
Modrinth · Minecraft mod
Squake Ported
A Quake style movement mod for Minecraft 1.19.4+
Quick answer
Which Squake Ported release matches 26.1.2?
Squake Ported 2-26.1.2-neoforge targets 26.1.2 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Squake Ported required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Squake Ported 2-26.1.2-neoforge need?
2-26.1.2-neoforge on 26.1.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Squake Ported without breaking your instance.
Built for Squake Ported 2-26.1.2-neoforge on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2-26.1.2-neoforge. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 2-26.1.2-neoforge. It opens that exact file at the source.
About this project
What does Squake Ported add?
Previous versions are in these following links:
1.6.4 - 1.12.2: https://www.curseforge.com/minecraft/mc-mods/squake
1.16.5 - 1.19.2: https://www.curseforge.com/minecraft/mc-mods/squake-forge
A Quake-style movement mod for Minecraft, mostly inspired by the movement in Fortress Forever/Team Fortress Classic.
Adds bunnyhopping, strafe jumping, air control, trimping, and sharking to Minecraft and removes losing speed from taking fall damage (needs to be installed server-side for this). Bunnyhopping is uncapped by default, but has config settings for Fortress Forever-style soft and hard bunnyhop caps. The air and ground acceleration code is actually based on Half-Life, but it should be fairly similar to Quake's. The trimp mechanic is a modified version of the Fortress Forever trimp mechanic: if you're moving fast enough, holding sneak while jumping will convert some of your horizontal speed into vertical speed. Sharking refers to gliding across the surface of water by holding jump.
Source code: https://github.com/PaleMannie/Squake-Ported
Project description from Modrinth.
Pick your setup
Squake Ported by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
1 loader build1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
1 loader build1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
1 loader buildShowing the newest 12 of 23 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Squake Ported versions and loaders
2-26.1.2-neoforge
squakeported-2-26.1.2-neoforge.jar
16 Sept 2026
2-26.1
squakeported-2-26.1.jar
16 Sept 2026
1-26.1.2-neoforge
squakeported-1-26.1.2-neoforge.jar
3 Jul 2026
1_17
squakeported-1_17.jar
6 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.