CurseForge · Minecraft mod
Create: Mob Spawners
An addon for the Create mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a Mechanical Spawner. Supports Create 6.0.0+
Quick answer
Which Create: Mob Spawners release should I use?
Create: Mob Spawners 3.3.0 targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Mob Spawners required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Mob Spawners 3.3.0 need?
Create: Mob Spawners 3.3.0. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Mob Spawners without breaking your instance.
Built for Create: Mob Spawners 3.3.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: Mob Spawners 3.3.0. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: Mob Spawners 3.3.0. It opens that exact file at the source.
About this project
What does Create: Mob Spawners add?

⚙️ Create: Mob Spawners
An addon for the Create mod for Minecraft. It adds a tool that can catch mobs which can then be placed into a spawner. It aims to be "immersive" by making use of the base game magic components.
🆕 What does it add?
Soul Catcher

The Soul Catcher is a new item that can capture a mob's soul. For this to work, the mob needs to have an active weakness effect which could be applied using a throwable potion of weakness. Mobs that should not be capturable can be adjusted in the config. Bosses are not capturable by design.
The time it takes to catch a mob depends on its hitbox volume, so something small like a chicken will be caught pretty quickly while something big like a ghast can take some time.
While a mob is being captured, its AI will be disabled, so it will not be able to move or attack.
It can be crafted using this recipe:

This is how it looks ingame:

Ponder scene:

Mechanical Spawner

The Mechanical Spawner is a new kinetic block that can spawn mobs according to the Soul Catcher placed inside. For this to work, it needs rotational force and a supply of liquid. Refer to recipes in JEI for more information about this.
The spawner will repeatedly spawn the contained mob type in the same range a vanilla spawner would. When 6 or more mobs of this type are already inside of this range, the spawner will stall.
It needs a minimum rotation speed of 128 RPM and its stress impact depends on the contained mob types max health, so something like an enderman will require a lot more SU than a chicken.
(NEW!) The spawning area can be configured by right-clicking the block with either an empty hand or a wrench.
The Mechanical Spawner can be crafted in a 5x5 Mechanical Crafter grid using this recipe:

This is how it looks ingame:

Ponder scene:

The exact stress impact is calculated using this graph (the cap at 80 SU / RPM is configurable):

Some examples:
| Mob | SU @ 128 RPM | SU @ 256 RPM |
|---|---|---|
| Chicken | 1,024 | 2,048 |
| Ghast | 1,769 | 3,538 |
| Zombie | 2,560 | 5,120 |
| Enderman | 5,120 | 10,240 |
| Ravager | 10,240 | 20,480 |
Note that the Ravagers stress impact is capped in this example, as the default configuration will cap everything at 80 SU / RPM.
🤝 Integrations / Compatibilities
JEI
Displays:
- Fluid and required amount
- Spawning duration at minimum and maximum RPM
- Additional spawn attempts
- 1 spawned entity is guaranteed, additional attempts rely on RNG to find a fitting spot for the mob, so a spawner without any obstruction in its range will work most efficiently

Jade
Displays:
- Contained mob type
- Contained fluid
- Progression status
- Reason for stalling (if applicable)

Recipes
Required liquids and their effects are defined in standard minecraft recipes. They can easily be modified using something like KubeJS.
This is the recipe for spawning with standard Potion of Regeneration liquid:
{
"type": "create_mob_spawners:spawning",
"input": {
"amount": 200,
"fluid": "create:potion",
"nbt": {
"Potion": "minecraft:regeneration",
"Bottle": "REGULAR"
}
},
"spawn_ticks_at_max_speed": 100,
"additional_spawn_attempts": 0
}
input.nbt.Bottlerefers to the potion bottle type and can be eitherREGULAR,SPLASHorLINGERING- everything else should be self-explanatory
This is an example of how a more advanced recipe could look like, just to show which fields can be used:
{
"type": "create_mob_spawners:spawning",
"input": {
"amount": 100,
"fluid": "minecraft:lava"
},
"particle_color": "#fc7303",
"spawn_ticks_at_max_speed": 100,
"additional_spawn_attempts": 1,
"spawnable_entity_whitelist": [
"minecraft:magma_cube"
]
}
This recipe would use 100mb of lava to be able to spawn magma cubes (and only magma cubes) using the spawnable_entity_whitelist array. It is also possible to use a blacklist instead in order to exclude selected mobs using spawnable_entity_blacklist. The particle color also has been customized to an orange lava-like color using the particle_color field. If a potion is used as fluid, the particle color will always reflect the effect color of this potion, if no custom color is specified.
The result would look like this:

Project description from CurseForge.
Pick your setup
Create: Mob Spawners by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Mob Spawners versions and loaders
Create: Mob Spawners 3.3.0
create_mob_spawners-1.20.1-3.3.0.jar
15 Jul 2026
Create: Mob Spawners 1.1.0
create_mob_spawners-1.1.0.jar
15 Jul 2026
Create: Mob Spawners 1.0.0
create_mob_spawners-1.0.0.jar
17 Dec 2025
Create: Mob Spawners 3.2.0
create-mob-spawners-1.20.1-3.2.0.jar
29 Sept 2025
Create: Mob Spawners 3.1.1
create-mob-spawners-1.20.1-3.1.1.jar
29 Sept 2025
Create: Mob Spawners 3.1.0
create-mob-spawners-1.20.1-3.1.0.jar
14 Aug 2025
Create: Mob Spawners 3.0.1
create-mob-spawners-1.20.1-3.0.1.jar
12 Aug 2025
Create: Mob Spawners 3.0.0
create-mob-spawners-1.20.1-3.0.0.jar
24 Jun 2025
Create: Mob Spawners 2.2.0
create-mob-spawners-1.20.1-2.2.0.jar
4 Mar 2025
Create: Mob Spawners 2.1.0
create-mob-spawners-1.20.1-2.1.0.jar
3 Mar 2025
Create: Mob Spawners 2.0.0
create-mob-spawners-1.20.1-2.0.0.jar
1 Mar 2025
Create: Mob Spawners 1.8.1
create-mob-spawners-1.20.1-1.8.1.jar
22 Feb 2025
Looking for an older file? The official CurseForge project page is in Resources.