoritative downed state with healing recovery, native totems, teammate rescue, and original-cause final death.
Quick answer
Which Raise & Resurrection & Ascend release should I use?
Raise & Resurrection & Ascend 1.0.8+1.21.1-neoforge targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Raise & Resurrection & Ascend required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Raise & Resurrection & Ascend 1.0.8+1.21.1-neoforge need?
1.0.8+1.21.1-neoforge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Raise & Resurrection & Ascend without breaking your instance.
Built for Raise & Resurrection & Ascend 1.0.8+1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.8+1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.8+1.21.1-neoforge. It opens that exact file at the source.
About this project
What does Raise & Resurrection & Ascend add?
Raise & Resurrection & Ascend
Give players one server-authoritative downed state before final death.
RRA keeps the downed lifecycle narrow: native totems, healing recovery, teammate totem rescue, and final death with the original cause.
How it works
- Native death protection runs first. A held Totem of Undying can save the initial lethal hit normally.
- Without protection, lethal damage leaves the player at 1 health, starts a one-minute absorption clock, and forces the crawling presentation.
- Damage consumes the same absorption clock. Healing to
min(max health, 20)revives the player. - If the clock expires or follow-up damage finishes it, the original downing source re-enters Minecraft's native damage and death-protection pipeline. A held totem can therefore protect this final boundary too.
- Another player can right-click the downed player with a vanilla Totem of Undying. One totem is consumed unless the helper is in Creative mode; the recipient receives Minecraft's native totem activation, effects, advancement/stat trigger, game event, and animation.
- The downed player may hold G for 2 seconds to give up. The client reports only key transitions; the server counts all 40 ticks and dispatches the original downing cause through native totem protection.
The original damage type, entity UUID/dimension references, source position, and immutable death message persist across reconnects and server restarts. RRA never substitutes a later finishing hit as the final death cause. Invalid legacy state with no verifiable cause is safely cleared instead of inventing a cause.
Downed and death announcements respect showDeathMessages and vanilla team visibility.
Scope
RRA does not implement food feeding, drink transfer, special apples, or administrator revival commands.
For a broader cooperative setup, consider pairing it with:
- Let Your Friend Eating or another friend-feeding mod;
- Let Your Friend Drink for native drink-item completion on the recipient (Minecraft 1.21.1, 26.1.2, and 26.2 on Fabric or NeoForge);
- an Always Eat / No Hunger style mod so healing foods remain usable when hunger would normally block eating.
These are recommendations, not dependencies.
Supported versions
| Minecraft | Fabric | NeoForge | Java |
|---|---|---|---|
| 1.21.1 | ✓ | ✓ | 21 |
| 26.1.2 | ✓ | ✓ | 25 |
| 26.2 | ✓ | ✓ | 25 |
Requirements
- Install the matching RRA JAR on both client and server.
- Fabric builds require Fabric API.
- No gameplay mod is required.
Source code and release assets: GitHub
Project description from Modrinth.
Pick your setup
Raise & Resurrection & Ascend by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Raise & Resurrection & Ascend versions and loaders
1.0.8+1.21.1-neoforge
raise_resurrection_ascend-neoforge-1.0.8.jar
31 Aug 2026
1.0.8+1.21.1-fabric
raise_resurrection_ascend-fabric-1.0.8.jar
31 Aug 2026
1.0.4+26.2-neoforge
raise_resurrection_ascend-neoforge-1.0.4.jar
29 Aug 2026
1.0.4+26.2-fabric
raise_resurrection_ascend-fabric-1.0.4.jar
29 Aug 2026
1.0.4+26.1.2-neoforge
raise_resurrection_ascend-neoforge-1.0.4.jar
29 Aug 2026
1.0.4+26.1.2-fabric
raise_resurrection_ascend-fabric-1.0.4.jar
29 Aug 2026
1.0.4+1.21.1-fabric
raise_resurrection_ascend-fabric-1.0.4.jar
29 Aug 2026
1.0.4+1.21.1-neoforge
raise_resurrection_ascend-neoforge-1.0.4.jar
29 Aug 2026
1.0.3+1.21.1-neoforge
raise_resurrection_ascend-neoforge-1.0.3.jar
27 Aug 2026
1.0.1+26.2-neoforge
raise-resurrection-ascend-1.0.1+26.2-neoforge.jar
27 Aug 2026
1.0.1+26.2-fabric
raise-resurrection-ascend-1.0.1+26.2-fabric.jar
27 Aug 2026
1.0.1+26.1.2-neoforge
raise-resurrection-ascend-1.0.1+26.1.2-neoforge.jar
27 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.