
Modrinth · Minecraft mod
Find me
Find Me is a mod for storing, summoning, and managing creatures and vehicles.
Quick answer
Which Find me release should I use?
Find me 1.3.3 targets 1.20.1, 1.20.2, 1.20.3 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Find me required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Find me 1.3.3 need?
1.3.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Find me without breaking your instance.
Built for Find me 1.3.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.3. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.3. It opens that exact file at the source.
About this project
What does Find me add?
Overview
Find Me is a mod for storing, summoning, and managing creatures and vehicles.

- You can register supported mounts and companions from vanilla Minecraft or other mods with Find Me, then quickly summon, switch, or recall them using radial wheels.
- Land, flying, and aquatic creatures use different approach animations when summoned;
- When switching mounts, the previous mount leaves while the new one actively approaches;
- When falling from a great height, players can also call a mount for an aerial rescue.


Main Features
- Issue follow, wait, guard, protect, and attack commands to individual creatures or entire teams;
- Use the Manager to organize teams, storage, and radial wheel slots;
- Assign companions to Nests and set them to rest, wander, or guard;
- Registered creatures are protected from fatal damage by entering a critical state. Stored creatures recover health over time, while critically injured creatures can recuperate inside a Nest;
- Whenever a player wakes up, there is a chance that one eligible dead creature will be revived;
- Bind supported vehicles using the Vehicle Binder. Aeronautics vehicles require a Locator Seat to determine which seat will be used when summoned;
- Optional friendly-fire protection and companion block protection prevent accidental attacks and damage to your home.
Controls
- Right-click an eligible creature with a “Name Paper” to register it with Find Me;
- Right-click a supported vehicle with a “Vehicle Binder” to register it with Find Me;
- Right-click a Nest, then click or drag creatures from the list on the right to assign them to it.
- R: Press to summon or switch the active mount. Hold to open the mount wheel. It can also trigger a rescue while falling;
- V: Press to summon or switch the active companion. Hold to open the companion wheel;
- G: Open the Find Me Manager;
- While the wheel is open, point at a creature and right-click to open its individual command wheel;
- Middle-click while the wheel is open to access commands for the entire team.

Command System
- Follow Me: The creature follows the player. Flying creatures will follow from the air;
- Wait Here: The creature remains at its current position and stops following the player;
- Move Forward: The creature continuously moves forward. Press the corresponding summon key again to teleport to its current location, after which the creature will be stored;
- Move to Crosshair: The creature moves to the location targeted by the player’s crosshair;
- Guard Here: The creature guards the designated area and attacks nearby hostile targets;
- Protect Me: The creature follows and protects the player, attacking anything that threatens them;
- Attack Target: Orders the creature to attack the target currently selected by the player;
- Land: Orders a flying creature to find a suitable landing location;
- Ride Home: Summons a mount assigned to a Nest and has it carry the player back to that Nest;
- Teleport: Opens the Waystones destination list. After selecting a destination, the player and their current mount will teleport together. Requires Waystones;
- Stop Action: Immediately cancels the creature’s current command;
- Team Follow: All available creatures in the current team follow the player;
- Team Guard: All available creatures in the current team guard the designated area;
- Team Protect: All available creatures in the current team protect the player;
- Team Attack: All available creatures in the current team attack the designated target;
- Store Team: Stores all currently deployed creatures in the current team.


Manager and Nests
- The Manager allows you to create and organize teams, search for creatures, move storage members, assign radial wheel slots, and inspect models, health, locations, current states, and recovery records.
- Each Nest has its own capacity, wandering range, and maximum activity boundary. Companions assigned to a Nest can rest, wander, or work together to defend the surrounding area.
- If a creature enters a critical state while assigned to a Nest, it will automatically recuperate and reappear once its health has been fully restored.

Player Settings
- Players can configure summon animations, creature sounds, wheel styles, interface animations, opacity, fonts, text size, the companion status HUD, riding camera behavior, automatic team assignment, deployment limits, friendly-fire protection, and companion block protection.
- Servers can configure summon cooldowns, deployment limits, rescue heights, default Nest capacity and activity ranges, backups, and sleep revival probability and cooldown.

Commands
- /findme manage: Opens the Manager;
- /findme hud edit: Edits the position of the companion status HUD;
- /findme hud reset: Resets the HUD layout;
- /findme reload: Reloads creature compatibility presets. Administrator permission required;
- /findme editor: Opens the visual compatibility editor, where creature categories, movement types, binding requirements, and other compatibility data can be configured;
- /findme tame: Force-tames the creature under the crosshair or a specified creature. Administrator permission required.
Mod Compatibility
- Find Me uses general-purpose entity logic to support many vanilla and modded creatures, with dedicated compatibility handling for Ice and Fire, Saint’s Dragons, and selected other mods.
- Ownership, animation, flight, and riding implementations differ greatly between mods. Modpack creators can use the built-in editor and entity presets to configure compatibility for individual creatures.
- Important Notes
- ApricityUI 1.2.0 or later must be installed on the client.
- For multiplayer, Find Me must be installed on both the server and every client.
- Before updating the mod, exit the world normally and keep a backup of your save.
- Frequently Asked Questions
- Why does a tamed creature not appear in the radial wheel?
- Find Me does not automatically register tamed creatures. Craft a “Name Paper” using 3 pieces of paper, then right-click the creature while holding it.
- How do I summon a registered creature?
- Hold R to open the mount wheel or hold V to open the companion wheel. Move the mouse to select a creature, then left-click.
- How do I issue commands to one creature or an entire team?
- Open the companion wheel, point at a creature, and right-click to open its individual command wheel. Middle-click within the companion wheel to open the command wheel for the current team.
- Why can’t I summon every companion in a team at once?
- Only registered companions that meet the deployment requirements will respond. By default, a player can deploy up to 2 companions at once. This can be adjusted under G → Settings.
- Why does right-clicking always mount a creature instead of feeding it or opening its original interface?
- The current version normally prioritizes the creature’s original right-click interaction. You can also check “Prioritize Native Mount Interaction” in the player settings. If the problem persists, please report the creature’s entity ID and attach your latest.log.
- How do I register a vehicle?
- Name Paper is used for creatures. Craft a “Vehicle Binder” using 1 Name Paper and 1 Iron Ingot, then right-click the vehicle. Some vehicles may require dedicated compatibility support. When reporting an issue, include the vehicle mod and entity ID.
- Can creatures that cannot normally be tamed still be registered?
- Modpack creators and administrators can use /findme editor, configure the relevant entity category, and set its binding requirement to “Ignore.”
- What should I do if a creature dies, turns red, or the server shuts down unexpectedly?
- Press G to open the Manager, then inspect the Backup page and restore a verified backup. It is recommended to back up the world before doing so.
- Is there a Fabric version?
- There is currently no official Fabric version. A port is planned after the Forge version is more complete.
- What should I do if the game reports a missing dependency or crashes during startup?
- The current version requires ApricityUI 1.2.0 or later. When reporting startup issues, include your Find Me version, ApricityUI version, and latest.log.
Feedback and Suggestions
If you encounter a problem or would like to request compatibility for a creature, please submit an issue here:
https://github.com/Ku00115/find-me-1.3/issues
Author’s Note
- Find Me aims to ensure that mounts and companions from every mod are no longer forgotten somewhere in the world, but instead become genuine members of the player’s journey.
- Creature implementations vary greatly between mods. Thank you to everyone who helps test the mod and provides detailed reports, logs, and suggestions.
Project description from Modrinth.
Pick your setup
Find me by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.6
1 loader build1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Find me versions and loaders
1.3.3
findme-1.20.1-forge-1.3.3.jar
16 Aug 2026
1.3.2
findme-1.20.1-forge-1.3.2.jar
16 Aug 2026
findme-1.20.1-forge-1.3.1-hotfix
findme-1.20.1-forge-1.3.2.jar
14 Aug 2026
1.3.0-test.7
findme-1.21.1-neoforge-1.3.0-test.7.jar
10 Aug 2026
1.3.0-test.6
findme-1.21.1-neoforge-1.3.0-test.6.jar
10 Aug 2026
1.3.0-test.5
findme-1.20.1-forge-1.3.0-test.5.jar
9 Aug 2026
1.3.0-test.4-1.20.1-forge
find_me-1.3.0-test.4-1.20.1-forge.jar
8 Aug 2026
1.3.0-test.3-1.20.1-forge
find_me-1.3.0-test.3-1.20.1-forge.jar
28 Jul 2026
1.3.0-test.3-1.21.1-neoforge
find_me-1.3.0-test.3-1.21.1-neoforge.jar
28 Jul 2026
1.3
find_me-1.3.0-test.2-1.20.1-forge.jar
27 Jul 2026
1.3.0-test.2-1.21.1-neoforge
find_me-1.3.0-test.2-1.21.1-neoforge.jar
27 Jul 2026
1.3.0-test.1-1.20.1-forge
find_me-1.3.0-test.1-1.20.1-forge.jar
27 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.