
Modrinth · Minecraft mod
TFC Regrowing Forests
Makes the forests in the world of TerraFirmaCraft slowly spread
Quick answer
Which TFC Regrowing Forests release should I use?
TFC Regrowing Forests 2.2 targets 1.21, 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is TFC Regrowing Forests required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does TFC Regrowing Forests 2.2 need?
2.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TFC Regrowing Forests without breaking your instance.
Built for TFC Regrowing Forests 2.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.2. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.2. It opens that exact file at the source.
About this project
What does TFC Regrowing Forests add?
This mod makes the forests in TerraFirmaCraft regenerate or spread over time. Trees only spread during fall, as this is when they typically drop their seed-bearing fruits, as such new trees will be ready for the next spring. Which trees that can spread or regenerate is configurable using a data pack, as well is how fast and how far they can spread their seeds.
Supports ArborFirmaCraft out-of-the-box.
Forest Regrowth Recipes
Regrowth Recipes define how plants, bushes, and trees naturally spread and regenerate in the world. Instead of a static world wherin no trees or vegetation spread, each recipe specifies the conditions under which a sapling (or otherwise specified block) can appear, making forests, vegetation and the world feel more alive, interactive and responsive to and with their surroundings.
The mod adds spreading mechanics to TFC leaves, fruit tree leaves and fruit bushes.
Features
Dynamic forest growth
Leaves or bushes can spread into new saplings over time, simulating natural regrowth.Environment-aware spawning
Growth can be restricted by rock types, altitude ranges, and light levels.Climate sensitivity
Recipes can enforce temperature and rainfall thresholds, including average values and variance.Groundwater and hydration checks
Plants only spread in viable soil conditions.Forest type integration
Recipes can be tied to specific forest types and subtypes.Seasonal control
Regrowth can be limited to specific months of the year.Chance and spread distance
Configurable probability and radius determine how often and how far saplings appear.
Minimum Viable Recipe
Here's the smallest valid recipe definition, showing only the required fields:
{
"type": "tfcrf:regrowth",
"leaves": [
"<block ingredient>"
],
"sapling": "<block state>"
}
This ensures the recipe is functional. By default, chance, spread distance, environment, climate, groundwater, forest, and season all allow regrowth without restrictions. You only need to add extra fields when you want to constrain growth to specific conditions.
Example Recipe
Below is a more detailed recipe for oak trees, showing how you can constrain regrowth to specific conditions. This uses already established environmental conditions required for oak trees to generate in TFC:
{
"type": "tfcrf:regrowth",
"leaves": [
"tfc:wood/leaves/oak"
],
"sapling": "tfc:wood/sapling/oak",
"chance": 4572,
"spread_distance": 19,
"rocks": [],
"min_y": 60,
"max_y": 85,
"min_light": 11,
"max_light": 15,
"min_average_temperature": -5.8,
"max_average_temperature": 8.6,
"min_rainfall_variance": -0.3,
"max_rainfall_variance": 0.45,
"min_groundwater": 210,
"max_groundwater": 380,
"forest_types": [],
"forest_sub_types": [],
"months": [
"january",
"february",
"march",
"april",
"may",
"june",
"july",
"august",
"september",
"october",
"november",
"december"
]
}
Possible Recipe Objects
A regrowth recipe can include the following objects. Only leaves and sapling are strictly required; all others are optional and default to permissive values if omitted.
Base Data
- leaves: One or more leaf blocks that can spread into saplings.
- sapling: The block state of the sapling that will be placed when conditions are met.
- chance: Probability factor for regrowth. Larger numbers mean rarer events. Default:
3000.0. - spread_distance: Maximum horizontal distance a new sapling can appear from the source leaves. Default:
18.0.
Environment Data
- rocks: List of allowed rock types. Use lowercase names (
"andesite","gabbro","gneiss", etc.). Empty list means no restriction. - min_y: Minimum altitude (Y-level). Default: unrestricted.
- max_y: Maximum altitude (Y-level). Default: unrestricted.
- min_light: Minimum light level. Default: unrestricted.
- max_light: Maximum light level. Default: unrestricted.
Climate Data
- min_temperature: Minimum current temperature. Default: unrestricted.
- max_temperature: Maximum current temperature. Default: unrestricted.
- min_average_temperature: Minimum average temperature. Default: unrestricted.
- max_average_temperature: Maximum average temperature. Default: unrestricted.
- min_rainfall: Minimum current rainfall. Default: unrestricted.
- max_rainfall: Maximum current rainfall. Default: unrestricted.
- min_average_rainfall: Minimum average rainfall. Default: unrestricted.
- max_average_rainfall: Maximum average rainfall. Default: unrestricted.
- min_rainfall_variance: Minimum rainfall variance tolerated. Default: unrestricted.
- max_rainfall_variance: Maximum rainfall variance tolerated. Default: unrestricted.
Groundwater Data
- min_groundwater: Minimum groundwater level required. Default: unrestricted.
- max_groundwater: Maximum groundwater level allowed. Default: unrestricted.
- min_hydration: Minimum soil hydration required. Default: unrestricted.
- max_hydration: Maximum soil hydration allowed. Default: unrestricted.
Forest Data
- forest_types: Restrict regrowth to specific forest types. Empty list means no restriction. See ForestType for the full list.
- forest_sub_types: Restrict regrowth to specific forest subtypes. Empty list means no restriction. See ForestSubType for the full list.
Season Data
- months: List of months when regrowth can occur. Use lowercase names (
"january","february", etc.). Empty list means no restriction. See Month for the full list.
Summary
- At minimum, a recipe needs leaves and sapling.
- All other fields let you constrain regrowth by environment, climate, groundwater, forest type, or season.
- Defaults are permissive (no restrictions, infinite ranges), so you only add fields when you want to limit regrowth.
Project description from Modrinth.
Pick your setup
TFC Regrowing Forests by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TFC Regrowing Forests versions and loaders
2.2
TFCRegrowingForests-1.21.1-2.2.jar
10 Feb 2026
2.1
TFCRegrowingForests-1.21.1-2.1.jar
23 Dec 2025
2.1
TFCRegrowingForests-1.20.1-2.1.jar
23 Dec 2025
2.0
TFCRegrowingForests-1.21.1-2.0.jar
11 Dec 2025
1.1
TFCRegrowingForests-1.20.1-1.1.jar
29 Aug 2024
1.0
TFCRegrowingForests-1.20.1-1.0.jar
28 Aug 2024
Looking for an older file? The official Modrinth project page is in Resources.