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SmoothPlayerAnimations project artwork

Modrinth · Minecraft mod

SmoothPlayerAnimations

Creating smoother animations for players

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SmoothPlayerAnimations release should I use?

Updated yesterday
Latest stable file 2.1.0+26.3
Game version 26.3
Loader NeoForge

SmoothPlayerAnimations 2.1.0+26.3 targets 26.3 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is SmoothPlayerAnimations required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does SmoothPlayerAnimations 2.1.0+26.3 need?

2.1.0+26.3. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add SmoothPlayerAnimations without breaking your instance.

Built for SmoothPlayerAnimations 2.1.0+26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.0+26.3. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.0+26.3. It opens that exact file at the source.

About this project

What does SmoothPlayerAnimations add?

Smooth Player Animations

Smooth, highly compatible player animations for Minecraft, with a player model whose elbows, knees and spine bend.

You can create your own animations. Click here to view.


Features

  • Bending arms, legs and body: elbows, knees and the back bend like a real body. Your skin, armor and cape bend along with it, with no gaps at the joints.
  • Smooth movement: walking, sprinting, sneaking, jumping, landing, swimming, crawling, climbing, riding and flying all have their own animations, and they flow into each other. Your feet move at your real speed, so they don't slide.
  • A living body: your head and upper body follow where you look, and you lean when you start running, stop or turn.
  • Combat and items: a two-strike sword combo, drawing weapons from your shoulder and items from your waist, and their own swings for pickaxes, axes, shovels and more.
  • Cape and lantern physics: your cape streams behind you when you run and settles when you stop; a held lantern swings on its chain.
  • You choose: every animation can be turned off on its own in the settings, and you can pick which animation any item (including items from other mods) uses.

Two Ways to Play

You can switch between two styles in the mod's settings with the CEM engine option.

CEM engine off (default) CEM engine on
Player model Bending model: elbows, knees and back bend Classic Minecraft model with straight limbs
Movement animations This mod's own animations From the Fresh Animations: Player Extension resource pack
Hand actions (sword combo, eating, drinking, holding items, ...) This mod This mod adds what Fresh Animations doesn't have
Cape and lantern physics ✓ ✓
Armor Bends with the body Follows Fresh Animations' poses
What you need Nothing else Fresh Animations and its Player Extension, enabled as resource packs
  • Off is for the full experience of this mod: the bending model and all its animations.
  • On is for players who already love Fresh Animations and want to keep its look. Fresh Animations is the base and plays the movement (idle, walking, running, jumping, ...); this mod only adds its extension animations on top: hand actions, item holds, and cape and lantern physics.
  • If you turn it on without Fresh Animations, the game tells you where to get it. After switching, press F3 + T to reload.

Showcase

CEM engine off (default): the bending model

Smooth Movement

Smooth movement

Cape Physics

Cape physics

Sword Combo

Sword combo

Tools

Mining

Lantern

Lantern

Swimming

Swimming

CEM engine on: extension animations over Fresh Animations

Since 2.0, the CEM engine only provides extension animations like these, with Fresh Animations as the base.

Sword Combo

Sword combo with the CEM engine

Tools

Mining with the CEM engine

Bow

Drawing and shooting a bow with the CEM engine

Eating and Drinking

Eating and drinking with the CEM engine

Lantern

Lantern with the CEM engine

Cape Physics

Cape physics with the CEM engine

From earlier versions

These were recorded before 2.0, on the classic model.

Dynamic Idle Animations

Dynamic idle

Hold Poppy

Hold poppy

Item Usage

Item usage

Mod Compatibility

Mod compatibility

Compatibility

Works alongside many popular mods. Unless noted, this applies both to the bending model and with the CEM engine on.

  • Better Combat: the whole body follows its attacks and blends back smoothly when they end. 2.x (1.21.1) and 3.x (1.21.8+) are both supported.
  • Fresh Animations: Player Extension: the base of the CEM engine (enable the CEM engine in the settings).
  • With FA
  • Punchy! Moves (1.21.1 Fabric): with the CEM engine on, its animations are the base, as Fresh Animations' are; with it off, it leaves this mod's animations and cape alone. Punchy Faces expressions show on the bending model.
  • Emotecraft, Sitting+ and other Player Animation Library / playerAnimator mods: the parts they move show their animation, the rest keeps this mod's.
  • Not Enough Animations
  • What Are They Up To (Watut), Carry On: their arm and head poses show as usual.
  • ParCool! (Forge 1.20.1, NeoForge 1.21.1 and 1.21.8): the whole body is handed to its moves and blends back afterwards.
  • Touch'n Motion (with the CEM engine): hands on walls and doors, feet on uneven ground and the torso lean go on top of the animations. Not yet on the bending model.
  • GeckoLib 4 armor (1.20.1 and 1.21.1; Knight Quest and others): bends with the body, with no gaps at the joints.
  • Immersive Armors: its capes bend with the back.
  • Elytra in accessory slots (Elytra Slot, Elytra Trinket, Elytra Accessory): the elytra bends with the back.
  • Musket Mod / Musket Mod Reloaded: arms and head take its aiming pose, with the muzzle on your line of sight.
  • Entity Model Features / Entity Texture Features: EMF leaves the player model, cape and elytra to this mod, so the bending model keeps working with any resource pack; ETF skin variants and emissive textures show on the face.
  • Figura, Easy NPC, Punchy!, Sodium
  • WaveyCapes: the cape is left to it.

Performance

Lightweight and suitable for:

  • Singleplayer
  • Multiplayer
  • Large Modpacks

Requirements

Player Animation Library, playerAnimator and the resource pack are no longer needed.


Note

Updating from a version before 2.0: delete the old jar first. Settings start fresh, and the old animation resource pack is no longer used.

Credits

Versions before 2.0 used animations from KelvinsBetterPlayerAnimations (MIT). All animations since 2.0 are original.

Thanks to everyone who provides feedback, testing, bug reports and suggestions. Without their help, this project would not have been possible.

Introduction

Project description from Modrinth.

Pick your setup

SmoothPlayerAnimations by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

22 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

SmoothPlayerAnimations versions and loaders

100 of 100 releases match

Looking for an older file? The official Modrinth project page is in Resources.